客户端说它已连接到服务器,但服务器不处理客户端

时间:2014-03-02 23:11:37

标签: c++ chat winsock

我正在编写一个控制台聊天程序,我正在学习WinSock2库。到目前为止,我有一个工作的服务器和客户端,唯一的问题是服务器不处理客户端,但客户端说它已连接。现在除了测试连接是否工作之外没有其他功能。服务器假设在成功接受客户端时打印出消息。我一直试图解决这个问题,但不能。非常感谢任何帮助。

服务器标头:

#pragma once
#ifndef SERVER_H
#define SERVER_H

#include <iostream>
#include <string>

#include "winsock.h"

class Server
{
    public:
        Server(int port);
        ~Server();
    private:
        const int port;

        std::string error;

        WORD wVersion;
        WSADATA wsaData;

        SOCKET hSocket;

        bool init();

        bool setupSocket();
        void startServer();

        void closeConnection();
};

#endif

服务器:

#include "Server.h"

Server::Server(int port) : port(port), wVersion(MAKEWORD(2, 2))
{
    if (init()) {
        std::cout << "Server successfully setup" << std::endl << std::endl;
        startServer();
    } else {
        std::cout << "Error: " + error << std::endl;
        std::cin.get();
        std::cin.get();
    }
}

bool Server::init()
{
    return setupSocket();
}

bool Server::setupSocket()
{
    int iResult = WSAStartup(wVersion, &wsaData);

    if (iResult) {
        error = "Problem initializating WinSock2";
        return false;
    } else if (wsaData.wVersion != wVersion) {
        error = "Incorrect WinSock version";
        return false;
    }

    std::cout << "WinSock initialized" << std::endl;

    sockaddr_in sockAddr;
    sockAddr.sin_family = AF_INET;
    sockAddr.sin_port = htons(port);
    sockAddr.sin_addr.S_un.S_addr = htonl(INADDR_ANY);

    hSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
    if (hSocket == INVALID_SOCKET) {
        error = "Problem setting up socket";
        return false;
    }

    std::cout << "Socket setup" << std::endl;

    if (bind(hSocket, (LPSOCKADDR) &sockAddr, sizeof(sockAddr)) == SOCKET_ERROR) {  
        error = "Problem binding socket";
        return false;
    }

    std::cout << "Socket binded to port" << std::endl;

    listen(hSocket, SOMAXCONN);

    std::cout << "Server is now listening on port " << port << std::endl;

    SOCKET client = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
    if (client == INVALID_SOCKET) {
        error = "Problem setting up socket";
        return false;
    }

    if (client = accept(hSocket, (SOCKADDR *)&sockAddr, NULL)) {
        std::cout << "A client connected!";
    }

    return true;
    }

     void Server::startServer()
     {
    std::string consoleInput;

    while (true) {
        std::cin >> consoleInput;
        std::cout << consoleInput << std::endl;
    }
}

void Server::closeConnection()
{
    if (hSocket) {
        closesocket(hSocket);
    }

    WSACleanup();
}

Server::~Server()
{
    closeConnection();
}

客户端标题:

#pragma once
#ifndef CLIENT_H
#define CLIENT_H

#include <iostream>
#include <string>

#include "WinSock.h"

class Client
{
    public:
        Client(std::string name);

        bool connectToServer(char ip[], int port);

        ~Client();
    private:
        std::string name;
        std::string error;

        WORD wVersion;
        WSADATA wsaData;

        SOCKET hSocket;


};

#endif

客户端:

#include "Client.h"


Client::Client(std::string name) : name(name), wVersion(MAKEWORD(2,2))
{
}

bool Client::connectToServer(char ip[], int port)
{
    int iResult = WSAStartup(wVersion, &wsaData);

    if (iResult) {
        error = "Problem initializating WinSock2";
        return false;
    } else if (wsaData.wVersion != wVersion) {
        error = "Incorrect WinSock version";
        return false;
    }

    std::cout << "WinSock initialized" << std::endl;

    sockaddr_in sockAddr;
    sockAddr.sin_family = AF_INET;
    sockAddr.sin_port = htons(port);
    sockAddr.sin_addr.S_un.S_addr = inet_addr(ip);

    hSocket = socket (AF_INET, SOCK_STREAM, IPPROTO_TCP);
    if (hSocket == INVALID_SOCKET) {
        error = "Problem setting up socket";
        return false;
    }

    std::cout << "Socket setup" << std::endl;

    if (connect(hSocket, (SOCKADDR *)&sockAddr, sizeof(sockAddr)) == SOCKET_ERROR) {
        error = "Problem connecting to server";
        return false;
    }

    std::cout << "Connected to server!";

    return true;
}

Client::~Client()
{
}

0 个答案:

没有答案
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