我无法理解以下方法的原因,返回明显像素化的图像。我仔细检查了图像的大小,很好。更重要的是,没有着色,图像边缘是平滑的,并且缺乏像素化。
基于IOS7 ImageView的tintColor属性调整图像的方法工作正常,但我想知道下面的代码有什么问题,因为它似乎适用于所有人,但我。谢谢!
- (UIImage *)imageTintedWithColor:(UIColor *)color
{
if (color) {
UIImage *img = self; // The method is a part of UIImage category, hence the "self"
UIGraphicsBeginImageContext(img.size);
// get a reference to that context we created
CGContextRef context = UIGraphicsGetCurrentContext();
// set the fill color
[color setFill];
// translate/flip the graphics context (for transforming from CG* coords to UI* coords
CGContextTranslateCTM(context, 0, img.size.height);
CGContextScaleCTM(context, 1.0, -1.0);
// set the blend mode to color burn, and the original image
CGContextSetBlendMode(context, kCGBlendModeColorBurn);
CGRect rect = CGRectMake(0, 0, img.size.width, img.size.height);
CGContextDrawImage(context, rect, img.CGImage);
// set a mask that matches the shape of the image, then draw (color burn) a colored rectangle
CGContextSetBlendMode(context, kCGBlendModeSourceIn);
CGContextAddRect(context, rect);
CGContextDrawPath(context,kCGPathFill);
// generate a new UIImage from the graphics context we drew onto
UIImage *coloredImg = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
//return the color-burned image
return coloredImg;
}
return self;
}
答案 0 :(得分:1)
更改此行:
UIGraphicsBeginImageContext(img.size);
为:
UIGraphicsBeginImageContextWithOptions(img.size, NO, 0);
如果您的图片永远不会透明,请将NO
更改为YES
。