我有一个课程,可以让我在画布上画3个圆圈。我想要做的是,一旦他们全部被绘制,就得到每个圆圈的指针 - 但我不确定我是如何做到的。
任何帮助将不胜感激,谢谢!
package com.morganjames.bowlsmeasurement;
import java.util.HashSet;
import java.util.Random;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.util.Log;
import android.util.SparseArray;
import android.view.MotionEvent;
import android.view.View;
public class CirclesDrawingView extends View {
private static final String TAG = "CirclesDrawingView";
/** Main bitmap */
private Bitmap mBitmap = null;
private Rect mMeasuredRect;
/** Stores data about single circle */
private static class CircleArea {
int radius;
int centerX;
int centerY;
CircleArea(int centerX, int centerY, int radius) {
this.radius = radius;
this.centerX = centerX;
this.centerY = centerY;
}
@Override
public String toString() {
return "Circle[" + centerX + ", " + centerY + ", " + radius + "]";
}
}
/** Paint to draw circles */
private Paint mCirclePaint;
private final Random mRadiusGenerator = new Random();
// Radius limit in pixels
private final static int RADIUS_LIMIT = 100;
private static final int CIRCLES_LIMIT = 3;
/** All available circles */
private HashSet<CircleArea> mCircles = new HashSet<CircleArea>(CIRCLES_LIMIT);
private SparseArray<CircleArea> mCirclePointer = new SparseArray<CircleArea>(CIRCLES_LIMIT);
/**
* Default constructor
*
* @param ct {@link android.content.Context}
*/
public CirclesDrawingView(final Context ct) {
super(ct);
init(ct);
}
public CirclesDrawingView(final Context ct, final AttributeSet attrs) {
super(ct, attrs);
init(ct);
}
public CirclesDrawingView(final Context ct, final AttributeSet attrs, final int defStyle) {
super(ct, attrs, defStyle);
init(ct);
}
private void init(final Context ct) {
// Generate bitmap used for background
//mBitmap = BitmapFactory.decodeResource(ct.getResources(), R.drawable.ic_launcher);
mCirclePaint = new Paint();
mCirclePaint.setColor(Color.BLUE);
mCirclePaint.setStrokeWidth(40);
mCirclePaint.setStyle(Paint.Style.FILL);
}
@Override
public void onDraw(final Canvas canv) {
for (CircleArea circle : mCircles) {
canv.drawCircle(circle.centerX, circle.centerY, circle.radius, mCirclePaint);
}
}
@Override
public boolean onTouchEvent(final MotionEvent event) {
boolean handled = false;
CircleArea touchedCircle;
int xTouch;
int yTouch;
int pointerId;
int actionIndex = event.getActionIndex();
// get touch event coordinates and make transparent circle from it
switch (event.getActionMasked()) {
case MotionEvent.ACTION_DOWN:
// it's the first pointer, so clear all existing pointers data
clearCirclePointer();
xTouch = (int) event.getX(0);
yTouch = (int) event.getY(0);
// check if we've touched inside some circle
touchedCircle = obtainTouchedCircle(xTouch, yTouch);
touchedCircle.centerX = xTouch;
touchedCircle.centerY = yTouch;
mCirclePointer.put(event.getPointerId(0), touchedCircle);
invalidate();
handled = true;
break;
case MotionEvent.ACTION_POINTER_DOWN:
Log.w(TAG, "Pointer down");
// It secondary pointers, so obtain their ids and check circles
pointerId = event.getPointerId(actionIndex);
xTouch = (int) event.getX(actionIndex);
yTouch = (int) event.getY(actionIndex);
// check if we've touched inside some circle
touchedCircle = obtainTouchedCircle(xTouch, yTouch);
mCirclePointer.put(pointerId, touchedCircle);
touchedCircle.centerX = xTouch;
touchedCircle.centerY = yTouch;
invalidate();
handled = true;
break;
case MotionEvent.ACTION_MOVE:
final int pointerCount = event.getPointerCount();
Log.w(TAG, "Move");
for (actionIndex = 0; actionIndex < pointerCount; actionIndex++) {
// Some pointer has moved, search it by pointer id
pointerId = event.getPointerId(actionIndex);
xTouch = (int) event.getX(actionIndex);
yTouch = (int) event.getY(actionIndex);
touchedCircle = mCirclePointer.get(pointerId);
if (null != touchedCircle) {
touchedCircle.centerX = xTouch;
touchedCircle.centerY = yTouch;
}
}
invalidate();
handled = true;
break;
case MotionEvent.ACTION_UP:
clearCirclePointer();
invalidate();
handled = true;
break;
case MotionEvent.ACTION_POINTER_UP:
// not general pointer was up
pointerId = event.getPointerId(actionIndex);
mCirclePointer.remove(pointerId);
invalidate();
handled = true;
break;
case MotionEvent.ACTION_CANCEL:
handled = true;
break;
default:
// do nothing
break;
}
return super.onTouchEvent(event) || handled;
}
/**
* Clears all CircleArea - pointer id relations
*/
private void clearCirclePointer() {
Log.w(TAG, "clearCirclePointer");
mCirclePointer.clear();
}
/**
* Search and creates new (if needed) circle based on touch area
*
* @param xTouch int x of touch
* @param yTouch int y of touch
*
* @return obtained {@link CircleArea}
*/
private CircleArea obtainTouchedCircle(final int xTouch, final int yTouch) {
CircleArea touchedCircle = getTouchedCircle(xTouch, yTouch);
if (null == touchedCircle) {
touchedCircle = new CircleArea(xTouch, yTouch, 40);
if (mCircles.size() == CIRCLES_LIMIT) {
Log.w(TAG, "Clear all circles, size is " + mCircles.size());
// remove first circle
mCircles.clear();
}
Log.w(TAG, "Added circle " + touchedCircle);
mCircles.add(touchedCircle);
}
return touchedCircle;
}
/**
* Determines touched circle
*
* @param xTouch int x touch coordinate
* @param yTouch int y touch coordinate
*
* @return {@link CircleArea} touched circle or null if no circle has been touched
*/
private CircleArea getTouchedCircle(final int xTouch, final int yTouch) {
CircleArea touched = null;
for (CircleArea circle : mCircles) {
if ((circle.centerX - xTouch) * (circle.centerX - xTouch) + (circle.centerY - yTouch) * (circle.centerY - yTouch) <= circle.radius * circle.radius) {
touched = circle;
break;
}
}
return touched;
}
@Override
protected void onMeasure(final int widthMeasureSpec, final int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
mMeasuredRect = new Rect(0, 0, getMeasuredWidth(), getMeasuredHeight());
}
}
答案 0 :(得分:0)
这只是一种数学算法。
<强> 1 即可。定义点(x,y)位于圆心上,该圆心的中心点为(centerX,centerY)
2 。这两个点的距离是半径,名为r。
第3 即可。 r = Math.sqrt(Math.pow(x-centerX),2)+ Math.pow(y-centerY,2));
<强> 4 即可。 Math.abs(y-centerY)= Math.sqrt(Math.pow(r,2)-Math.pow(x-centerX,2))
<强> 5 即可。 y = centerY±Math.sqrt(Math.pow(r,2)-Math.pow(x-centerX,2))
<强> 6 即可。如您所知,X的值为[centerX-r,centerX + r]
7 。因此,您可以计算y的值,然后指出一个圆(x,y)被计算出来。