我想要保存在已保存照片库中的屏幕上的图像截图。
答案 0 :(得分:231)
考虑检查视网膜显示器,请使用以下代码段:
#import <QuartzCore/QuartzCore.h>
if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)]) {
UIGraphicsBeginImageContextWithOptions(self.window.bounds.size, NO, [UIScreen mainScreen].scale);
} else {
UIGraphicsBeginImageContext(self.window.bounds.size);
}
[self.window.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
NSData *imageData = UIImagePNGRepresentation(image);
if (imageData) {
[imageData writeToFile:@"screenshot.png" atomically:YES];
} else {
NSLog(@"error while taking screenshot");
}
答案 1 :(得分:45)
以下方法适用于OPENGL对象
//iOS7 or above
- (UIImage *) screenshot {
CGSize size = CGSizeMake(your_width, your_height);
UIGraphicsBeginImageContextWithOptions(size, NO, [UIScreen mainScreen].scale);
CGRect rec = CGRectMake(0, 0, your_width, your_height);
[_viewController.view drawViewHierarchyInRect:rec afterScreenUpdates:YES];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
答案 2 :(得分:20)
UIGraphicsBeginImageContextWithOptions(self.view.bounds.size, self.view.opaque, 0.0);
[self.myView.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
NSData *imageData = UIImageJPEGRepresentation(image, 1.0 ); //you can use PNG too
[imageData writeToFile:@"image1.jpeg" atomically:YES];
答案 3 :(得分:14)
- (UIImage*) getGLScreenshot {
NSInteger myDataLength = 320 * 480 * 4;
// allocate array and read pixels into it.
GLubyte *buffer = (GLubyte *) malloc(myDataLength);
glReadPixels(0, 0, 320, 480, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
// gl renders "upside down" so swap top to bottom into new array.
// there's gotta be a better way, but this works.
GLubyte *buffer2 = (GLubyte *) malloc(myDataLength);
for(int y = 0; y <480; y++)
{
for(int x = 0; x <320 * 4; x++)
{
buffer2[(479 - y) * 320 * 4 + x] = buffer[y * 4 * 320 + x];
}
}
// make data provider with data.
CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, buffer2, myDataLength, NULL);
// prep the ingredients
int bitsPerComponent = 8;
int bitsPerPixel = 32;
int bytesPerRow = 4 * 320;
CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB();
CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault;
CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault;
// make the cgimage
CGImageRef imageRef = CGImageCreate(320, 480, bitsPerComponent, bitsPerPixel, bytesPerRow, colorSpaceRef, bitmapInfo, provider, NULL, NO, renderingIntent);
// then make the uiimage from that
UIImage *myImage = [UIImage imageWithCGImage:imageRef];
return myImage;
}
- (void)saveGLScreenshotToPhotosAlbum {
UIImageWriteToSavedPhotosAlbum([self getGLScreenshot], nil, nil, nil);
}
答案 4 :(得分:10)
请参阅this帖子,看起来您现在可以使用UIGetScreenImage()。
答案 5 :(得分:8)
IN SWIFT
func captureScreen() -> UIImage
{
UIGraphicsBeginImageContextWithOptions(self.view.bounds.size, false, 0);
self.view.drawViewHierarchyInRect(view.bounds, afterScreenUpdates: true)
let image: UIImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
答案 6 :(得分:7)
从iOS10开始,这会变得更简单一些。 UIKit附带UIGraphicsImageRender
,允许你
...完成绘图任务,无需处理颜色深度和图像比例等配置,或管理核心图形上下文
Apple Docs - UIGraphicsImageRenderer
所以你现在可以这样做:
let renderer = UIGraphicsImageRenderer(size: someView.bounds.size)
let image = renderer.image(actions: { context in
