代码:
#include "CST CAL.h"
int SUSU()//Start Up
{
WSADATA WSAData;
if (WSAStartup(MAKEWORD(2,2), &WSAData) != 0)
{
printf("WSASTATUP Falure: ", WSAGetLastError);
Sleep(1200);
return 1;
}
return 0;
}
int SR()//Send and Recive Data
{
return 0;
}
int DirX_Screen()//Render and Buffrer stuff and put on screen
{
return 0;
}
int SHUT()//ShutDown Program
{
return 0;
}
int GDI()//Get User Data Imput
{
return 0;
}
#define MAX_LOADSTRING 100
// Global Variables:
HINSTANCE hInst; // current instance
TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name
// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPTSTR lpCmdLine,
_In_ int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
//HERE IS CODE
if (SUSU() != 0)
{
return 1;
}int C = 0;
do{while(GetForegroundWindow() == GetForegroundWindow()){
int GeDI = GDI();
int SeR = SR();
int DirX = DirX_Screen();
if( GeDI != 0 || SeR != 0 || DirX != 0){C = 1;}else{printf("FR Suc\n");}
Sleep(0);
}}while (C == 0);
SHUT();
//HERE IS END OF CODE SPACE
MSG msg;
HACCEL hAccelTable;
// Initialize global strings
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_WIN32PROJECT1, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Perform application initialization:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_WIN32PROJECT1));
// Main message loop:
while (GetMessage(&msg, NULL, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int) msg.wParam;
}
//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_WIN32PROJECT1));
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = MAKEINTRESOURCE(IDC_WIN32PROJECT1);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassEx(&wcex);
}
//
// FUNCTION: InitInstance(HINSTANCE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
hInst = hInstance; // Store instance handle in our global variable
hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
//
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;
switch (message)
{
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code here...
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// Message handler for about box.
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}
这本来是一个控制台应用程序,但后来我使用这个模板,只是放置了我的代码......我的循环应该打印出文本,但它不是......它不会使窗口成为现实。请帮助!
答案 0 :(得分:1)
这最初是一个控制台应用程序,但后来我使用这个模板 然后放下我的代码......
我希望事情变得如此简单:)
您无法轻松地从控制台编程切换到事件驱动的编程。也许你应该通过this tutorial。
我的循环应该打印出来但不是......
在winapi
我们通常使用MessageBox
来显示文字,或者您可以更改static control
的文字,甚至可以弹出tooltip
。这通常是以响应特定事件,例如按下按钮。
它不会成为窗户。
这是因为您在致电while
之前有无限InitInstance( ... )
循环。
您的条件while(GetForegroundWindow() == GetForegroundWindow())
始终为真,因此您永远不会离开while
循环,因此永远不会到达创建窗口的代码(InitInstance( ... )
)。< / p>
请帮助!
完成上面推荐的教程后,您将能够正确地重新编写应用程序。
我对你想要做的事情了解不多,但我会尽力为你提供一些建议:
将初始化代码放在WM_CREATE
处理程序中:
case WM_CREATE:
{
if( SUSU() != 0 )
return (LRESULT)-1;
else
return (LRESULT)0;
}
在你的WM_DESTROY
中,你应该放置清理代码(注意WM_CLOSE
有时不会被调用!):
case WM_DESTROY:
{
SHUT();
}
您的GDI()
应该是活动的一部分,也许是按下按钮 - 我不知道这完全取决于您。 SR()
也是如此。它们将在WM_COMMAND
处理程序中处理。
我不知道DirectX
所以我不知道你的DirX_Screen()
放在哪里,但你可以留下精美的图片,并专注于功能。
希望这有点帮助。
我强烈建议您完成该教程并学习阅读MSDN
文档。
祝你好运!