检查对象何时与画布边框碰撞

时间:2014-02-21 11:22:40

标签: javascript html5 html5-canvas

我对Canvas HTML5很新,并且很想知道如何检查游戏中的“Hero”是否与画布的边框发生碰撞,因为我想给它一个警报或者其他什么。

这是我目前的代码:

// Create the canvas
var canvas = document.createElement("canvas");
var ctx = canvas.getContext("2d");
canvas.width = 512;
canvas.height = 480;
document.body.appendChild(canvas);

// Background image
var bgReady = false;
var bgImage = new Image();
bgImage.onload = function () {
    bgReady = true;
};
bgImage.src = "images/background.png";

// Hero image
var heroReady = false;
var heroImage = new Image();
heroImage.onload = function () {
    heroReady = true;
};
heroImage.src = "images/hero.png";

// Monster image
var monsterReady = false;
var monsterImage = new Image();
monsterImage.onload = function () {
    monsterReady = true;
};
monsterImage.src = "images/flamingo.png";

// Game objects
var hero = {
    speed: 256 // movement in pixels per second
};
var monster = {};
var monstersCaught = 0;

// Handle keyboard controls
var keysDown = {};

addEventListener("keydown", function (e) {
    keysDown[e.keyCode] = true;
}, false);

addEventListener("keyup", function (e) {
    delete keysDown[e.keyCode];
}, false);

// Reset the game when the player catches a monster
var reset = function () {
    hero.x = canvas.width / 2;
    hero.y = canvas.height / 2;

    // Throw the monster somewhere on the screen randomly
    monster.x = 32 + (Math.random() * (canvas.width - 64));
    monster.y = 32 + (Math.random() * (canvas.height - 64));
};

// Update game objects
var update = function (modifier) {
    if (38 in keysDown) { // Player holding up
        hero.y -= hero.speed * modifier;
    }
    if (40 in keysDown) { // Player holding down
        hero.y += hero.speed * modifier;
    }
    if (37 in keysDown) { // Player holding left
        hero.x -= hero.speed * modifier;
    }
    if (39 in keysDown) { // Player holding right
        hero.x += hero.speed * modifier;
    }

    // Are they touching?
    if (
        hero.x <= (monster.x + 32)
        && monster.x <= (hero.x + 32)
        && hero.y <= (monster.y + 32)
        && monster.y <= (hero.y + 32)
    ) 
    {
        ++monstersCaught;
        reset();
    }


};

// Draw everything
var render = function () {
    if (bgReady) {
        ctx.drawImage(bgImage, 0, 0);
    }

    if (heroReady) {
        ctx.drawImage(heroImage, hero.x, hero.y);
    }

    if (monsterReady) {
        ctx.drawImage(monsterImage, monster.x, monster.y);
    }

    // Score
    ctx.fillStyle = "rgb(250, 250, 250)";
    ctx.font = "24px Helvetica";
    ctx.textAlign = "left";
    ctx.textBaseline = "top";
    ctx.fillText("Flamingos slaughtered: " + monstersCaught, 32, 32);

};

// The main game loop
var main = function () {
    var now = Date.now();
    var delta = now - then;

    update(delta / 1000);
    render();

    then = now;
};

// Let's play this game!
reset();
var then = Date.now();
setInterval(main, 1); // Execute as fast as possible

2 个答案:

答案 0 :(得分:1)

GameAlchemist所说的基本上应该有用。

但是如果屏幕调整大小或类似的东西。

你应该去

0 <= x < window.innerWidth

0 <= x < window.innerHeight

条件:Windows大小和画布大小应该相等

答案 1 :(得分:0)

我修好了这个:

var update = function (modifier) {
    if (38 in keysDown) { // Player holding up
        hero.y -= hero.speed * modifier;
    }
    if (40 in keysDown) { // Player holding down
        hero.y += hero.speed * modifier;
    }
    if (37 in keysDown) { // Player holding left
        hero.x -= hero.speed * modifier;
    }
    if (39 in keysDown) { // Player holding right
        hero.x += hero.speed * modifier;
    }

    // Are they touching?
    if (
        hero.x <= (monster.x + 32)
        && monster.x <= (hero.x + 32)
        && hero.y <= (monster.y + 32)
        && monster.y <= (hero.y + 32)
    ) {
        ++monstersCaught;
        reset();
    }
    if(hero.x <= 0){
        hero.x = 0;
    }
    else if(isMaxWidth()){
        hero.x = canvas.width -32
    }
    if(hero.y <= 0){
        hero.y = 0;
    }
    else if(isMaxHeight()){
        hero.y = canvas.height -32
    }

};

var isMaxWidth = function(){
    return hero.x >= canvas.width - 32;
};

var isMaxHeight = function(){
    return hero.y >= canvas.height - 32;
};

问候。