我见过很多像这样的东西,我正在寻找基本的JavaScript继承的正确解决方案:
function Food(){} // Food constructor (class)
function Bread(){} // Bread constructor (class)
var basicFood = new Food(); // Food classes will inherit from this basicFood instance.
Bread.prototype = basicFood; // Bread now inherits from Food.
var bread = new Bread(); // We create some bread!
bread.constructor == Food; // Though, now we feel very uneasy about how
// the constructor is wrong,
Bread.prototype.constructor = Bread; // So we explicitly set the prototype's constructor
bread = new Bread(); // and when we create our new bread,
bread.constructor == Bread; // we feel much better as the constructor appears correct.
// The issue? Suppose we have another food item,
// like in a real inheritance situation:
function Sushi(){}; // We might be
Sushi.prototype = basicFood; // tempted to do
Sushi.prototype.constructor = Sushi; // the same thing
var sushi = new Sushi(); // again
sushi.constructor == Sushi; // Before we realize
bread.constructor == Sushi; // that we've ruined our bread.
basicFood.constructor != Food; // More importantly, we've really ruined all our basicFood,
// because while it's a prototype,
// it's also an object in its own right,
// and deserves an accurate constructor property.
constructor
谁应该真的是? constructor
与instanceof
的结果有什么关系?
我发现自己在想,什么是正确的?我知道很多人会选择给每个食物类别(面包,寿司等)一个新的食物实例,而不是给它们都一样basicFood实例..我想要这个更优化的解决方案(不做不需要的实例)。
鉴于我们的食物,面包,寿司和基本食物:
function Food(){}
function Bread(){}
function Sushi(){}
var basicFood = new Food();
我想我可以创建一个实例化助手 ,它会在新实例上定义一个不可枚举的不可写的不可配置属性'构造函数':
Bread.prototype = basicFood; // We still simply inherit from basicFood
Sushi.prototype = basicFood;
// But we use this helper function when we make instances
function reconstructify(target, Constructor){
return Object.defineProperty(target, 'constructor', {
enumerable: false,
configurable: false,
writable: false,
value: Constructor
});
}
var bread = reconstructify(new Bread(), Bread); // Like so
var sushi = reconstructify(new Sushi(), Sushi);
在测试中,我意识到instanceof
的行为不符合我的想法:
// True expressions for testing -- all good
basicFood.constructor == Food;
bread.constructor == Bread;
sushi.constructor == Sushi;
basicFood instanceof Food; // good also
bread instanceof Food;
sushi instanceof Food;
sushi instanceof Bread; // uh oh, not so good that this is true
bread instanceof Sushi; // why is this?
进一步展望,我似乎无法让instanceof
以我假设的方式工作:
function Food(){}
function Bread(){}
function Sushi(){}
var basicFood = new Food();
Bread.prototype = basicFood;
Sushi.prototype = basicFood;
var bread = new Bread();
var sushi = new Sushi();
sushi instanceof Bread; // why true?
bread instanceof Sushi; // why true?
我希望bread
和sushi
都是食物的实例 - 而不是彼此。
如何在保持constructor
属性以及instanceof
运算符的预期行为的同时实现JavaScript继承?
答案 0 :(得分:15)
让我们稍微检查你的代码。
function Food(){}
function Bread(){}
function Sushi(){}
var basicFood = new Food();
Bread.prototype = basicFood;
Sushi.prototype = basicFood;
注意:当您设置与两个对象的原型相同的对象时,在一个原型中进行扩充,也会反映在另一个原型中。例如,
Bread.prototype = basicFood;
Sushi.prototype = basicFood;
Bread.prototype.testFunction = function() {
return true;
}
console.log(Sushi.prototype.testFunction()); // true
让我们回到你的问题。
var bread = reconstructify(new Bread(), Bread);
var sushi = reconstructify(new Sushi(), Sushi);
console.log(sushi instanceof Bread); // Why true?
console.log(bread instanceof Sushi); // Why true?
