public void startGame() {
Main m = new Main();
if(m.level == 1)
delay = 100;
else if (m.level == 2)
delay = 50;
else if (m.level == 3)
delay = 25;
//border = m.border;
board.setSize(new Dimension(630, 455));
board.setVisible(true);
//board.setLocation(100, 100);
//additional.setPreferredSize(new Dimension(630, 64));
//additional.setVisible(true);
loadImages();
xCoor[0] = 315;
yCoor[0] = 245;
evilMinion();
run();
//timer = new Timer(delay, this);
//timer.start();
}
public void run() {
if (isRunning && !isPaused) {
checkEvil();
checkCollision();
nextStep();
}
board.repaint();
}
public void paintComponent (Graphics g) {
super.paintComponents(g);
if(isRunning) {
g.drawImage(evil, evilCoor[0], evilCoor[1], null);
System.out.println("RUN RUN RUN");
for (int z = 0; z <= dots; z++) {
if (z == 0)
g.drawImage(hero, xCoor[z], yCoor[z], board);
else if (z % 2 == 0)
g.drawImage(person1, xCoor[z], yCoor[z], board);
else if (z % 2 == 1)
g.drawImage(person2, xCoor[z], yCoor[z], board);
}
Toolkit.getDefaultToolkit().sync();
g.dispose();
}
}
@Override
public void actionPerformed(ActionEvent e) {
if (isRunning && !isPaused) {
checkEvil();
checkCollision();
nextStep();
}
board.repaint();
}
我试图制作一个蛇游戏(以奴才作为图标,所以我很抱歉为evilMinion的事情)我真的不明白图形是如何在java工作所以我不明白为什么paintComponent部分不工作。当我尝试运行它时,它只是一个空白屏幕。顺便说一句,我打算将电路板组件添加到框架中。我很抱歉请帮助我