someView.drawHierarchy(in: someView.bounds, afterScreenUpdates: true)
})
在大多数情况下,这里的许多答案对我有用。但是在尝试拍摄ARSCNView
的快照时,我只能使用上述方法进行拍摄。虽然值得注意的是,目前ARKit尚处于测试阶段且Xcode处于测试阶段4
答案 7 :(得分:6)
这将保存屏幕截图并返回屏幕截图。
-(UIImage *)capture{
UIGraphicsBeginImageContext(self.view.bounds.size);
[self.view.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *imageView = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
UIImageWriteToSavedPhotosAlbum(imageView, nil, nil, nil); //if you need to save
return imageView;
}
答案 8 :(得分:5)
我认为如果您想要全屏显示以下代码段(状态栏除外),只需在必要时将AppDelegate替换为您的应用代理名称。
- (UIImage *)captureFullScreen {
AppDelegate *_appDelegate = (AppDelegate *)[UIApplication sharedApplication].delegate;
if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)]) {
// for retina-display
UIGraphicsBeginImageContextWithOptions(_appDelegate.window.bounds.size, NO, [UIScreen mainScreen].scale);
[_appDelegate.window drawViewHierarchyInRect:_appDelegate.window.bounds afterScreenUpdates:NO];
} else {
// non-retina-display
UIGraphicsBeginImageContext(_bodyView.bounds.size);
[_appDelegate.window drawViewHierarchyInRect:_appDelegate.window.bounds afterScreenUpdates:NO];
}
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
答案 9 :(得分:4)
我无法通过Swift 3实现找到答案。所以就这样了。
static func screenshotOf(window: UIWindow) -> UIImage? {
UIGraphicsBeginImageContextWithOptions(window.bounds.size, true, UIScreen.main.scale)
guard let currentContext = UIGraphicsGetCurrentContext() else {
return nil
}
window.layer.render(in: currentContext)
guard let image = UIGraphicsGetImageFromCurrentImageContext() else {
UIGraphicsEndImageContext()
return nil
}
UIGraphicsEndImageContext()
return image
}
答案 10 :(得分:3)
适用于iOS 7.0或更高版本..
如果您想截取视图说明(myView),可以使用单行执行此操作:
[myView snapshotViewAfterScreenUpdates:NO];
答案 11 :(得分:2)
这将与 swift 4.2 一起使用,屏幕截图将保存在库中,但是请不要忘记编辑info.plist @ NSPhotoLibraryAddUsageDescription
:
@IBAction func takeScreenshot(_ sender: UIButton) {
//Start full Screenshot
print("full Screenshot")
UIGraphicsBeginImageContext(card.frame.size)
view.layer.render(in: UIGraphicsGetCurrentContext()!)
var sourceImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
UIImageWriteToSavedPhotosAlbum(sourceImage!, nil, nil, nil)
//Start partial Screenshot
print("partial Screenshot")
UIGraphicsBeginImageContext(card.frame.size)
sourceImage?.draw(at: CGPoint(x:-25,y:-100)) //the screenshot starts at -25, -100
var croppedImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
UIImageWriteToSavedPhotosAlbum(croppedImage!, nil, nil, nil)
}
答案 12 :(得分:2)
从视图获取屏幕截图:
- (UIImage *)takeSnapshotView {
CGRect rect = [myView bounds];//Here you can change your view with myView
UIGraphicsBeginImageContextWithOptions(rect.size,YES,0.0f);
CGContextRef context = UIGraphicsGetCurrentContext();
[myView.layer renderInContext:context];
UIImage *capturedScreen = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return capturedScreen;//capturedScreen is the image of your view
}
希望,这就是你要找的东西。任何关注都会回复给我。 :)
答案 13 :(得分:2)
从视图中获取屏幕截图
-(UIImage *)getScreenshotImage {
if ([[UIScreen mainScreen] scale] == 2.0) {
UIGraphicsBeginImageContextWithOptions(self.view.frame.size, FALSE, 2.0);
} else {
UIGraphicsBeginImageContextWithOptions(self.view.frame.size, FALSE, 1.0);
}