instanceof运算符测试对象在其原型链中是否具有构造函数的prototype属性。
所以我们做的事情就像
object1 instanceof object2
JavaScript会尝试查找object2
的原型是否在object1
的原型链中。
在这种情况下,仅当true
位于Bread.prototype
的原型链中时,它才会返回sushi
。我们知道sushi
是由Sushi
构建的。因此,它将采用Sushi
的原型并检查它是否等于Bread
的原型。因为,它们都指向相同的basicFood
对象,返回true
。同样的情况,bread instanceof Sushi
。
所以,正确的继承方式就是这样
function Food() {}
function Bread() {}
function Sushi() {}
Bread.prototype = Object.create(Food.prototype);
Bread.prototype.constructor = Bread;
Sushi.prototype = Object.create(Food.prototype);
Sushi.prototype.constructor = Sushi;
var bread = new Bread();
var sushi = new Sushi();
console.log(sushi instanceof Bread); // false
console.log(bread instanceof Sushi); // false
console.log(sushi.constructor); // [Function: Sushi]
console.log(bread.constructor); // [Function: Bread]
console.log(sushi instanceof Food); // true
console.log(bread instanceof Food); // true
console.log(sushi instanceof Sushi); // true
console.log(bread instanceof Bread); // true
答案 1 :(得分:4)
您逻辑中唯一的问题是将同一个对象basicFood
设置为Bread.prototype
和Sushi.prototype
。尝试做这样的事情:
Bread.prototype = new Food();
Bread.prototype.constructor = Bread;
Sushi.prototype = new Food();
Sushi.prototype.constructor = Sushi;
现在,instanceof
bread
和sushi
将为Food
,但构造函数将为Bread
和Sushi
。 ;
答案 2 :(得分:2)
这是我个人的解决方案,我是从@thefourtheye,@ FelixKling,@ SeanKinsey的组合智慧中发展出来的,甚至是@ helly0d的滑稽动作:
/** Food Class -- You can bite all foods **/
function Food(){ this.bites = 0 };
Food.prototype.bite = function(){ console.log("Yum!"); return this.bites += 1 };
/** All Foods inherit from basicFood **/
var basicFood = new Food();
/** Bread inherits from basicFood, and can go stale **/
function Bread(){
Food.apply(this); // running food's constructor (defines bites)
this.stale = false;
};
Bread.prototype = Object.create( basicFood );
Bread.prototype.constructor = Bread; // just conventional
Bread.prototype.goStale = function(){ return this.stale = true };
/** Sushi inherits from basicFood, and can be cooked **/
function Sushi(){
Food.apply(this);
this.raw = true;
};
Sushi.prototype = Object.create( basicFood );
Sushi.prototype.constructor = Sushi;
Sushi.prototype.cook = function(){ return this.raw = false };
<小时/>
它更好,因为它使constructor
原型属性成为不可枚举的。
/** My handy-dandy extend().to() function **/
function extend(source){
return {to:function(Constructor){
Constructor.prototype = Object.create(source);
Object.defineProperty(Constructor.prototype, 'constructor', {
enumerable: false,
configurable: false,
writable: false,
value: Constructor
});
return Constructor;
}}
};
function Food(){ this.bites = 0 };
Food.prototype.bite = function(){ console.log("Yum!"); return this.bites += 1 };
var basicFood = new Food();
var Bread = extend(basicFood).to(function Bread(){
Food.apply(this);
this.stale = false;
});
Bread.prototype.goStale = function(){ return this.stale = true };
var Sushi = extend(basicFood).to(function Sushi(){
Food.apply(this);
this.raw = true;
});
Sushi.prototype.cook = function(){ return this.raw = false };
<小时/>
var food = new Food();
var bread = new Bread();
var sushi = new Sushi();
console.log( food instanceof Food ); // true
console.log( food instanceof Bread ); // false
console.log( food instanceof Sushi ); // false
console.log( bread instanceof Food ); // true
console.log( bread instanceof Bread ); // true
console.log( bread instanceof Sushi ); // false
console.log( sushi instanceof Food ); // true
console.log( sushi instanceof Bread ); // false
console.log( sushi instanceof Sushi ); // true
console.log( food.constructor ); // Food
console.log( bread.constructor ); // Bread
console.log( sushi.constructor ); // Sushi
<小时/>
特别感谢@FelixKling,他的经验帮助我在这个主题之外的聊天中磨练了我的理解 - 也是@thefourtheye,他是第一个向我展示正确方法的人 - 还有@SeanKinsey,谁强调了能够在子环境中运行父构造函数的有用性。
我社区维基这个答案 - 如果您在此答案的代码中发现任何可疑的内容,请让我知道或编辑自己:)
答案 3 :(得分:1)
你做错了是将basicFood
对象重用于多个子类''。相反,新的新的。这样,当您向原型(父项的新实例)添加成员时,您将其添加到不与其他继承类共享的实例。
现在,您的代码缺少一件事,那就是没有副作用的构造函数。许多构造函数需要参数,并且在没有它们的情况下抛出 - 但是如何在没有新父级的情况下为新的降序类构造原型?好吧,我们实际上并不对父函数感兴趣,只是在父母原型中。所以你能做的就是
function Parent() { /*some side effect or invariant */ }
Parent.prototype.foo = ...
function Child() { Parent.call(this); }
// the next few lines typically go into a utility function
function F() {} // a throw-away constructor
F.prototype = Parent.prototype; // borrow the real parent prototype
F.prototype.constructor = Parent; // yep, we're faking it
Child.prototype = new F(); // no side effects, but we have a valid prototype chain
Child.prototype.bar = ... // now continue adding to the new prototype