我正在开发一个Android应用程序,我有一个TextView,我在那里显示价格(例如50美元)。
我希望有一个类似于这张图片的循环控件:
我做了一些研究,但找不到有效的实现方法。
你怎么能创建这种由滑动驱动的循环控制?
答案 0 :(得分:14)
DialView类:
public abstract class DialView extends View {
private float centerX;
private float centerY;
private float minCircle;
private float maxCircle;
private float stepAngle;
public DialView(Context context) {
super(context);
stepAngle = 1;
setOnTouchListener(new OnTouchListener() {
private float startAngle;
private boolean isDragging;
@Override
public boolean onTouch(View v, MotionEvent event) {
float touchX = event.getX();
float touchY = event.getY();
switch (event.getActionMasked()) {
case MotionEvent.ACTION_DOWN:
startAngle = touchAngle(touchX, touchY);
isDragging = isInDiscArea(touchX, touchY);
break;
case MotionEvent.ACTION_MOVE:
if (isDragging) {
float touchAngle = touchAngle(touchX, touchY);
float deltaAngle = (360 + touchAngle - startAngle + 180) % 360 - 180;
if (Math.abs(deltaAngle) > stepAngle) {
int offset = (int) deltaAngle / (int) stepAngle;
startAngle = touchAngle;
onRotate(offset);
}
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
isDragging = false;
break;
}
return true;
}
});
}
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
centerX = getMeasuredWidth() / 2f;
centerY = getMeasuredHeight() / 2f;
super.onLayout(changed, l, t, r, b);
}
@SuppressLint("DrawAllocation")
@Override
protected void onDraw(Canvas canvas) {
float radius = Math.min(getMeasuredWidth(), getMeasuredHeight()) / 2f;
Paint paint = new Paint();
paint.setDither(true);
paint.setAntiAlias(true);
paint.setStyle(Style.FILL);
paint.setColor(0xFFFFFFFF);
paint.setXfermode(null);
LinearGradient linearGradient = new LinearGradient(
radius, 0, radius, radius, 0xFFFFFFFF, 0xFFEAEAEA, Shader.TileMode.CLAMP);
paint.setShader(linearGradient);
canvas.drawCircle(centerX, centerY, maxCircle * radius, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
canvas.drawCircle(centerX, centerY, minCircle * radius, paint);
paint.setXfermode(null);
paint.setShader(null);
paint.setColor(0x15000000);
for (int i = 0, n = 360 / (int) stepAngle; i < n; i++) {
double rad = Math.toRadians((int) stepAngle * i);
int startX = (int) (centerX + minCircle * radius * Math.cos(rad));
int startY = (int) (centerY + minCircle * radius * Math.sin(rad));
int stopX = (int) (centerX + maxCircle * radius * Math.cos(rad));
int stopY = (int) (centerY + maxCircle * radius * Math.sin(rad));
canvas.drawLine(startX, startY, stopX, stopY, paint);
}
super.onDraw(canvas);
}
/**
* Define the step angle in degrees for which the
* dial will call {@link #onRotate(int)} event
* @param angle : angle between each position
*/
public void setStepAngle(float angle) {
stepAngle = Math.abs(angle % 360);
}
/**
* Define the draggable disc area with relative circle radius
* based on min(width, height) dimension (0 = center, 1 = border)
* @param radius1 : internal or external circle radius
* @param radius2 : internal or external circle radius
*/
public void setDiscArea(float radius1, float radius2) {
radius1 = Math.max(0, Math.min(1, radius1));
radius2 = Math.max(0, Math.min(1, radius2));
minCircle = Math.min(radius1, radius2);
maxCircle = Math.max(radius1, radius2);
}
/**
* Check if touch event is located in disc area
* @param touchX : X position of the finger in this view
* @param touchY : Y position of the finger in this view
*/
private boolean isInDiscArea(float touchX, float touchY) {
float dX2 = (float) Math.pow(centerX - touchX, 2);
float dY2 = (float) Math.pow(centerY - touchY, 2);
float distToCenter = (float) Math.sqrt(dX2 + dY2);
float baseDist = Math.min(centerX, centerY);
float minDistToCenter = minCircle * baseDist;
float maxDistToCenter = maxCircle * baseDist;
return distToCenter >= minDistToCenter && distToCenter <= maxDistToCenter;
}
/**
* Compute a touch angle in degrees from center
* North = 0, East = 90, West = -90, South = +/-180
* @param touchX : X position of the finger in this view
