如何擦除填充的2D多边形,Projectile Animation?

时间:2014-03-11 05:51:59

标签: matlab matlab-figure matlab-guide

我正在制作一个篮子球的抛射物。然而,截至目前,动画显示了球的痕迹,这是我不想要的。因此,我想知道如何删除以前的帧。问题如下图所示。

BasketBall Projectile

如何删除痕迹。这是我执行此动画的函数的gui代码。

%---在shootButton按下按钮时执行。     function shootButton_Callback(hObject,eventdata,handles)     %hObject处理shootButton(参见GCBO)     保留%eventdata - 将在MATLAB的未来版本中定义     %处理带句柄和用户数据的结构(请参阅GUIDATA)      轴(handles.axes1)     initialVelocity = get(handles.launchSpeed,'String');     launchAngle = get(handles.launchAngle,'String');     if(isempty(initialVelocity)|| isempty(launchAngle))         fprintf('空输入!\ n');         h = errordlg('空输入!');         uiwait         %playButton_Callback(hObject,EVENTDATA,把手)      返回     端

 initialVelocity = str2num(initialVelocity);
 launchAngle = str2num(launchAngle);

 if(isempty(initialVelocity) || isempty(launchAngle))
   fprintf('Wrong Input Format!\n');
  h = errordlg('Wrong Input Format!');
  uiwait
 %playButton_Callback(hObject,eventdata,handles)
 return
else
fprintf('launchAngle %d\n',launchAngle)
fprintf('launchSpeed %d\n',initialVelocity)
end
launchAngle = launchAngle*pi/180;

%the basket coordinates
a = 2.3;%The actual basket radius
b = 1.1;  %vertical radius, Primarily used to create the oval shape. In reality the     basket is a circle with a radius of 2.3
x0 = 96.7;%The translation in the x direction to get the basket to the backboard     location
y0 = 55;%The y translation to get the basket to the backboard location
t = linspace(0,2*pi);     
basketX = x0 + a*cos(t);
basketY = y0 + b*sin(t);

%Ball Coordinates
ball = [sin(-pi:0.001:pi);cos(-pi:0.001:pi)];%Basketball coordinates
scale = 2;%This is to make the ball an appropriate size in comparison to the basket
%These are the translations to place the ball in the players hand
transX = 9;
transY = 14;
ball = [ball(1,:)*scale + transX;ball(2,:)*scale + transY];

%square inside the basketball for rotation purposes
square = [-1 1 1 -1;-1 -1 1 1];
%square = [square(1,:)+transX; square(2,:)+transY];

%Begining the projectile of the basketball
yInitial = min(ball(2,:));
disp(yInitial);
t = 0;%time
g = 9.81;%gravity
i = 1;
transX = 9;
transY = 14;
while(1)
   t = t + .1;
   xPos = initialVelocity*t*cos(launchAngle)
   yPos = yInitial + initialVelocity*t*sin(launchAngle) - g*(t*t)/2

  beta = 45*pi/180*i;
 i = i+ 1;
 rotationFactorX = [cos(beta),-sin(beta)];
 rotationFactorY = [sin(beta),cos(beta)];


 rotatedSquare = [rotationFactorX*square;rotationFactorY*square];


 fill(ball(1,:)+xPos, ball(2,:) + yPos,'r');
  hold on
 fill(rotatedSquare(1,:)+transX+xPos,rotatedSquare(2,:)+transY+yPos,'y')
 hold on
 pause(.00001)


 end

1 个答案:

答案 0 :(得分:1)

你试过delete吗?

ballHandler = fill(ball(1,:)+xPos, ball(2,:) + yPos,'r');
hold on
squareHandler = fill(rotatedSquare(1,:)+transX+xPos,rotatedSquare(2,:)+transY+yPos,'y')
hold on
pause(.00001)
delete(ballHandler);
delete(squareHandler);