我正在尝试画出如图所示的形状。背景是白色的。希望你能看到它..
我正在使用bezier路径来绘制它。我提供了如蓝色边框所示的边界形状。
到目前为止,我成功地只绘制了两条线(以绿色显示)。我必须进一步用红色画一个。
我无法从这一点画出弧线。我无法理解如何将正确的参数传递给addArcWithCenter
。
代码
-(void) drawRect:(CGRect)rect
{
//declare and instantiate the UIBezierPath object
aPath = [UIBezierPath bezierPath];
// Set the starting point of the shape.
[aPath moveToPoint:CGPointMake(CGRectGetMinX(rect), CGRectGetMinY(rect))];
// Draw some lines.
[aPath addLineToPoint:CGPointMake(CGRectGetMaxX(rect), CGRectGetMinY(rect))];
[aPath addLineToPoint:CGPointMake(CGRectGetMaxX(rect), CGRectGetMaxY(rect) - 40)];
[aPath addArcWithCenter:self.center radius:40 startAngle:3 *(M_PI / 2) endAngle:M_PI clockwise:NO];
//set the line width
aPath.lineWidth = 2;
//set the stoke color
[[UIColor greenColor] setStroke];
//draw the path
[aPath stroke];
}
我是核心图形新手。请对我宽容..谢谢..
答案 0 :(得分:5)
试试这个(正如你所看到的,我已经使用了addQuadCurveToPoint @Wain提出的addCurveToPoint变体 - 请google for addCurveToPoint并切换到图片搜索以查看它是如何工作的):
-(void) drawRect:(CGRect)rect
{
UIBezierPath * aPath = [UIBezierPath bezierPath];
// Set the starting point of the shape.
[aPath moveToPoint:CGPointMake(CGRectGetMinX(rect), CGRectGetMinY(rect))];
// Draw some lines.
[aPath addLineToPoint:CGPointMake(CGRectGetMaxX(rect), CGRectGetMinY(rect))];
//changes start here !
//the point look to be at 80% down
[aPath addLineToPoint:CGPointMake(CGRectGetMaxX(rect), CGRectGetMaxY(rect) * .8)];
//1st arc
//The end point look to be at 1/4 at left, bottom
CGPoint p = CGPointMake(CGRectGetMaxX(rect) / 4, CGRectGetMaxY(rect));
CGPoint cp = CGPointMake( (CGRectGetMaxX(rect) / 4) + ((CGRectGetMaxX(rect) - (CGRectGetMaxX(rect) / 4)) / 2) , CGRectGetMaxY(rect) * .8);
[aPath addQuadCurveToPoint:p controlPoint:cp];
//2nd arc
//The end point look to be at 80% downt at left,
CGPoint p2 = CGPointMake(CGRectGetMinX(rect), CGRectGetMaxY(rect) * .8);
CGPoint cp2 = CGPointMake( (CGRectGetMaxX(rect) / 4) / 2 , CGRectGetMaxY(rect) * .8);
[aPath addQuadCurveToPoint:p2 controlPoint:cp2];
//close the path
[aPath closePath];
//set the line width
aPath.lineWidth = 2;
//set the stoke color
[[UIColor greenColor] setStroke];
//draw the path
[aPath stroke];
}