这是我的问题的图像: 绿色和红色矩形中的两个小图像是我想要居中的图像。它们应该分别直接落在两个父母的中间。
这就是为什么它不起作用(据我所知): 我已将包装器的宽度设置为0,以避免与每个包装器的权重设置冲突。这让我可以将屏幕分开到中间,并在两边划分内容。不幸的是,我认为这也意味着每个图像都试图将自己置于包装器的0dp部分,而不是由权重产生的动态宽度。
这是代码,请亲自看看:
public void mergeHotels(Hotel keepHotel, Hotel absorbHotel, ArrayList<Hotel> absorbArray){
Context context = getApplicationContext();
//get the current player and let him choose what to do with stock first
Player thisPlayer = players[getPlayerIndexByPlayOrder(CURRENT_TURN)];
//create the dialog for exchanging stocks
ContextThemeWrapper ctw = new ContextThemeWrapper(this, R.style.AppTheme);
AlertDialog.Builder stockExchangeDialog = new AlertDialog.Builder(ctw);
stockExchangeDialog.setTitle(getResources().getString(R.string.stock_exchange_dialog_title));
LinearLayout dialogLayout = new LinearLayout(context);
dialogLayout.setOrientation(LinearLayout.VERTICAL);
LinearLayout dialogHeader = new LinearLayout(context);
dialogHeader.setOrientation(LinearLayout.HORIZONTAL);
dialogHeader.setLayoutParams(new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT, 50, 1.0f));
View blankSpace = new View(context);
blankSpace.setLayoutParams(new LinearLayout.LayoutParams(0, LinearLayout.LayoutParams.MATCH_PARENT, 2.0f));
LinearLayout tileOneWrapper = new LinearLayout(context);
tileOneWrapper.setLayoutParams(new LinearLayout.LayoutParams(0, LinearLayout.LayoutParams.MATCH_PARENT, 1.0f));
tileOneWrapper.setBackgroundColor(Color.GREEN);
ImageView tileOne = new ImageView(context);
String tileOneResourceName = "tile_" + keepHotel.getName().toLowerCase();
int tileOneResourceId = getResources().getIdentifier(tileOneResourceName, "drawable", getPackageName());
tileOne.setBackgroundResource(tileOneResourceId);
LinearLayout.LayoutParams tileOneParams = new LinearLayout.LayoutParams(40, 40);
tileOneParams.gravity = Gravity.CENTER;
tileOne.setLayoutParams(tileOneParams);
tileOneWrapper.addView(tileOne);
LinearLayout tileTwoWrapper = new LinearLayout(context);
tileTwoWrapper.setLayoutParams(new LinearLayout.LayoutParams(0, LinearLayout.LayoutParams.MATCH_PARENT, 1.0f));
tileTwoWrapper.setBackgroundColor(Color.RED);
ImageView tileTwo = new ImageView(context);
String tileTwoResourceName = "tile_" + absorbHotel.getName().toLowerCase();
int tileTwoResourceId = getResources().getIdentifier(tileTwoResourceName, "drawable", getPackageName());
tileTwo.setBackgroundResource(tileTwoResourceId);
LinearLayout.LayoutParams tileTwoParams = new LinearLayout.LayoutParams(40, 40);
tileTwoParams.gravity = Gravity.CENTER;
tileTwo.setLayoutParams(tileTwoParams);
tileTwoWrapper.addView(tileTwo);
dialogHeader.addView(blankSpace);
dialogHeader.addView(tileOneWrapper);
dialogHeader.addView(tileTwoWrapper);
LinearLayout dialogBody = new LinearLayout(context);
dialogBody.setOrientation(LinearLayout.VERTICAL);
for (int i = 0; i < players.length; i++) {
LinearLayout playerStockDetails = new LinearLayout(context);
playerStockDetails.setOrientation(LinearLayout.HORIZONTAL);
TextView playerName = new TextView(context);
playerName.setLayoutParams(new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT, LinearLayout.LayoutParams.WRAP_CONTENT, 1.0f));
TextView playerMoney = new TextView(context);
playerMoney.setLayoutParams(new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT, LinearLayout.LayoutParams.WRAP_CONTENT, 1.0f));
TextView playerTileOneQuantity = new TextView(context);
playerTileOneQuantity.setLayoutParams(new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT, LinearLayout.LayoutParams.WRAP_CONTENT, 1.0f));
playerTileOneQuantity.setBackgroundColor(Color.LTGRAY);
TextView playerTileTwoQuantity = new TextView(context);
playerTileTwoQuantity.setLayoutParams(new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT, LinearLayout.LayoutParams.WRAP_CONTENT, 1.0f));
playerTileTwoQuantity.setBackgroundColor(Color.CYAN);
playerName.setText(players[i].getName());
playerMoney.setText(String.valueOf(players[i].getMoney()));
playerTileOneQuantity.setText(String.valueOf(players[i].getStockQuantityByCode(getHotelCodeByName(keepHotel.getName()))));
playerTileTwoQuantity.setText(String.valueOf(players[i].getStockQuantityByCode(getHotelCodeByName(absorbHotel.getName()))));
playerStockDetails.addView(playerName);
playerStockDetails.addView(playerMoney);
playerStockDetails.addView(playerTileOneQuantity);
playerStockDetails.addView(playerTileTwoQuantity);
playerStockDetails.setLayoutParams(new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT, LinearLayout.LayoutParams.WRAP_CONTENT, 1.0f));
dialogBody.addView(playerStockDetails);
}
dialogLayout.addView(dialogHeader);
dialogLayout.addView(dialogBody);
stockExchangeDialog.setView(dialogLayout);
stockExchangeDialog.show();
}
那么我如何根据动态宽度(基于权重)使图像居中,而不是我在LayoutParams中声明的静态宽度?
提前感谢您的帮助!
JRadTheBad
答案 0 :(得分:1)
试试这个..
在LinearLayout
LayoutParams
tileOneWrapper.gravity = Gravity.CENTER;
以及
tileTwoWrapper.gravity = Gravity.CENTER;