[self.view.window.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage * result = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return result;
}
将图片保存到照片
UIImageWriteToSavedPhotosAlbum(YOUR_IMAGE, nil, nil, nil);
如何对强>
UIImageWriteToSavedPhotosAlbum([self getScreenshotImage], nil, nil, nil);
答案 14 :(得分:1)
在Swift中,您可以使用以下代码。
if UIScreen.mainScreen().respondsToSelector(Selector("scale")) {
UIGraphicsBeginImageContextWithOptions(self.window!.bounds.size, false, UIScreen.mainScreen().scale)
}
else{
UIGraphicsBeginImageContext(self.window!.bounds.size)
}
self.window?.layer.renderInContext(UIGraphicsGetCurrentContext())
var image : UIImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil)
答案 15 :(得分:1)
波纹管网站提供两种选择:
选项1:使用UIWindow(尝试并完美地工作)
// create graphics context with screen size
CGRect screenRect = [[UIScreen mainScreen] bounds];
UIGraphicsBeginImageContext(screenRect.size);
CGContextRef ctx = UIGraphicsGetCurrentContext();
[[UIColor blackColor] set];
CGContextFillRect(ctx, screenRect);
// grab reference to our window
UIWindow *window = [UIApplication sharedApplication].keyWindow;
// transfer content into our context
[window.layer renderInContext:ctx];
UIImage *screengrab = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
选项2:使用UIView
// grab reference to the view you'd like to capture
UIView *wholeScreen = self.splitViewController.view;
// define the size and grab a UIImage from it
UIGraphicsBeginImageContextWithOptions(wholeScreen.bounds.size, wholeScreen.opaque, 0.0);
[wholeScreen.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *screengrab = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
对于视网膜屏幕(如DenNukem回答)
// grab reference to our window
UIWindow *window = [UIApplication sharedApplication].keyWindow;
// create graphics context with screen size
CGRect screenRect = [[UIScreen mainScreen] bounds];
if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)]) {
UIGraphicsBeginImageContextWithOptions(screenRect.size, NO, [UIScreen mainScreen].scale);
} else {
UIGraphicsBeginImageContext(screenRect.size);
[window.layer renderInContext:UIGraphicsGetCurrentContext()];
}
了解更多细节: OR operator
答案 16 :(得分:1)
只是一个小小的贡献,我用按钮做了这个,但按下也意味着按下了按钮。所以首先我不亮。
- (IBAction)screenShot:(id)sender {
// Unpress screen shot button
screenShotButton.highlighted = NO;
// create graphics context with screen size
CGRect screenRect = [[UIScreen mainScreen] bounds];
if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)]) {
UIGraphicsBeginImageContextWithOptions(self.view.bounds.size, NO, [UIScreen mainScreen].scale);
} else {
UIGraphicsBeginImageContext(self.view.bounds.size);
}
CGContextRef ctx = UIGraphicsGetCurrentContext();
[[UIColor blackColor] set];
CGContextFillRect(ctx, screenRect);
// grab reference to our window
UIWindow *window = [UIApplication sharedApplication].keyWindow;
// transfer content into our context
[window.layer renderInContext:ctx];
UIImage *screengrab = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
// save screengrab to Camera Roll
UIImageWriteToSavedPhotosAlbum(screengrab, nil, nil, nil);
}
我得到了代码的主体: http://pinkstone.co.uk/how-to-take-a-screeshot-in-ios-programmatically/ 在我使用选项1的地方,选项2似乎对我不起作用。添加了此线程中Rentina屏幕尺寸的调整,以及screenShotButton的不突出显示。我正在使用它的视图是一个按钮和标签的StoryBoarded屏幕,稍后通过该程序添加了几个UIView。
