我有一个集合视图(UICollectionViewController子类),我在其中放置了一个名为“拍照”的UIBarButtonItem。当我点击条形按钮项目时,我的相机打开&我拍了一张照片。在我从相机“使用照片”后的项目中,它将移动到裁剪视图控制器,在我从裁剪视图中选择图像后裁剪图像,图像将放置在我的集合视图中当前控制器。在裁剪视图中,我有两个按钮使用和取消。我的问题是,当我奇怪2,3或4我在控制台收到内存警告然后应用程序崩溃警报“应用程序因内存压力终止”。我一直在使用此代码,当我使用UIImagePickerControllerEditedImage
时,如果我使用UIImagePickerControllerOriginalImage
则没有问题我会遇到内存问题。
我的问题是提供高质量的图片,而UIImagePickerControllerOriginalImage
提供的质量高于UIImagePickerControllerEditedImage
。我必须摆脱这个内存问题,因此我使用了这一行[self dismissViewControllerAnimated:YES completion:NULL];
但我无法清除记忆警告。
- (IBAction)TakeaPhoto:(id)sender {
[[UIApplication sharedApplication]setStatusBarHidden:FALSE withAnimation:NO];
gallery=0;
picker1 = [[UIImagePickerController alloc] init];
picker1.delegate = self;
self.resizeableCropArea =YES;
self.cropSize=CGSizeMake(296, 350);
picker1.sourceType = UIImagePickerControllerSourceTypeCamera;
[self presentViewController:picker1 animated:YES completion:NULL];
}
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
UIImage *image = [info objectForKey:
UIImagePickerControllerOriginalImage];
image_cap = [self imageTemp:image scaledToSize:CGSizeMake(320, 370)];
dataTemp = UIImageJPEGRepresentation(image,0.0);
CropViewController *cropController = [[CropViewController alloc] init];
cropController.sourceImage = [info objectForKey:UIImagePickerControllerOriginalImage];
Original_img = UIImageJPEGRepresentation(cropController.sourceImage,0.0);
[original_image addObject:[UIImage imageWithData:Original_img]];
NSLog(@"source image=%@",cropController.sourceImage);
cropController.resizeableCropArea = self.resizeableCropArea;
cropController.cropSize = self.cropSize;
cropController.delegate = self;
Cancel_Image= cropController.sourceImage;
[self dismissViewControllerAnimated:YES completion:NULL];
[self.navigationController
pushViewController:cropController animated:YES];
}
答案 0 :(得分:0)
也许你应该压缩你的JPEG图像。例如,如果您需要图像的大小小于70kb,则可以使用以下代码:
float compressionRate = 0.90; // Initial compression rate
float maxCompressionRate = 0.10; // Max compression rate
NSData *data = UIImageJPEGRepresentation(outputImage, compressionRate);
// Our limit of size is MAX_UPLOAD_SIZE (70000) and compressionRate is 0.03f
while ([data length] > MAX_UPLOAD_SIZE && compressionRate >= maxCompressionRate) {
compressionRate -= 0.03;
data = UIImageJPEGRepresentation(outputImage, compressionRate);
}
注意:您可以使用所需大小(以字节为单位)编辑MAX_UPLOAD_SIZE。