我刚刚注意到,使用.NET 4.5,每个Dispatcher.BeginInvoke
/ InvokeAsync
回调都在其自己非常独特的同步上下文(DispatcherSynchronizationContext
的实例)上执行。 这种变化背后的原因是什么?
以下简单的WPF应用说明了这一点:
using System;
using System.Diagnostics;
using System.Threading;
using System.Windows;
using System.Windows.Threading;
namespace WpfApplication
{
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
Action test = null;
var i = 0;
test = () =>
{
var sc = SynchronizationContext.Current;
Dispatcher.CurrentDispatcher.InvokeAsync(() =>
{
Debug.Print("same context #" + i + ": " +
(sc == SynchronizationContext.Current));
if ( i < 10 )
{
i++;
test();
}
});
};
this.Loaded += (s, e) => test();
}
}
}
输出:
same context #0: False same context #1: False same context #2: False ...
将BaseCompatibilityPreferences.ReuseDispatcherSynchronizationContextInstance
设置为true
可恢复.NET 4.0行为:
public partial class App : Application
{
static App()
{
BaseCompatibilityPreferences.ReuseDispatcherSynchronizationContextInstance = true;
}
}
same context #0: True same context #1: True same context #2: True ...
为DispatcherOperation
学习the .NET sources表明了这一点:
[SecurityCritical]
private void InvokeImpl()
{
SynchronizationContext oldSynchronizationContext = SynchronizationContext.Current;
try
{
// We are executing under the "foreign" execution context, but the
// SynchronizationContext must be for the correct dispatcher.
SynchronizationContext.SetSynchronizationContext(new DispatcherSynchronizationContext(_dispatcher));
// Invoke the delegate that does the work for this operation.
_result = _dispatcher.WrappedInvoke(_method, _args, _isSingleParameter);
}
finally
{
SynchronizationContext.SetSynchronizationContext(oldSynchronizationContext);
}
}
我不明白为什么可能需要这个,用Dispatcher.BeginInvoke
/ InvokeAsync
排队的回调无论如何都要在已经安装了DispatcherSynchronizationContext
实例的正确线程上执行
此更改的一个有趣的副作用是await TaskCompletionSource.Task
continuation(由TaskCompletionSource.SetResult
触发)在.NET 4.5 WPF中几乎总是异步的,与WinForms或v4.0 WPF不同({{3} })。
答案 0 :(得分:9)
源代码中的解释很长。引用wpf \ src \ Base \ System \ Windows \ BaseCompatibilityPreferences.cs中的4.5.1引用源:
/// WPF 4.0 had a performance optimization where it would
/// frequently reuse the same instance of the
/// DispatcherSynchronizationContext when preparing the
/// ExecutionContext for invoking a DispatcherOperation. This
/// had observable impacts on behavior.
///
/// 1) Some task-parallel implementations check the reference
/// equality of the SynchronizationContext to determine if the
/// completion can be inlined - a significant performance win.
///
/// 2) But, the ExecutionContext would flow the
/// SynchronizationContext which could result in the same
/// instance of the DispatcherSynchronizationContext being the
/// current SynchronizationContext on two different threads.
/// The continuations would then be inlined, resulting in code
/// running on the wrong thread.
///
/// In 4.5 we changed this behavior to use a new instance of the
/// DispatcherSynchronizationContext for every operation, and
/// whenever SynchronizationContext.CreateCopy is called - such
/// as when the ExecutionContext is being flowed to another thread.
/// This has its own observable impacts:
///
/// 1) Some task-parallel implementations check the reference
/// equality of the SynchronizationContext to determine if the
/// completion can be inlined - since the instances are
/// different, this causes them to resort to the slower
/// path for potentially cross-thread completions.
///
/// 2) Some task-parallel implementations implement potentially
/// cross-thread completions by callling
/// SynchronizationContext.Post and Wait() and an event to be
/// signaled. If this was not a true cross-thread completion,
/// but rather just two seperate instances of
/// DispatcherSynchronizationContext for the same thread, this
/// would result in a deadlock.
或者换句话说,他们修复了代码中的错误:)
答案 1 :(得分:5)
我认为主要原因是4.5 DispatcherSynchronizationContext
也捕获了操作DispatcherPriority
,因此无法重复使用(此行为也可以通过BaseCompatibilityPreferences.FlowDispatcherSynchronizationContextPriority
配置)。
关于await
- 在SynchronizationContextAwaitTaskContinuation
中,异步方法捕获的同步上下文与当前之间存在 referencial 相等(返回者为SynchronizationContext.CurrentNoFlow
),如果不重用上下文,当然会失败。因此,在调度程序上排队的操作不是内联执行。
这也会影响SynchronizationContextTaskScheduler
,同时也会进行参考平等检查。
由于WPF和TPL是由不同的团队开发的,因此这些都可能是一种疏忽。似乎是故意这样做的。不过,在某些情况下,他们主动选择让异步延续更慢,这有点令人费解。他们不能改变行为以允许比较同步上下文的相等性(例如,通过覆盖Equals
并检查它是否属于同一个Dispatcher)?也许值得打开Connect问题。