答案 17 :(得分:1)
另一种选择是在仪器上使用自动化工具。你编写一个脚本将屏幕放入你想要的任何状态,然后拍摄。这是我用于其中一个应用程序的脚本。显然,脚本的详细信息将因您的应用而异。
var target = UIATarget.localTarget();
var app = target.frontMostApp();
var window = app.mainWindow();
var picker = window.pickers()[0];
var wheel = picker.wheels()[2];
var buttons = window.buttons();
var button1 = buttons.firstWithPredicate("name == 'dateButton1'");
var button2 = buttons.firstWithPredicate("name == 'dateButton2'");
function setYear(picker, year) {
var yearName = year.toString();
var yearWheel = picker.wheels()[2];
yearWheel.selectValue(yearName);
}
function setMonth(picker, monthName) {
var wheel = picker.wheels()[0];
wheel.selectValue(monthName);
}
function setDay(picker, day) {
var wheel = picker.wheels()[1];
var name = day.toString();
wheel.selectValue(name);
}
target.delay(1);
setYear(picker, 2015);
setMonth(picker, "July");
setDay(picker, 4);
button1.tap();
setYear(picker, 2015);
setMonth(picker, "December");
setDay(picker, 25);
target.captureScreenWithName("daysShot1");
var nButtons = buttons.length;
UIALogger.logMessage(nButtons + " buttons");
for (var i=0; i<nButtons; i++) {
UIALogger.logMessage("button " + buttons[i].name());
}
var tabBar = window.tabBars()[0];
var barButtons = tabBar.buttons();
var nBarButtons = barButtons.length;
UIALogger.logMessage(nBarButtons + " buttons on tab bar");
for (var i=0; i<nBarButtons; i++) {
UIALogger.logMessage("button " + barButtons[i].name());
}
var weeksButton = barButtons[1];
var monthsButton = barButtons[2];
var yearsButton = barButtons[3];
target.delay(2);
weeksButton.tap();
target.captureScreenWithName("daysShot2");
target.delay(2);
monthsButton.tap();
target.captureScreenWithName("daysShot3");
target.delay(2);
yearsButton.tap();
target.delay(2);
button2.tap();
target.delay(2);
setYear(picker, 2018);
target.delay(2);
target.captureScreenWithName("daysShot4");
答案 18 :(得分:0)
func makeImage(withView view: UIView) -> UIImage? {
let rect = view.bounds
UIGraphicsBeginImageContextWithOptions(rect.size, true, 0)
guard let context = UIGraphicsGetCurrentContext() else {
assertionFailure()
return nil
}
view.layer.render(in: context)
guard let image = UIGraphicsGetImageFromCurrentImageContext() else {
assertionFailure()
return nil
}
UIGraphicsEndImageContext()
return image
}
答案 19 :(得分:0)
我正在回答这个问题,因为它受到了高度重视,并且答案很多,还有Swift和Obj-C。
免责声明 这不是我的代码, 也不是我的答案, 这只是为了帮助住在这里的人快速找到回答。有指向原始答案的链接,可在应计积分的情况下给予功劳! 如果使用其答案,请以+1表示感谢!
#import <QuartzCore/QuartzCore.h>
if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)]) {
UIGraphicsBeginImageContextWithOptions(self.window.bounds.size, NO, [UIScreen mainScreen].scale);
} else {
UIGraphicsBeginImageContext(self.window.bounds.size);
}
[self.window.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
NSData *imageData = UIImagePNGRepresentation(image);
if (imageData) {
[imageData writeToFile:@"screenshot.png" atomically:YES];
} else {
NSLog(@"error while taking screenshot");
}
func captureScreen() -> UIImage
{
UIGraphicsBeginImageContextWithOptions(self.view.bounds.size, false, 0);
self.view.drawViewHierarchyInRect(view.bounds, afterScreenUpdates: true)
let image: UIImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
注意: 由于编程的本质, 可能需要进行更新,因此请编辑或让我知道! *此外,如果我未能包含值得包括在内的答案/方法,请随时告诉我!