我只想制作一个带加载文字的小屏幕。但我得到的是一个白色的屏幕,在代码完成时启动,为什么会这样?
代码:
public partial class SplashScreen : Page
{
public SplashScreen()
{
InitializeComponent();
}
private void Page_Loaded(object sender, RoutedEventArgs e)
{
Loading.Content = "Loading";
Thread.Sleep(500);
Loading.Content = "Loading.";
Thread.Sleep(500);
Loading.Content = "Loading..";
Thread.Sleep(500);
Loading.Content = "Loading...";
Thread.Sleep(500);
//when gets to here the page can be seen, not with loading... "animation:
}
}
XAML:
<Viewbox>
<Grid>
<Image x:Name="Overview_Picture" Source="/WPF_Unity;component/Images/Splash.jpg" />
<Label HorizontalAlignment="Center" x:Name="Loading" FontSize="54" Content="Loading..." Foreground="#a09c9d" RenderTransformOrigin="0.5,0.5" VerticalAlignment="Bottom" FontFamily="pack://application:,,,/Fonts/#Univers LT Std 57 Cn" FontWeight="Bold" Margin="0,0,0,400" />
</Grid>
</Viewbox>
答案 0 :(得分:1)
这是因为你正在主线程上进行休眠。我建议启动一个处理启动画面的单独(工作者)线程。
答案 1 :(得分:0)
使用DispatcherTimer对象,它是UI线程识别并且很简单。
答案 2 :(得分:0)
new Thread(() =>
{
Thread.CurrentThread.IsBackground = true;
this.Dispatcher.Invoke((Action)(() =>
{
Loading.Content = "Loading";
}));
Thread.Sleep(500);
this.Dispatcher.Invoke((Action)(() =>
{
Loading.Content = "Loading.";
}));
Thread.Sleep(500);
this.Dispatcher.Invoke((Action)(() =>
{
Loading.Content = "Loading..";
}));
Thread.Sleep(500);
this.Dispatcher.Invoke((Action)(() =>
{
Loading.Content = "Loading...";
}));
Thread.Sleep(500);
}).Start();