我想录制Kinect的音频。我正在使用NAudio
库。
我找到了这段代码:
private void button2_Click(object sender, EventArgs e) //Play Button
{
fileName = "lastReplay.wav";
FileStream FS_Write = File.OpenWrite("lastReplay.wav");
FS_Write.Close();
int deviceNumber = sourceList.SelectedItems[0].Index;
sourceStream = new NAudio.Wave.WaveIn();
sourceStream.DeviceNumber = deviceNumber;
sourceStream.WaveFormat = new NAudio.Wave.WaveFormat(44100,
NAudio.Wave.WaveIn.GetCapabilities(deviceNumber).Channels);
NAudio.Wave.WaveInProvider waveIn = new
NAudio.Wave.WaveInProvider(sourceStream);
sourceStream.DataAvailable += new EventHandler<NAudio.Wave.WaveInEventArgs>
(sourceStream_DataAvailable);
waveWriter = new NAudio.Wave.WaveFileWriter(fileName, sourceStream.WaveFormat);
sourceStream.StartRecording();
}
private void sourceStream_DataAvailable(object sender, NAudio.Wave.WaveInEventArgs e)
{
if (waveWriter == null) return;
waveWriter.Write(e.Buffer, 0, e.BytesRecorded);
waveWriter.Flush();
}
当我启动kinect时,需要启动音频通道,所以我使用它:
Stream audioStream = this.sensor.AudioSource.Start();
如何更改接受audioStream的button2_click
方法?
答案 0 :(得分:0)
我已经解决了我的问题,代码是这样的:
static void WriteWavHeader(Stream stream, int dataLength)
{
//We need to use a memory stream because the BinaryWriter will close the underlying stream when it is closed
using (var memStream = new MemoryStream(64))
{
int cbFormat = 18; //sizeof(WAVEFORMATEX)
WAVEFORMATEX format = new WAVEFORMATEX()
{
wFormatTag = 1,
nChannels = 1,
nSamplesPerSec = 16000,
nAvgBytesPerSec = 32000,
nBlockAlign = 2,
wBitsPerSample = 16,
cbSize = 0
};
using (var bw = new BinaryWriter(memStream))
{
//RIFF header
WriteString(memStream, "RIFF");
bw.Write(dataLength + cbFormat + 4); //File size - 8
WriteString(memStream, "WAVE");
WriteString(memStream, "fmt ");
bw.Write(cbFormat);
//WAVEFORMATEX
bw.Write(format.wFormatTag);
bw.Write(format.nChannels);
bw.Write(format.nSamplesPerSec);
bw.Write(format.nAvgBytesPerSec);
bw.Write(format.nBlockAlign);
bw.Write(format.wBitsPerSample);
bw.Write(format.cbSize);
//data header
WriteString(memStream, "data");
//bw.Write(dataLength);
bw.Write(dataLength);
memStream.WriteTo(stream);
}
}
}
但是这个方法我应该在文件音频时间之前知道。我把dataLength参数。如果我使用这个代码就找到但是现在我想使用这个方法永远不会是dataLength参数,因为我不知道在文件Audio的持续时间之前,我怎么能修改它?