我对Java有点新意。在下面的forLoop中,我循环遍历arraylist的元素,我正在尝试更改位置对象。当forLoop完成时,所有元素的位置等于最后一个元素中的值。我通过这个调试,但可以弄清楚为什么会发生这种情况。
编辑:下面的函数是我初始化和填充选项的地方。它还包含为每个选项设置位置的逻辑。
protected void InitializeOptions() {
options = new ArrayList<Button>();
options.add(new Button("button.png", "Quick Fire"));
options.add(new Button("button.png", "20 Questions"));
options.add(new Button("button.png", "Decisions! Decisions!"));
options.add(new Button("button.png", "OMG"));
for(int i = 0; i < OPTIONCOUNT; ++i) {
options.get(i).SetPosition(i*35, i*35);
}
}
我的对象元素被声明为Button对象的通用列表,如下所示。我不确定这是否有所作为。
List<Button> options = new ArrayList<Button>();
编辑:我有一个类是按钮,它有两个重要的对象:PositionedTexture背景和PositionedText文本。每个对象都有一个位置的Vector2。每个类的代码都在
之下public class PositionedTexture {
public Texture Texture;
public Vector2 Position;
public PositionedTexture(String texturePath) {
Texture = new Texture(Gdx.files.internal(texturePath));
Position = Vector2.Zero;
}
public PositionedTexture(String texturePath, Vector2 position) {
Texture = new Texture(Gdx.files.internal(texturePath));
Position = position;
}
}
public class PositionedTexture {
public Texture Texture;
public Vector2 Position;
public PositionedTexture(String texturePath) {
Texture = new Texture(Gdx.files.internal(texturePath));
Position = Vector2.Zero;
}
public PositionedTexture(String texturePath, Vector2 position) {
Texture = new Texture(Gdx.files.internal(texturePath));
Position = position;
}
}
public class Button {
protected PositionedTexture background;
protected PositionedText text;
protected Vector2 center;
protected Vector2 scale;
protected float rotation;
protected Rectangle rect;
protected ShapeRenderer shapeRenderer;
public Button(String spritePath, String btnText) {
background = new PositionedTexture(spritePath);
text = new PositionedText(btnText);
rect = new Rectangle(6, 41, 498, 171);
center = new Vector2((rect.width - rect.x)/2, (rect.height - rect.y)/2);
scale = new Vector2(0.5f,0.5f);
rotation = 0.0f;
shapeRenderer = new ShapeRenderer();
}
public Button(String spritePath, String btnText, Vector2 pos) {
background = new PositionedTexture(spritePath, pos);
text = new PositionedText(btnText, pos);
rect = new Rectangle(6, 41, 498, 171);
center = new Vector2((rect.width - rect.x)/2, (rect.height - rect.y)/2);
scale = new Vector2(0.5f,0.5f);
rotation = 0.0f;
shapeRenderer = new ShapeRenderer();
}
public void SetPosition(Vector2 pos) {
background.Position = pos;
text.Position = pos;
}
public void SetPosition(float x, float y) {
background.Position.x = x;
background.Position.y = y;
text.Position.x = x;
text.Position.y = y;
}
public void Draw(SpriteBatch batch, BitmapFont font) {
// draw background
batch.draw(background.Texture, background.Position.x,
background.Position.y, center.x, center.y,
background.Texture.getWidth(), background.Texture.getHeight(),
scale.x, scale.y, rotation, (int)rect.x, (int)rect.y,
(int)rect.width, (int)rect.height, false, false);
// draw text
font.setColor(0, 0, 0, 1);
font.draw(batch, text.Text, text.Position.x, text.Position.y);
// draw collision rect
shapeRenderer.begin(ShapeType.Line);
shapeRenderer.setColor(1, 0, 0, 1);
shapeRenderer.rect(background.Position.x, background.Position.y,
background.Texture.getWidth() * scale.x,
background.Texture.getHeight() * scale.y);
shapeRenderer.end();
}
}
答案 0 :(得分:4)
啊,我看到了问题......它是在类PositionedTexture中。您没有为每个Button创建一个新位置。所以基本上所有按钮位置都指向Vector2.Zero。
创建一个新的Position元素是要走的路......
public class PositionedTexture {
public Texture Texture;
public Vector2 Position;
public PositionedTexture(String texturePath) {
Texture = new Texture(Gdx.files.internal(texturePath));
Position = Vector2.Zero;
}
public PositionedTexture(String texturePath, Vector2 position) {
Texture = new Texture(Gdx.files.internal(texturePath));
Position = position;
}
答案 1 :(得分:3)
确保没有将相同的对象实例放在数组列表的所有位置 - 换句话说,一遍又一遍地添加相同的元素。这可能会导致你所看到的行为。