我正在尝试在终端中使用gcc编译一个简单的SDL / OpenGL程序。这是代码(main.c):
#include <stdio.h>
#include <stdlib.h>
/* If using gl3.h */
/* Ensure we are using opengl's core profile only */
#include<GL/glew.h>
#define GL3_PROTOTYPES 1
#include <GL/gl.h>
#include <SDL.h>
#define PROGRAM_NAME "Tutorial1"
/* A simple function that prints a message, the error code returned by SDL,
* and quits the application */
void sdldie(const char *msg)
{
printf("%s: %s\n", msg, SDL_GetError());
SDL_Quit();
exit(1);
}
void checkSDLError(int line)
{
#ifndef NDEBUG
const char *error = SDL_GetError();
if (*error != '\0')
{
printf("SDL Error: %s\n", error);
if (line != -1)
printf(" + line: %i\n", line);
SDL_ClearError();
}
#endif
}
/* Our program's entry point */
int main(int argc, char *argv[])
{
SDL_Window *mainwindow; /* Our window handle */
SDL_GLContext maincontext; /* Our opengl context handle */
if (SDL_Init(SDL_INIT_VIDEO) < 0) /* Initialize SDL's Video subsystem */
sdldie("Unable to initialize SDL"); /* Or die on error */
/* Request opengl 3.2 context.
* SDL doesn't have the ability to choose which profile at this time of writing,
* but it should default to the core profile */
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
/* Turn on double buffering with a 24bit Z buffer.
* You may need to change this to 16 or 32 for your system */
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
/* Create our window centered at 512x512 resolution */
mainwindow = SDL_CreateWindow(PROGRAM_NAME, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
512, 512, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN);
if (!mainwindow) /* Die if creation failed */
sdldie("Unable to create window");
checkSDLError(__LINE__);
/* Create our opengl context and attach it to our window */
maincontext = SDL_GL_CreateContext(mainwindow);
checkSDLError(__LINE__);
/* This makes our buffer swap syncronized with the monitor's vertical refresh */
SDL_GL_SetSwapInterval(1);
/* Clear our buffer with a red background */
glClearColor ( 1.0, 0.0, 0.0, 1.0 );
glClear ( GL_COLOR_BUFFER_BIT );
/* Swap our back buffer to the front */
SDL_GL_SwapWindow(mainwindow);
/* Wait 2 seconds */
SDL_Delay(2000);
/* Same as above, but green */
glClearColor ( 0.0, 1.0, 0.0, 1.0 );
glClear ( GL_COLOR_BUFFER_BIT );
SDL_GL_SwapWindow(mainwindow);
SDL_Delay(2000);
/* Same as above, but blue */
glClearColor ( 0.0, 0.0, 1.0, 1.0 );
glClear ( GL_COLOR_BUFFER_BIT );
SDL_GL_SwapWindow(mainwindow);
SDL_Delay(2000);
/* Delete our opengl context, destroy our window, and shutdown SDL */
SDL_GL_DeleteContext(maincontext);
SDL_DestroyWindow(mainwindow);
SDL_Quit();
return 0;
}
当我尝试使用以下代码编译此代码时:
gcc -o ./bin/gl_nbody -I/usr/local/include/SDL2 -g -lGLEW -lGL -lX11 -lSDL2 -Wl,-rpath,/usr/local/lib -L/usr/local/lib ./src/main.c
我收到以下错误:
/tmp/ccg0glmq.o: In function `sdldie':
/home/jared/projects/gl_nbody/./src/main.c:16: undefined reference to `SDL_GetError'
/home/jared/projects/gl_nbody/./src/main.c:17: undefined reference to `SDL_Quit'
/tmp/ccg0glmq.o: In function `checkSDLError':
/home/jared/projects/gl_nbody/./src/main.c:25: undefined reference to `SDL_GetError'
/home/jared/projects/gl_nbody/./src/main.c:31: undefined reference to `SDL_ClearError'
/tmp/ccg0glmq.o: In function `main':
/home/jared/projects/gl_nbody/./src/main.c:43: undefined reference to `SDL_Init'
/home/jared/projects/gl_nbody/./src/main.c:49: undefined reference to `SDL_GL_SetAttribute'
/home/jared/projects/gl_nbody/./src/main.c:50: undefined reference to `SDL_GL_SetAttribute'
/home/jared/projects/gl_nbody/./src/main.c:54: undefined reference to `SDL_GL_SetAttribute'
/home/jared/projects/gl_nbody/./src/main.c:55: undefined reference to `SDL_GL_SetAttribute'
/home/jared/projects/gl_nbody/./src/main.c:58: undefined reference to `SDL_CreateWindow'
/home/jared/projects/gl_nbody/./src/main.c:66: undefined reference to `SDL_GL_CreateContext'
/home/jared/projects/gl_nbody/./src/main.c:71: undefined reference to `SDL_GL_SetSwapInterval'
/home/jared/projects/gl_nbody/./src/main.c:74: undefined reference to `glClearColor'
/home/jared/projects/gl_nbody/./src/main.c:75: undefined reference to `glClear'
/home/jared/projects/gl_nbody/./src/main.c:77: undefined reference to `SDL_GL_SwapWindow'
/home/jared/projects/gl_nbody/./src/main.c:79: undefined reference to `SDL_Delay'
/home/jared/projects/gl_nbody/./src/main.c:82: undefined reference to `glClearColor'
/home/jared/projects/gl_nbody/./src/main.c:83: undefined reference to `glClear'
/home/jared/projects/gl_nbody/./src/main.c:84: undefined reference to `SDL_GL_SwapWindow'
/home/jared/projects/gl_nbody/./src/main.c:85: undefined reference to `SDL_Delay'
/home/jared/projects/gl_nbody/./src/main.c:88: undefined reference to `glClearColor'
/home/jared/projects/gl_nbody/./src/main.c:89: undefined reference to `glClear'
/home/jared/projects/gl_nbody/./src/main.c:90: undefined reference to `SDL_GL_SwapWindow'
/home/jared/projects/gl_nbody/./src/main.c:91: undefined reference to `SDL_Delay'
/home/jared/projects/gl_nbody/./src/main.c:94: undefined reference to `SDL_GL_DeleteContext'
/home/jared/projects/gl_nbody/./src/main.c:95: undefined reference to `SDL_DestroyWindow'
/home/jared/projects/gl_nbody/./src/main.c:96: undefined reference to `SDL_Quit'
这似乎表明我错误地包含了SDL2库。但是,我认为这是使用-lSDL2选项处理的。关于这里有什么问题的任何想法?
答案 0 :(得分:0)
在Linux上,您应该不包含-lSDL2,但使用SDL2-config
脚本。它有一些奇怪的依赖关系,只有该脚本才能解决它。你应该用这样的东西编译:
gcc -o ./bin/gl_nbody -I/usr/local/include/SDL2 `sdl-config --cflags --libs` -g -lGLEW -lGL -lX11 -Wl,-rpath,/usr/local/lib -L/usr/local/lib ./src/main.c
SDL Wiki上的常见问题解答显示了更多详细信息:http://wiki.libsdl.org/FAQLinux