* @param touchY : Y position of the finger in this view
* @return angle
*/
private float touchAngle(float touchX, float touchY) {
float dX = touchX - centerX;
float dY = centerY - touchY;
return (float) (270 - Math.toDegrees(Math.atan2(dY, dX))) % 360 - 180;
}
protected abstract void onRotate(int offset);
}
使用它:
public class DialActivity extends Activity {
@Override
protected void onCreate(Bundle state) {
setContentView(new RelativeLayout(this) {
private int value = 0;
private TextView textView;
{
addView(new DialView(getContext()) {
{
// a step every 20°
setStepAngle(20f);
// area from 30% to 90%
setDiscArea(.30f, .90f);
}
@Override
protected void onRotate(int offset) {
textView.setText(String.valueOf(value += offset));
}
}, new RelativeLayout.LayoutParams(0, 0) {
{
width = MATCH_PARENT;
height = MATCH_PARENT;
addRule(RelativeLayout.CENTER_IN_PARENT);
}
});
addView(textView = new TextView(getContext()) {
{
setText(Integer.toString(value));
setTextColor(Color.WHITE);
setTextSize(30);
}
}, new RelativeLayout.LayoutParams(0, 0) {
{
width = WRAP_CONTENT;
height = WRAP_CONTENT;
addRule(RelativeLayout.CENTER_IN_PARENT);
}
});
}
});
super.onCreate(state);
}
}
结果:
答案 1 :(得分:9)
我已根据需要修改了circularseekbar的来源。
获取mofidied类首先在布局中包含控件并将转盘设置为背景
<com.yourapp.CircularSeekBar
android:id="@+id/circularSeekBar"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="@drawable/amount_wheel_bg" />
然后,在您的活动中(它应该实现OnCircularSeekBarChangeListener)添加以下内容:
//This is a reference to the layout control
private CircularSeekBar circularSeekBar;
//This is a reference to the textbox where you want to display the amount
private EditText amountEditText;
private int previousProgress = -1;
并添加以下回调方法:
@Override
public void onProgressChanged(CircularSeekBar circularSeekBar,
int progress, boolean fromUser) {
if(previousProgress == -1)
{
//This is the first user touch we take it as a reference
previousProgress = progress;
}
else
{
//The user is holding his finger down
if(progress == previousProgress)
{
//he is still in the same position, we don't do anything
}
else
{
//The user is moving his finger we need to get the differences
int difference = progress - previousProgress;
if(Math.abs(difference) > CircularSeekBar.DEFAULT_MAX/2)
{
//The user is at the top of the wheel he is either moving from the 0 -> MAx or Max -> 0
//We have to consider this as 1 step
//to force it to be 1 unit and reverse sign;
difference /= Math.abs(difference);
difference -= difference;
}
//update the amount
selectedAmount += difference;
previousProgress= progress;
updateAmountText();
}
}
}
@Override
public void onStopTrackingTouch(CircularSeekBar seekBar) {
//reset the tracking progress
previousProgress = -1;
}
@Override
public void onStartTrackingTouch(CircularSeekBar seekBar) {
}
private void updateAmountText()
{
amountEditText.setText(String.format("%.2f", selectedAmount));
}
selectedAmount是用于存储所选金额的双重属性。
我希望这可以帮到你。
答案 2 :(得分:3)
我刚刚编写了以下代码,并且只在理论上进行了测试。
private final double stepSizeAngle = Math.PI / 10f; //Angle diff to increase/decrease dial by 1$
private final double dialStartValue = 50.0;
//Center of your dial
private float dialCenterX = 500;
private float dialCenterY = 500;
private float fingerStartDiffX;
private float fingerStartDiffY;
private double currentDialValueExact = dialStartValue;
public boolean onTouchEvent(MotionEvent event) {
int eventaction = event.getAction();
switch (eventaction) {
case MotionEvent.ACTION_DOWN:
//Vector between startpoint and center
fingerStartDiffX = event.getX() - dialCenterX;
fingerStartDiffY = event.getY() - dialCenterY;
break;
case MotionEvent.ACTION_MOVE:
//Vector between current point and center
float xDiff = event.getX() - dialCenterX;
float yDiff = event.getY() - dialCenterY;
//Range from -PI to +PI
double alpha = Math.atan2(fingerStartDiffY, yDiff) - Math.atan2(fingerStartDiffX, xDiff);
//calculate exact difference between last move and current move.
//This will take positive and negative direction into account.
