以“for”
开头的3行中的每一行都会出现相同的错误{
int _curType; // The blocktype of the next created cube
for (int i = 0; i < sizeX, i++)
{
for (int j = 0; j < sizeY, j++)
{
for (int k = 0; k < sizeZ, k++)
{
_curType = Random.Range (1,4); // The last number is excluded, this will return a random number between 1,2 and 3
CreateCube (i,j,k, _curType); // Call the CreateCube function to instantiate a cube
}
}
}
}
为什么?
在我看到你的回答之后(谢谢你真的很棒)我修正了它,这是完整的代码:
using UnityEngine;
使用System.Collections;
public class CubeGeneration:MonoBehaviour {
public GameObject CubeGrass;
public GameObject CubeRock;
public GameObject CubeSand;
// Use this for initialization
void Start ()
{
CreatePrism(10,7,3);
}
// Create a sizeX by sizeY by sizeZ prism with random cube in it
void CreatePrism(int sizeX, int sizeY, int sizeZ)
{
int _curType; // The blocktype of the next created cube
for (int i = 0; i < sizeX; i++)
{
for (int j = 0; j < sizeY; j++)
{
for (int k = 0; k < sizeZ; k++)
{
_curType = Random.Range (1,4); // The last number is excluded, this will return a random number between 1,2 and 3
CreateCube (i,j,k, _curType); // Call the CreateCube function to instantiate a cube
}
}
}
}
// Create a Cube at the inputted position with a texture matching the blockType
void CreateCube(int _posX, int _posY, int _posZ, int _blockType)
{
GameObject _CurCube = CubeRock; //Local variable that only remember the good prefab to be displayed
// _blockType is inputted as an integer. 1 = Grass, 2 = Rock, 3 = Sand
if(_blockType == 1)
_CurCube = CubeGrass;
else if(_blockType == 2)
_CurCube = CubeRock;
else if(_blockType == 3)
_CurCube = CubeSand;
// Instantiate a new cube at the inputted position, facing identity
GameObject.Instantiate(_CurCube, new Vector3(_posX, _posY, _posZ), Quaternion.identity);
}
}
现在而不是3个错误我在每个for循环下得到6个coz 它说:错误CS1525:
意外的符号;', expecting
)'或`,'
我修好了你告诉我的内容。那么为什么会出现更多错误呢?
答案 0 :(得分:2)
您的语法错误,您需要;
而不是,
替换此
for (int i = 0; i < sizeX, i++)
与
for (int i = 0; i < sizeX; i++)
同样适用于所有三个for循环
答案 1 :(得分:0)
纠正此事。
int _curType; // The blocktype of the next created cube
for (int i = 0; i < sizeX; i++)
{
for (int j = 0; j < sizeY; j++)
{
for (int k = 0; k < sizeZ; k++)
{
_curType = Random.Range (1,4); // The last number is excluded, this will return a random number between 1,2 and 3
CreateCube (i,j,k, _curType); // Call the CreateCube function to instantiate a cube
}
}
}