var AnimationManager = function (time, completionMethod) {
"use strict";
this.animationObjects = [];
this.time = time;
this.add = function (animationObject) {
this.animationObjects.push(animationObject);
};
this.completionMethod = completionMethod;
this.currentStage = 0;
this.maximumStage = this.time * FPS;
this.tick = function () {
this.currentStage += 1;
if (this.currentStage < this.maximumStage) {
setTimeout(this.tick.bind(this), 1000.0 / FPS);
} else {
//Set manager to nil in the completion method
this.completionMethod();
}
var i;
for (i = 0; i < this.animationObjects.length; i += 1) {
this.animationObjects[i].applyAnimation(this.currentStage);
}
};
//Call this to start
this.startAnimation = function () {
this.timer = setTimeout(this.tick.bind(this), 1000.0 / FPS);
};
};
括号中的JSLint给了我一些恼人的错误;两个像:'setTimeout' was used before it was defined. setTimeout(this.tick.bind(this), 1000.0 / FPS);
它在谈论世界的什么!
它也可以通过console.log控制台来定义。
答案 0 :(得分:4)
您必须告诉JSLint您的代码在浏览器中运行,并且还需要假定console
已定义。
将它置于代码之上:
/*jslint browser: true, devel: true */
老实说,我更喜欢JSHint,而不是意见。