double dialIncrease = alpha / stepSizeAngle;
currentDialValueExact += dialIncrease;
//Round down if we're above the start value and up if we are below
setDialValue((int)(currentDialValueExact > dialStartValue ? Math.floor(currentDialValueExact) : Math.ceil(currentDialValueExact));
//set fingerStartDiff to the current position to allow multiple rounds on the dial
fingerStartDiffX = xDiff;
fingerStartDiffY = yDiff;
break;
}
// tell the system that we handled the event and no further processing is required
return true;
}
private void setDialValue(int value) {
//assign value
}
如果您想更改方向,只需执行alpha = -alpha
。
答案 3 :(得分:1)
也许您可以查看视图的onTouchEvent(MotionEvent)
。移动手指时,请跟踪x和y坐标。请注意,移动手指时坐标的模式会发生变化。您可以使用它来实现价格的增加/减少。请参阅此link
。
答案 4 :(得分:1)
您可以使用Android SDK示例中的Android Gesture Builder。
我现在无法对其进行测试,但您应该可以从示例中创建应用,运行它,创建您想要的自定义手势(顺时针旋转和逆时针旋转 ),然后从设备/模拟器内部存储中获取手势原始文件(它是在您做出手势后由应用程序创建的)。
通过它,您可以将其导入项目并使用手势库拦截,注册和识别特定手势。您基本上添加了一个覆盖布局,您希望捕获手势,然后决定如何处理它。
请参阅以下链接中的详细信息,逐步指导:http://www.techotopia.com/index.php/Implementing_Android_Custom_Gesture_and_Pinch_Recognition
答案 5 :(得分:1)
OvalSeekbar lib做了类似的事情,我建议你看一下动作事件是如何在其中完成的。这是它的git的链接https://github.com/kshoji/AndroidCustomViews
答案 6 :(得分:1)
我编写了这个自定义FrameLayout来检测围绕其中心点的圆周运动。 我使用平面上三个点的方向和它们之间的角度来确定用户何时在一个方向上制作了半个圆,然后在同一个方向上完成它。
public class CircularDialView extends FrameLayout implements OnTouchListener {
private TextView counter;
private int count = 50;
private PointF startTouch;
private PointF currentTouch;
private PointF center;
private boolean turning;
private boolean switched = false;
public enum RotationOrientation {
CW, CCW, LINEAR;
}
private RotationOrientation lastRotatationDirection;
public CircularDialView(Context context) {
super(context);
init();
}
public CircularDialView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public CircularDialView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
this.startTouch = new PointF();
this.currentTouch = new PointF();
this.center = new PointF();
this.turning = false;
this.setBackgroundResource(R.drawable.dial);
this.counter = new TextView(getContext());
this.counter.setTextSize(20);
FrameLayout.LayoutParams params = new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
params.gravity = Gravity.CENTER;
addView(this.counter, params);
updateCounter();
this.setOnTouchListener(this);
}
private void updateCounter() {
this.counter.setText(Integer.toString(count));
}
// need to keep the view square
@Override
public void onMeasure(int widthMeasureSpec, int heightMeasureSpec){
super.onMeasure(widthMeasureSpec, widthMeasureSpec);
center.set(getWidth()/2, getWidth()/2);
}
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN: {
startTouch.set(event.getX(), event.getY());
turning = true;
return true;
}
case MotionEvent.ACTION_MOVE: {
if(turning) {
currentTouch.set(event.getX(), event.getY());
RotationOrientation turningDirection = getOrientation(center, startTouch, currentTouch);
if (lastRotatationDirection != turningDirection) {
double angle = getRotationAngle(center, startTouch, currentTouch);
Log.d ("Angle", Double.toString(angle));
// the touch event has switched its orientation
// and the current touch point is close to the start point
// a full cycle has been made
if (switched && angle < 10) {
if (turningDirection == RotationOrientation.CCW) {
count--;
updateCounter();
switched = false;
}
else if (turningDirection == RotationOrientation.CW) {
count++;
updateCounter();
switched = false;
}
}
// checking if the angle is big enough is needed to prevent
// the user from switching from the start point only
else if (!switched && angle > 170) {
switched = true;
}
}
lastRotatationDirection = turningDirection;
return true;
}
}
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP: {
turning = false;
return true;
}
}
return false;
}
// checks the orientation of three points on a plane
private RotationOrientation getOrientation(PointF a, PointF b, PointF c){
double face = a.x * b.y + b.x * c.y + c.x * a.y - (c.x * b.y + b.x * a.y + a.x * c.y);
if (face > 0)
return RotationOrientation.CW;
else if (face < 0)
return RotationOrientation.CCW;
else return RotationOrientation.LINEAR;
}
// using dot product to calculate the angle between the vectors ab and ac
public double getRotationAngle(PointF a, PointF b, PointF c){
double len1 = dist (a, b);
double len2 = dist (a, c);
double product = (b.x - a.x) * (c.x - a.x) + (b.y - a.y) * (c.y - a.y);
return Math.toDegrees(Math.acos(product / (len1 * len2)));
}
// calculates the distance between two points on a plane
public double dist (PointF a, PointF b) {
return Math.sqrt((a.x - b.x) * (a.x - b.x) + (a.y - b.y) * (a.y - b.y));
}
}
答案 7 :(得分:0)
我有一个朋友需要实现类似你想要的东西。
他实际上使用了手势检测 - GestureOverlayView
和MotionEvent
。
通过创建自定义手势,他设法实现了这一点。
我的朋友大多引用this网站。那里也有一个示例代码。
希望你觉得这很有用!
答案 8 :(得分:0)
答案 9 :(得分:0)
使用更简单的NumberPicker,然后使用customize it!