我正在制作气泡图应用程序。此刻 - 我的图表看起来很破碎,不知道为什么。
当新数据集进来时,我将尝试设置气泡动画。
http://jsfiddle.net/NYEaX/175/
setup: function(rawData, w, h){
var format = d3.format(",d"),
color = d3.scale.category20c();
var bubble = d3.layout.pack()
.sort(null)
.size([w, h])
.padding(1.5);
var svg = d3.select(methods.el).append("svg")
.attr("width", w)
.attr("height", h)
.attr("class", "bubblechart")
.attr('viewBox', "0 0 "+parseInt(w, 10)+" "+parseInt(h, 10))
.attr('perserveAspectRatio', "xMinYMid");
var root = methods.conformData(rawData);
var node = svg.selectAll(".node")
.data(bubble.nodes(classes(root))
.filter(function(d) { return !d.children; }))
.enter().append("g")
.attr("class", "node")
.attr("transform", function(d) { return "translate(" + d.x + "," + d.y + ")"; });
node.append("title")
.text(function(d) { return d.className + ": " + format(d.value); });
node.append("circle")
.attr("r", function(d) { return d.r; })
.style("fill", function(d) { return color(d.packageName); });
node.append("text")
.attr("dy", ".3em")
.style("text-anchor", "middle")
.text(function(d) { return d.className.substring(0, d.r / 3); });
// Returns a flattened hierarchy containing all leaf nodes under the root.
function classes(root) {
var classes = [];
function recurse(name, node) {
if (node.children) node.children.forEach(function(child) { recurse(node.name, child); });
else classes.push({packageName: node.name, className: node.name, value: node.size});
recurse(null, root);
return {children: classes};
}
d3.select(self.frameElement).style("height", h + "px");
//this.resizeBubble();
}
答案 0 :(得分:2)
这是最新的气泡图代码。虽然它没有正确更新多个图表
animateBubbles: function(selector, data){
data = this.funnelData(data, methods.width, methods.height);
var padding = 4;
var maxRadius = d3.max(data, function (d) { return parseInt(d.radius)});
var year_centers = {
"2008": {name:"2008", x: 150, y: 300},
"2009": {name:"2009", x: 550, y: 300},
"2010": {name:"2010", x: 900, y: 300}
}
var all_center = { "all": {name:"All Grants", x: methods.width/2, y: methods.height/2}};
var bubbleholder = d3.select(selector + " .bubbleholder");
var bubbles = d3.select(selector + " .bubbles");
var labelbubble = d3.select(selector + " .labelbubble");
var nodes = bubbles.selectAll("circle")
.data(data);
// Enter
nodes.enter()
.append("circle")
.attr("class", "node")
.attr("cx", function (d) { return d.x; })
.attr("cy", function (d) { return d.y; })
.attr("r", 1)
.style("fill", function (d) { return methods.fill(d.label); })
.call(methods.force.drag);
// Update
nodes
.transition()
.delay(300)
.duration(1000)
.attr("r", function (d) { return d.radius; })
// Exit
nodes.exit()
.transition()
.duration(250)
.attr("cx", function (d) { return d.x; })
.attr("cy", function (d) { return d.y; })
.attr("r", 1)
.remove();
var labels = labelbubble.selectAll("text")
.data(data);
// Enter
labels.enter()
.append("text")
.attr("class", "title")
.text(function(d) { return d.label; })
.attr("x", function (d) { return d.x; })
.attr("y", function (d) { return d.y; })
// Update
labels
.transition()
.delay(300)
.duration(1000)
// .attr("x", function (d) { return d.x; })
//.attr("y", function (d) { return d.y; })
// Exit
labels.exit()
.transition()
.duration(250)
.remove();
draw('all');
function draw (varname) {
var foci = varname === "all" ? all_center: year_centers;
methods.force.on("tick", tick(foci, varname, .55));
methods.force.start();
}
function tick (foci, varname, k) {
return function (e) {
data.forEach(function(o, i) {
var f = foci[o[varname]];
o.y += (f.y - o.y) * k * e.alpha;
o.x += (f.x - o.x) * k * e.alpha;
});
nodes
.each(collide(.1))
.attr("cx", function (d) { return d.x; })
.attr("cy", function (d) { return d.y; });
labels
.each(collide(.1))
.attr("x", function (d) { return d.x; })
.attr("y", function (d) { return d.y; });
}
}
function collide(alpha) {
var quadtree = d3.geom.quadtree(data);
return function(d) {
var r = d.radius + maxRadius + padding,
nx1 = d.x - r,
nx2 = d.x + r,
ny1 = d.y - r,
ny2 = d.y + r;
quadtree.visit(function(quad, x1, y1, x2, y2) {
if (quad.point && (quad.point !== d)) {
var x = d.x - quad.point.x,
y = d.y - quad.point.y,
l = Math.sqrt(x * x + y * y),
r = d.radius + quad.point.radius + padding;
if (l < r) {
l = (l - r) / l * alpha;
d.x -= x *= l;
d.y -= y *= l;
quad.point.x += x;
quad.point.y += y;
}
}
return x1 > nx2 || x2 < nx1 || y1 > ny2 || y2 < ny1;
});
};
}
},