[UPDATE]
我刚刚发现这篇很棒的文章:
http://kylewbanks.com/blog/Implementing-Google-Plus-Style-ListView-Animations-on-Android
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我正在尝试重现当用户在底部滚动时出现在Google plus应用中的动画。每次,新项目都会显示从下到上的翻译。
我相信这是一部3D动画,但它不是这种类型的动画。
=>我如何制作Google Plus动画(翻译?)?
这是我的实际代码,它可以工作并生成3D动画:
在getView方法中:
Animation anim = new Rotate3dAnimation(90.0f, 0.0f, 100.0f, false, rowView);
anim.setDuration(500l);
rowView.startAnimation(anim);
Rotate3dAnimation类:
import android.view.View;
import android.view.animation.Animation;
import android.view.animation.Transformation;
import android.graphics.Camera;
import android.graphics.Matrix;
/**
* An animation that rotates the view on the Y axis between two specified angles.
* This animation also adds a translation on the Z axis (depth) to improve the effect.
*/
public class Rotate3dAnimation extends Animation {
private final float mFromDegrees;
private final float mToDegrees;
private final float mDepthZ;
private final View mView;
private final boolean mReverse;
private Camera mCamera;
/**
* Creates a new 3D rotation on the Y axis. The rotation is defined by its
* start angle and its end angle. Both angles are in degrees. The rotation
* is performed around a center point on the 2D space, definied by a pair
* of X and Y coordinates, called centerX and centerY. When the animation
* starts, a translation on the Z axis (depth) is performed. The length
* of the translation can be specified, as well as whether the translation
* should be reversed in time.
*
* @param fromDegrees the start angle of the 3D rotation
* @param toDegrees the end angle of the 3D rotation
* @param centerX the X center of the 3D rotation
* @param centerY the Y center of the 3D rotation
* @param reverse true if the translation should be reversed, false otherwise
*/
public Rotate3dAnimation(float fromDegrees, float toDegrees, float depthZ, boolean reverse, View view) {
mFromDegrees = fromDegrees;
mToDegrees = toDegrees;
mDepthZ = depthZ;
mReverse = reverse;
mView = view;
}
@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
mCamera = new Camera();
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final float fromDegrees = mFromDegrees;
float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);
final float centerX = mView.getWidth()/2;
final float centerY = mView.getHeight()/2;
final Camera camera = mCamera;
final Matrix matrix = t.getMatrix();
camera.save();
if (mReverse) {
camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
} else {
camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
}
camera.rotateX(degrees);
camera.getMatrix(matrix);
camera.restore();
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}
答案 0 :(得分:6)
试试这个push_up_in.xml:
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate android:fromYDelta="100%p" android:toYDelta="0"
android:duration="500"/>
<alpha android:fromAlpha="0.0" android:toAlpha="1.0"
android:duration="500" />
</set>
现在实施:
Animation animation = AnimationUtils.loadAnimation(activity, R.anim.push_up_in);
yourlistitemView.startAnimation(animation);