当从接口序列化泛型类时,如何让DataContractJsonSerializer在类型提示中使用具体类型

时间:2014-02-24 12:31:03

标签: c# generics serialization interface datacontractjsonserializer

我有一组类如下:一个Command,执行并存储一个Result; 响应,创建为以序列化形式返回结果(加上我遗漏的额外元数据)。 Response.Result 必须属于对象类型,因为它用于一堆不同的命令,每个命令都可以包含任何类型的结果。

Command是通用的,我希望它接受一个接口而不是具体类型,但是当我这样做时,序列化响应包含以下类型提示:

"__type":"ResultOfanyType:#serialization"

< / p>

而不是以下,当命令接受具体类型时生成:

"__type":"ResultOfMyObjectDhOQ6IBI:#serialization"

我需要类型提示来包含具体类型而不是ResultOfanyType。为什么在这种情况下接口的处理方式不同?请注意,当Type是序列化Command的直接属性时,具体类型包含在类型提示中

我尝试更改Result的Result属性响应属性,但这没有效果。

这是代码。只需取消注释/注释Main中创建命令的行和替代版本列出的已知类型。

using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Json;

namespace serialization
{
    class Program
    {
        static void Main(string[] args)
        {
            Response response = new Response();
            response.ResponseStatus = "ok";
            ConcreteCommand command = new ConcreteCommand();    //switch with line below to test inteface
            //InterfaceCommand command = new InterfaceCommand();
            command.Execute();
            response.Results = command.Results;
            List<Type> knownTypes = new List<Type>
            {
            typeof(Result<MyObject>),                  //switch with Interface lines below to test inteface
            typeof(MyObject)
            //typeof(Result<IMyObject>),
            //typeof(IMyObject)
            };
            DataContractJsonSerializer serializer = new DataContractJsonSerializer(response.GetType(), knownTypes, int.MaxValue, false, null, true);
            Stream stream = new MemoryStream();
            serializer.WriteObject(stream, response);
            stream.Position = 0;
            StreamReader reader = new StreamReader(stream);
            string output = reader.ReadToEnd();
            Console.WriteLine(output);
        }
    }

    public interface IMyObject
    {
        string name { get; set; }
    }

    [DataContract]
    [KnownType(typeof(MyObject))]
    public class MyObject : IMyObject
    {
        [DataMember]
        public string name { get; set; }
    }

    [DataContract]
    public class Result<T>
    {
        [DataMember]
        public string Status { get; set; }

        [DataMember]
        public T Item { get; set; }
    }

    public abstract class BaseCommand<T>
    {
        protected Result<T> results = new Result<T>();

        protected T resultObject;

        public object Results
        {
            get { return this.results; }
        }

        public T ResultObject
        {
            get { return this.resultObject; }
        }

        public abstract void Execute();
    }

    public class InterfaceCommand : BaseCommand<IMyObject>
    {
        public override void Execute()
        {
            IMyObject myobject = new MyObject();
            myobject.name = "my object";
            Result<IMyObject> result = new Result<IMyObject>();
            result.Item = myobject;
            result.Status = "ok";
            this.results= result;
            this.resultObject = myobject;
        }
    }

    public class ConcreteCommand : BaseCommand<MyObject>
    {
        public override void Execute()
        {
            MyObject myobject = new MyObject();
            myobject.name = "my object";
            Result<MyObject> result = new Result<MyObject>();
            result.Item = myobject;
            result.Status = "ok";
            this.results = result;
            this.resultObject = myobject;
        }
    }

    [DataContract]
    public class Response
    {
        [DataMember]
        public string ResponseStatus { get; set; }

        [DataMember]
        public object Results { get; set; }
    }
}

2 个答案:

答案 0 :(得分:0)

让我们从这个问题开始,这可以解释一切。

  

我需要类型提示来包含具体类型而不是ResultOfanyType。为什么在这种情况下接口的处理方式不同?

