我试图找出如何在画布上切换图像,而不会在两者之间留下很小的空白时间。
在这里说明我的观点是一个极端的例子。在这个程序中,当你的空格键被按下时,它会每隔一毫秒重绘一次图像circle.png。因为速度太快,图像会消失。
我确实试图预加载我的图像,但它没有帮助。
这是我的完整代码:
// Access Canvas
var canvas = document.getElementById("gameBoard");
var ctx = canvas.getContext("2d");
// preload image
var circleReady = false;
var circleImage = new Image();
circleImage.onload = function () {
circleReady = true;
};
circleImage.src = "images/Circle.png";
// Game objects
var circle = {
};
// circle location
circle.x = canvas.width / 2;
circle.y = canvas.height / 2;
// Keyboard events
var keysDown = {};
addEventListener("keydown", function (e) {
keysDown[e.keyCode] = true;
}, false);
addEventListener("keyup", function (e) {
delete keysDown[e.keyCode];
}, false);
// Update Objects
var update = function () {
if (32 in keysDown) { // Player space pressed
circleImage.src = "images/Circle.png"; //re-draws image
}
};
// Draws Everything
var render = function () {
ctx.fillStyle = "#FFFFFF";
ctx.fillRect(0,0,600,609);
if (circleReady) {
ctx.drawImage(circleImage, circle.x, circle.y);
}
};
// The main loop
var main = function () {
update();
render();
};
// Starts Function
var then = Date.now();
setInterval(main, 1); // Execute as fast as possible
答案 0 :(得分:1)
您正在更新功能中重新加载导致延迟的图像:
circleImage.src = "images/Circle.png"; //re-draws image
您只需要在不重新加载图像的情况下绘制drawImage:
ctx.drawImage(circleImage, circle.x, circle.y);
以下是在执行开始之前加载所有图像的图像加载器示例:
var imageURLs=[]; // put the paths to your images here
var imagesOK=0;
var imgs=[];
imageURLs.push("https://dl.dropboxusercontent.com/u/139992952/stackoverflow/house1.jpg");
imageURLs.push("https://dl.dropboxusercontent.com/u/139992952/stackoverflow/house2.jpg");
imageURLs.push("https://dl.dropboxusercontent.com/u/139992952/stackoverflow/house3.jpg");
imageURLs.push("https://dl.dropboxusercontent.com/u/139992952/stackoverflow/house4.jpg");
imageURLs.push("https://dl.dropboxusercontent.com/u/139992952/stackoverflow/house5.jpg");
imageURLs.push("https://dl.dropboxusercontent.com/u/139992952/stackoverflow/house6.jpg");
loadAllImages(start);
function loadAllImages(callback){
for (var i=0; i<imageURLs.length; i++) {
var img = new Image();
imgs.push(img);
img.onload = function(){
imagesOK++;
if (imagesOK>=imageURLs.length ) {
callback();
}
};
img.onerror=function(){alert("image load failed");}
img.crossOrigin="anonymous";
img.src = imageURLs[i];
}
}
function start(){
// all your images are fully loaded so begin your app
}
答案 1 :(得分:0)
您可以拥有两幅画布,每张图片一幅。当你想切换。移除或隐藏前面的那个,立即留下后面的那个。
根据您的评论,here是26个字母表中的一个示例。我们一次只保留两幅画布。每次用户点击时,只添加一个新的,并使隐藏的一个可见,没有延迟。
function createCanvas(letter) {
var canvas = document.createElement('canvas');
canvas.id = letter;
canvas.style.display = 'none';
document.getElementById('container').appendChild(canvas);
var image = new Image();
image.src = 'http://icons.iconarchive.com/icons/iconicon/alpha-magnets/128/Letter-'+letter+'-icon.png';
image.onload = function() {
canvas.getContext('2d').drawImage(this, 0, 0);
};
return canvas;
}
createCanvas('a').style.display = '';
createCanvas('b');
var prevCharCode = 'a'.charCodeAt(0);
var charCode = 'b'.charCodeAt(0);
document.addEventListener('click', function() {
document.getElementById(String.fromCharCode(charCode)).style.display = '';
document.getElementById('container').removeChild(
document.getElementById(String.fromCharCode(prevCharCode))
);
prevCharCode = charCode;
if(++charCode > 'z'.charCodeAt(0)) {
charCode = 'a'.charCodeAt(0);
}
createCanvas(String.fromCharCode(charCode));
});