如果有人使用过Phaser,也许你可以帮我处理我的代码。我正在尝试创建一个Flappy Bird克隆,到目前为止它工作得很好。但是,每当我第一次打开游戏时,管道的精灵似乎都没有出现。我已经预装了鸟和管的精灵,只有鸟精灵在第一次尝试时加载。一旦游戏重新开始(当鸟死亡时),管道正常加载。我正在使用WAMP来托管本地服务器。
这是我的代码:
var game = new Phaser.Game(400, 490, Phaser.AUTO, 'game_div');
var main_state = {
preload: function() {
this.game.stage.backgroundColor = '#66CCFF';
this.game.load.image('pipe', 'assets/pipe.png');
this.game.load.image('bird', 'assets/bird.png');
this.pipes = game.add.group();
this.pipes.createMultiple(20, 'pipe');
},
add_one_pipe: function(x, y) {
var pipe = this.pipes.getFirstDead();
pipe.reset(x, y);
pipe.body.velocity.x = -200
pipe.outOfBoundsKill = true;
},
add_row_of_pipes: function() {
var hole = Math.floor(Math.random()*5) + 1;
for (var i = 0; i < 8; i++) {
if (i != hole && i != hole + 1) {
this.add_one_pipe(400, i * 60 + 10);
}
}
this.score += 1;
this.label_score.content = this.score;
},
create: function() {
this.bird = this.game.add.sprite(100, 245, 'bird');
this.bird.body.gravity.y = 1000;
var space_key = this.game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);
space_key.onDown.add(this.jump, this);
this.timer = this.game.time.events.loop(1500, this.add_row_of_pipes, this);
this.score = 0;
var style = { font: "30px Arial", fill: "#ffffff" };
this.label_score = this.game.add.text(20, 20, "0", style);
},
update: function() {
if (this.bird.inWorld == false) {
this.restart_game();
}
this.game.physics.overlap(this.bird, this.pipes, this.restart_game, null, this);
},
jump: function() {
this.bird.body.velocity.y = -350;
},
restart_game: function() {
this.game.time.events.remove(this.timer);
this.game.state.start('main');
},
};
// Add and start the 'main' state to start the game
game.state.add('main', main_state);
game.state.start('main');
答案 0 :(得分:2)
与tutorial一样,尝试在create
函数中创建组:
create: function() {
this.bird = this.game.add.sprite(100, 245, 'bird');
this.bird.body.gravity.y = 1000;
var space_key = this.game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);
space_key.onDown.add(this.jump, this);
this.pipes = game.add.group();
this.pipes.createMultiple(20, 'pipe');
this.timer = this.game.time.events.loop(1500, this.add_row_of_pipes, this);
this.score = 0;
var style = { font: "30px Arial", fill: "#ffffff" };
this.label_score = this.game.add.text(20, 20, "0", style);
},