接口基本上只是实现它的类应该包含的合同,并且多个类可以实现其成员。例如。

public interface IPerson
{
    int Id { get; set; }
    string FirstName { get; set; }
    string LastName { get; set; }
}

public class Person : IPerson
{
    public int Id { get; set; }
    public string FirstName { get; set; }
    public string LastName { get; set; }

    public DateTime DateOfBirth { get; set; }
}

public class Contact : IPerson
{
    public int Id { get; set; }
    public string FirstName { get; set; }
    public string LastName { get; set; }

    public string Company { get; set; }
    public string PhoneNumber { get; set; }
}

所以,当你打电话给IPerson时,你期待什么? PersonContact?每个都有一个id和一个名称的基本组件,但每个都有IPerson甚至不知道存在的唯一属性。这就是为什么当你试图让一个接口解析为一个具体的类时,如果没有某种工厂类来找出你想要的东西,你就不会去任何地方。所以在这种情况下,如果我想解决IPerson,我会添加以下代码行...

var objectType = iPersonObject.GetType();

在您的情况下,您希望尝试在GetType()上致电result.Item。这告诉.NET查看实现接口的对象的实际类型并将其返回。

答案 1 :(得分:0)

这个怎么样......

class Program
{
    static void Main(string[] args)
    {
        Response response = new Response();
        response.ResponseStatus = "ok";
        //ConcreteCommand command = new ConcreteCommand();    //switch with line below to test inteface
        InterfaceCommand command = new InterfaceCommand();
        command.Execute();
        response.Results = command.Results;
        List<Type> knownTypes = new List<Type>
        {
            typeof(MyObject),
            typeof(Result<MyObject>)                  //switch with line below to test inteface
            //typeof(Result<IMyObject>)
        };
        DataContractJsonSerializer serializer = new DataContractJsonSerializer(response.GetType(), knownTypes, int.MaxValue, false, null, true);
        Stream stream = new MemoryStream();
        serializer.WriteObject(stream, response);
        stream.Position = 0;
        StreamReader reader = new StreamReader(stream);
        string output = reader.ReadToEnd();
        Console.WriteLine(output);
    }
}

public interface IMyObject
{
    string name { get; set; }
}

[DataContract]
public class MyObject : IMyObject
{
    [DataMember]
    public string name { get; set; }
}

[DataContract]
public class Result<T>
{
    [DataMember]
    public string Status { get; set; }

    [DataMember]
    public T Item { get; set; }
}

public abstract class BaseCommand
{
    protected Result<IMyObject> results = new Result<IMyObject>();

    public Result<IMyObject> Results
    {
        get { return this.results; }
    }

    public abstract void Execute();
}

public class InterfaceCommand : BaseCommand
{
    public override void Execute()
    {
        IMyObject myobject = new MyObject();
        myobject.name = "my object";
        Result<IMyObject> result = new Result<IMyObject>();
        result.Item = myobject;
        result.Status = "ok";
        this.results= result;
    }
}

public class ConcreteCommand : BaseCommand
{
    public override void Execute()
    {
        MyObject myobject = new MyObject();
        myobject.name = "my object";
        Result<IMyObject> result = new Result<IMyObject>();
        result.Item = myobject;
        result.Status = "ok";
        this.results = result;
    }
}

[DataContract]
public class Response
{
    [DataMember]
    public string ResponseStatus { get; set; }

    [DataMember]
    public Result<IMyObject> Results { get; set; }
}

...输出

{"__type":"Response:#ConsoleApplication2","ResponseStatus":"ok","Results":{"__ty
pe":"ResultOfanyType:#ConsoleApplication2","Item":{"__type":"MyObject:#ConsoleAp
plication2","name":"my object"},"Status":"ok"}}

如果您正在尝试制作某种通用合约,那么您将不得不拥有某种通用基类/接口。它不适用于对象,但您可以使用自己的IUnknown接口来创建任意数量的子类,只要它们包含在您已知的类型中即可。