我从我的服务器下载TMX地图和Tileset,并将它们保存到iOS apps文档目录中:
- (void)downloadMap:(void (^)(NSURL *filePath))callback;
{
NSURLSessionConfiguration *configuration = [NSURLSessionConfiguration defaultSessionConfiguration];
AFURLSessionManager *manager = [[AFURLSessionManager alloc] initWithSessionConfiguration:configuration];
NSURL *URL = [NSURL URLWithString:@"http://localhost:9950/download"];
NSURLRequest *request = [NSURLRequest requestWithURL:URL];
NSURLSessionDownloadTask *downloadTask = [manager downloadTaskWithRequest:request progress:nil destination:^NSURL *(NSURL *targetPath, NSURLResponse *response) {
NSURL *documentsDirectoryPath = [NSURL fileURLWithPath:[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) firstObject]];
return [documentsDirectoryPath URLByAppendingPathComponent:[response suggestedFilename]];
} completionHandler:^(NSURLResponse *response, NSURL *filePath, NSError *error) {
DLog(@"Saved: %@", filePath);
[self downloadTileMap:^(NSURL *filePath) {
if (callback) {
callback(filePath);
}
}];
}];
[downloadTask resume];
}
这会下载两个资产。然后我尝试加载我的地图:
[self downloadMap:^(NSURL *filePath) {
self.map = [CCTMXTiledMap tiledMapWithTMXFile:[filePath absoluteString]];
}];
Cocos2D拒绝加载它。它找不到文件,即使日志状态为:
Saved: file:///Users/ethan/Library/Application%20Support/iPhone%20Simulator/7.1/Applications/2FDEA5E2-052D-4E7B-B7DD-3FA29B5BD4D0/Documents/test_map.tmx
Saved: file:///Users/ethan/Library/Application%20Support/iPhone%20Simulator/7.1/Applications/2FDEA5E2-052D-4E7B-B7DD-3FA29B5BD4D0/Documents/tmw_desert_spacing.png
-[CCFileUtils fullPathForFilename:resolutionType:] : cocos2d: Warning: File not found: file:///Users/ethan/Library/Application%20Support/iPhone%20Simulator/7.1/Applications/2FDEA5E2-052D-4E7B-B7DD-3FA29B5BD4D0/Documents/tmw_desert_spacing.png
如果我枚举Documents目录中的所有文件,我会得到:
Files: (
"test_map.tmx",
"tmw_desert_spacing.png"
)
我确信自己有文件存在。 TMX贴图将tileset加载为相对路径:
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" width="16" height="40" tilewidth="32" tileheight="32">
<tileset firstgid="1" name="tmw_desert_spacing" tilewidth="32" tileheight="32" spacing="1" margin="1">
<image source="tmw_desert_spacing.png" width="265" height="199"/>
</tileset>
<layer name="Walkable" width="16" height="40">
<data encoding="base64" compression="gzip">
H4sIAAAAAAAAA+3DAQ0AAAzDoCqZf5kXckhYNVVV3zxRXBimAAoAAA==
</data>
</layer>
<layer name="Collidable" width="16" height="40">
<data encoding="base64" compression="gzip">
H4sIAAAAAAAAA82TwQ5AMBBEV51wwgkHixP+//9cG9FNR2viJXMyk0llVgRDQT8TJXYwumIYA5o8z2D41oA2L78YviOg08vvhi83msnDwgEqH/I1oOYh3wHqE9+air789kXfFxSC7cHd8pVge6hv+VawPXQ5Hi28/8zqQYi5dWsXMbdu7SLm1q1d/AUl9cykHhYXallnFQAKAAA=
</data>
</layer>
</map>
如果这是从Bundle加载的,那就没问题了。为什么它不能从Documents目录中运行?
答案 0 :(得分:3)
我要将此文件作为cocos2d(或功能请求)中的错误提交。在尝试加载文件时,它将尝试仅从包中加载它。它很简单,不会从文档目录中加载它。
所以我修好了!
在CCFileUtils.m中:
- (NSString *)applicationDocumentsDirectory;
{
return [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) firstObject];
}
这是获取iOS应用程序目录的便捷方法。
然后我将pathForResource:ofType:inDirectory:
更改为:
-(NSString*) pathForResource:(NSString*)resource ofType:(NSString *)ext inDirectory:(NSString *)subpath
{
// An absolute path could be used if the searchPath contains absolute paths
if( [subpath isAbsolutePath] ) {
NSString *fullpath = [subpath stringByAppendingPathComponent:resource];
if( ext )
fullpath = [fullpath stringByAppendingPathExtension:ext];
if( [_fileManager fileExistsAtPath:fullpath] )
return fullpath;
return nil;
}
if (resource) {
NSString *fullPath = [[self applicationDocumentsDirectory] stringByAppendingPathComponent:resource];
if( ext )
fullPath = [fullPath stringByAppendingPathExtension:ext];
if ([_fileManager fileExistsAtPath:fullPath]) {
return fullPath;
}
}
// Default to normal resource directory
return [_bundle pathForResource:resource
ofType:ext
inDirectory:subpath];
}
基本上,在默认进入Bundle目录之前,请检查文档目录中是否存在资源。如果有,请退货!
现在我的地图加载没有问题。