我遇到了一个问题,我觉得很难解决,所以我请求你的帮助。
在FirstViewController.m(FVC)中
if (..............) {
[self performSegueWithIdentifier:@"SVC" sender:self];//SecondViewController
}
在SVC.h中
......
- (void)blinkPic;
......
在SVC.m
中- (void)viewDidLoad
{
[super viewDidLoad];
NSOperationQueue *queue = [[NSOperationQueue alloc] init];
.......
for (int i = 0; i < _picForDisplay.length; i++) { //picForDisplay can be from 0 to 10
_forBlink = ......; // number of picture
NSOperation *operation = [[NSInvocationOperation alloc]
initWithTarget:self
selector:@selector(blinkPic)
object:nil];
[queue addOperation:operation];
}
.......
}
- (void)blinkPic
{
for (int i = 0; i < 18; i++) {
if ( (i % 2 ) == 0 ){
UIImageView *Pic = [self valueForKey:[NSString stringWithFormat:@"Pic%i", _forBlink]];
[Pic performSelectorOnMainThread:@selector(setImage:) withObject:[UIImage imageNamed:@"1.png"] waitUntilDone:YES];
} else {
UIImageView *Pic = [self valueForKey:[NSString stringWithFormat:@"Pic%i", _forBlink]];
[Pic performSelectorOnMainThread:@selector(setImage:) withObject:[UIImage imageNamed:@"2.png"] waitUntilDone:YES];
}
[NSThread sleepForTimeInterval:0.1f];
}
}
如果超过1必须创建一些线程并且每个人都要引起blinkPic方法,其中指定数字的图片(Pic)必须改变图像的18倍 - 闪烁。
问题 - 如果图片一(i = 0),blinkPic方法的性能完美通过,图片“闪烁”
如果图片有更多(i = 1或2或3等),则始终为最后一张图片执行blinkPic方法,所有其他图片保持不变。 为什么不对所有图片执行blinkPic方法? 但仅限于最后一次((
答案 0 :(得分:0)
for (int i = 0; i < _picForDisplay.length; ++i) { //picForDisplay can be from 0 to 10
NSOperation *operation = [[NSInvocationOperation alloc]
initWithTarget:self
selector:@selector(blinkPic:)
object:@(i)];
[queue addOperation:operation];
}
.......
}
- (void)blinkPic:(NSNumber*) forBlink
{
for (int i = 0; i < 18; i++) {
if ( (i % 2 ) == 0 ){
UIImageView *Pic = [self valueForKey:[NSString stringWithFormat:@"Pic%@", forBlink]];
[Pic performSelectorOnMainThread:@selector(setImage:) withObject:[UIImage imageNamed:@"1.png"] waitUntilDone:YES];
} else {
UIImageView *Pic = [self valueForKey:[NSString stringWithFormat:@"Pic%@", forBlink]];
[Pic performSelectorOnMainThread:@selector(setImage:) withObject:[UIImage imageNamed:@"2.png"] waitUntilDone:YES];
}
[NSThread sleepForTimeInterval:0.1f];
}
}