在我的客户端/服务器应用程序中,我的客户端将与服务器通信以实现2个功能:客户端将从服务器请求数据,或者它将发送数据,以便服务器保存它。我正在为这两种方法使用一个套接字,并且要使用的方法由发送的第一个字节定义。如果第一个字节为“1”,则它正在请求数据。如果是“2”,它将发送数据(数据字节在“2”字节之后发送)。它非常适合发送数据。但是,当我请求数据时,只要我不读取客户端中的套接字流,它就可以工作。就像我在发送数据后让客户端读取数据一样,服务器将无法读取数据,并且只是在尝试读取数据时崩溃。
这是我的服务器代码:
private const int BufferSize = 1024;
NetworkStream netstream = null;
byte[] RecData = new byte[BufferSize];
int RecBytes;
try {
netstream = clientSocket.GetStream();
int totalrecbytes = 0;
using (MemoryStream ms = new MemoryStream()) {
//When I get here, there is no data to read
while ((RecBytes = netstream.Read(RecData, 0, RecData.Length)) > 0) {
ms.Write(RecData, 0, RecBytes);
totalrecbytes += RecBytes;
}
byte[] bytes = ms.ToArray();
byte b = bytes[0];
switch (b) {
case 1:
//Here I gather data and put it in "stream" variable
byte[] SendingBuffer = null;
int NoOfPackets = Convert.ToInt32(Math.Ceiling(Convert.ToDouble(stream.Length) / Convert.ToDouble(BufferSize)));
int TotalLength = (int)stream.Length, CurrentPacketLength, counter = 0;
for (int i = 0; i < NoOfPackets; i++) {
if (TotalLength > BufferSize) {
CurrentPacketLength = BufferSize;
TotalLength = TotalLength - CurrentPacketLength;
}
else
CurrentPacketLength = TotalLength;
SendingBuffer = new byte[CurrentPacketLength];
stream.Read(SendingBuffer, 0, CurrentPacketLength);
netstream.Write(SendingBuffer, 0, (int)SendingBuffer.Length);
}
netstream.Flush();
}
catch (Exception e) {
Console.WriteLine("EXCEPTION:\n" + e.ToString());
}
break;
case 2:
//Code to read data
break;
}
}
netstream.Close()
clientSocket.Close();
这是我的客户代码:
using (System.Net.Sockets.TcpClient clientSocket = new System.Net.Sockets.TcpClient()) {
string returnData = "";
IAsyncResult ar = clientSocket.BeginConnect("127.0.0.1", 8080, null, null);
System.Threading.WaitHandle wh = ar.AsyncWaitHandle;
try {
if (!ar.AsyncWaitHandle.WaitOne(TimeSpan.FromSeconds(5), false)) {
clientSocket.Close();
Console.WriteLine("Timeout");
return;
}
System.Net.Sockets.NetworkStream serverStream = clientSocket.GetStream();
byte b = 1;
byte[] outStream = { b };
serverStream.Write(outStream, 0, outStream.Length);
serverStream.Flush();
//If I comment following lines, the server can read sent data, but server can't otherwise
byte[] RecData = new byte[1024];
int RecBytes;
int totalrecbytes = 0;
MemoryStream MS = new MemoryStream();
while ((RecBytes = serverStream.Read(RecData, 0, RecData.Length)) > 0) {
MS.Write(RecData, 0, RecBytes);
totalrecbytes += RecBytes;
}
serverStream.Close();
clientSocket.Close();
clientSocket.EndConnect(ar);
}
catch (Exception ex) {
Console.WriteLine("Exceção: " + ex.ToString());
}
finally {
wh.Close();
}
}
那么,如何将数据发送到服务器并读取响应? (我尝试在发送数据后让线程进入休眠状态,但没有运气。) 提前谢谢。
编辑: 通过一些调试消息,我发现服务器确实读取了发送的“1”字节,但不知何故它被卡在while循环中,比如,服务器就停在那里,没有更多的循环而且它不会离开while循环。我在while循环中的控制台中写入“循环”后,在控制台中也写了读取字节。它写了一次“循环”和读取字节。
答案 0 :(得分:1)
这段代码让我担心:
//When I get here, there is no data to read
while ((RecBytes = netstream.Read(RecData, 0, RecData.Length)) > 0) {
ms.Write(RecData, 0, RecBytes);
totalrecbytes += RecBytes;
}
您正在阅读,直到客户端关闭连接(或关闭发送,您不这样做)。但客户端仅在服务器回复时关闭。服务器回复永远不会到来。这是一个僵局。
解决方案:读取单个字节以确定请求命令(b
)。
与此问题无关,您的“已分组”发送(NoOfPackets
,...)似乎没有任何用途。只需使用Stream.Copy
即可。 TCP没有数据包。
更好的解决方案是放弃自定义TCP协议并使用HTTP库。所有这些担忧都消失了。您的代码存在各种较小的问题,这些问题在TCP代码中很常见。