-(CGPoint)Rule2:(Boid*)b
{
CGPoint v = CGPointMake(0, 0);
for (Boid *boid in ActiveBoids)
{
if (boid != b)
{
NSLog(@"%f", [Utilities Magnitude:boid.position] - [Utilities Magnitude:b.position]);
if(([Utilities Magnitude:boid.position] - [Utilities Magnitude:b.position]) < 150)
{
v = [Utilities MinusVector:v Vector2:CGPointMake(boid.position.x - b.position.x, boid.position.y - b.position.y)];
NSLog(@"%f", v.x);
NSLog(@"%f", v.y);
}
}
}
return v;
}
我的幅度和减法方法都很好:
+ (CGPoint)MinusVector:(CGPoint)v1 Vector2:(CGPoint)v2
{
return CGPointMake(v1.x - v2.x, v1.y - v2.y);
}
+ (float)Magnitude:(CGPoint)p1
{
return hypot(p1.x, p1.y);
}
由于某种原因,这是我从该方法的输出:
我一直在看这个问题太久没看错了。有什么想法吗?
答案 0 :(得分:0)
看起来你的情况不正确。你正在考虑大小的差异,但你想要差异的大小。我想你想要这个:
if ([Utilities Magnitude:CGPointMake (boid.position - b.position)] < 150)
等