按下按钮后,我想在画布上的鼠标指针的尖端画一个圆圈,然后在用户再次点击时放置它。这是我到目前为止所得到的:
$("#button").click(function(e){
var canvas = document.getElementById('MyCanvas');
var context = canvas.getContext('2d');
canvas.addEventListener('mousemove', function(evt) {
var mousePos = getMousePos(canvas, evt);
var message = 'Mouse position: ' + mousePos.x + ',' + mousePos.y;
console.log(message);
var nodehandle = document.getElementById('circle');
if(mousePos.x && mousePos.y) {
nodehandle.x = mousePos.x;
nodehandle.y = mousePos.y;
flag = 1;
}
}, false);
});
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
我的问题是当我画一个这样的圆圈时:
function drawCircle(mouseX, mouseY){
var c = document.getElementById("grid");
var ctx = c.getContext("2d");
ctx.beginPath();
ctx.arc(95,50,5,0,2*Math.PI);
ctx.stroke();
}
我不知道如何选择那个圆圈(即使我将ctx.id ='circle'添加到drawCircle函数中,getElementById('circle')也会返回null)。每次鼠标移动时我也需要擦除和重绘圆圈,我确信有一个很好的方法可以做到这一点,但我不知道它。
答案 0 :(得分:2)
你在画布上绘制的任何东西 - 就像圆圈一样,就像画布上的干漆一样。
您的圈子无法像html元素一样被选中或移动。
要移动圆圈,您必须清除画布并在不同位置重绘圆圈。
在对象中存储关于圆圈的信息很方便。
var circle1 = { centerX:100, centerY=100, radius=20 }
您可以使用该信息绘制circle1:
ctx.beginPath();
ctx.arc(circle1.centerX, circle1.centerY, circle1.radius, 0,Math.PI*2);
ctx.closePath();
ctx.fill();
对于超过1个圆圈,您可以创建一个圆形数组并将每个圆形对象放入该数组
var circles=[];
circles.push(circle1);
然后“移动”一个圆圈,只需将对象的centerX / centerY更改为鼠标位置,然后重绘画布上的所有圆圈。
circle1.centerX=mouseX;
circle1.centerY=mouseY;
// Clear the canvas and redraw all circles
// The "moved" circle will be redrawn at its new position
function drawAll(){
ctx.clearRect(0,0,canvas.width,canvas.height);
for(var i=0;i<circles.length;i++){
var c=circles[i];
ctx.beginPath();
ctx.arc(c.centerX,c.centerY,c.radius,0,Math.PI*2);
ctx.closePath();
ctx.fillStyle=c.color;
ctx.fill();
}
}
您可以使用Html单选按钮来确定鼠标单击将执行的操作:
以下是示例代码和演示:http://jsfiddle.net/m1erickson/CEB7T/
<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<style>
body{ background-color: ivory; }
#canvas{border:1px solid red;}
</style>
<script>
$(function(){
// get references to the canvas and its context
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var $canvas=$("#canvas");
// get the canvas position on the page
// used to get mouse position
var canvasOffset=$canvas.offset();
var offsetX=canvasOffset.left;
var offsetY=canvasOffset.top;
var scrollX=$canvas.scrollLeft();
var scrollY=$canvas.scrollTop();
ctx.lineWidth=3;
// save info about each circle in an object
var circles=[];
var selectedCircle=-1;
// the html radio buttons indicating what action to do upon mousedown
var $create=$("#rCreate")[0];
var $select=$("#rSelect")[0];
var $move=$("#rMove")[0];
// draw all circles[]
function drawAll(){
ctx.clearRect(0,0,canvas.width,canvas.height);
for(var i=0;i<circles.length;i++){
var c=circles[i];
ctx.beginPath();
ctx.arc(c.cx,c.cy,c.radius,0,Math.PI*2);
ctx.closePath();
ctx.fillStyle=c.color;
ctx.fill();
// if this is the selected circle, highlight it
if(selectedCircle==i){
ctx.strokeStyle="red";
ctx.stroke();
}
}
}
function handleMouseDown(e){
e.preventDefault();
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
if($create.checked){
// create a new circle a the mouse position and select it
circles.push({cx:mouseX,cy:mouseY,radius:10,color:randomColor()});
selectedCircle=circles.length-1;
}
if($select.checked){
// unselect any selected circle
selectedCircle=-1;
// iterate circles[] and select a circle under the mouse
for(var i=0;i<circles.length;i++){
var c=circles[i];
var dx=mouseX-c.cx;
var dy=mouseY-c.cy;
var rr=c.radius*c.radius;
if(dx*dx+dy*dy<rr){ selectedCircle=i; }
}
}
if($move.checked && selectedCircle>=0){
// move the selected circle to the mouse position
var c=circles[selectedCircle];
c.cx=mouseX;
c.cy=mouseY;
}
// redraw all circles
drawAll();
}
// return a random color
function randomColor(){
return('#'+Math.floor(Math.random()*16777215).toString(16));
}
// handle mousedown events
$("#canvas").mousedown(function(e){handleMouseDown(e);});
}); // end $(function(){});
</script>
</head>
<body>
<input type="radio" name="grp1" id="rCreate" checked>Click will create a new circle.<br>
<input type="radio" name="grp1" id="rSelect">Click will select an existing circle.<br>
<input type="radio" name="grp1" id="rMove">Click will move selected circle.<br>
<canvas id="canvas" width=300 height=300></canvas>
</body>
</html>