我正在尝试从文本文件加载和渲染Slick2D中的关卡(平铺贴图)。文本文件如下所示:
res/RPGSheet 32x32.png (tileset to be used with this map)
5 (How many tiles wide the map is)
5 (How many tiles tall the map is)
16 (How many tiles wide the tileset is)
16 (How many tiles tall the tileset is)
4,1 4,1 4,1 4,1 4,1
4,1 1,1 2,0 4,1 4,1
4,1 4,1 1,1 4,1 4,1
4,1 1,1 4,1 1,1 4,1
4,1 4,1 4,1 4,1 4,1
首先,我将解释我的瓷砖地图的工作原理:
每个坐标指示图块在图块集图像上的位置。所以0,0是地图左上角的图块,0,1是它下面的图块,1,0是它右边的图块。
现在问题......
由于某种原因,瓷砖地图无法正确渲染到屏幕上。我确信它正在正确读取文件,但由于某种原因它没有正确地呈现它们。例如,上面的tilemap应该显示如下:
W W W W W
W G D W W
W W G W W
W G W G W
W W W W W
(If W is a water tile, G is grass and D is dirt)
但相反,它会将瓷砖呈现在此形式的屏幕上:
W W W W W
W G W G W
W D G W W
W W W G W
W W W W W
为什么会这样?
这是我的代码:
public class Play extends BasicGameState{
int x;
int y;
Image image;
SpriteSheet tileset;
int MapWidth;
int MapHeight;
int TilesAcross;
int TilesTall;
int TileWidth;
int TileHeight;
String[] coords;
int[] tilesX;
int[] tilesY;
String TileDir;
Image tile;
String map;
int renderCount = 0;
public void init(GameContainer gc, StateBasedGame sbg) throws SlickException{
int count = 0;
map = new String("res/DefaultMap.txt");
try(BufferedReader in = new BufferedReader(new FileReader(map))){
String line;
TileDir = new String(in.readLine());
MapWidth = Integer.parseInt(in.readLine());
MapHeight = Integer.parseInt(in.readLine());
TilesAcross = Integer.parseInt(in.readLine());
TilesTall = Integer.parseInt(in.readLine());
System.out.println("(DEBUG)Tileset Directory: " + TileDir);
System.out.println("(DEBUG)Map Width: " + MapWidth);
System.out.println("(DEBUG)Map Height: " + MapHeight);
System.out.println("(DEBUG)Tileset is " + TilesAcross + "x" + TilesTall + " Tiles");
tilesX = new int[MapWidth * MapHeight];
tilesY = new int[MapWidth * MapHeight];
while((line=in.readLine())!=null){
String[] values = line.split(" ");
for(String v:values){
coords = v.split(",");
tilesX[count] = Integer.parseInt(coords[0]);
tilesY[count] = Integer.parseInt(coords[1]);
System.out.println("Coords: " + tilesX[count] + "," + tilesY[count]);
count++;
}
}
}catch(IOException e){
e.printStackTrace();
}
image = new Image(TileDir);
TileWidth = image.getWidth() / TilesAcross;
TileHeight = image.getHeight() / TilesTall;
tileset = new SpriteSheet(image, TileWidth, TileHeight);
System.out.println("(DEBUG)Tile Width: " + TileWidth);
System.out.println("(DEBUG)Tile Height: " + TileHeight);
}
public Play(int state){
}
public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException{
tileset.startUse();
for(renderCount = 0; renderCount < MapWidth * MapHeight;){
for(int i = 0; i < MapWidth; i++){
for(int j = 0; j < MapHeight; j++){
tileset.getSubImage(tilesX[renderCount], tilesY[renderCount]).drawEmbedded(i * TileWidth, j * TileHeight, TileWidth, TileHeight);
renderCount++;
}
}
}
tileset.endUse();
}
public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException{
}
public int getID(){
return 3;
}
}
答案 0 :(得分:0)
for(renderCount = 0; renderCount < MapWidth * MapHeight;){
for(int i = 0; i < MapWidth; i++){
for(int j = 0; j < MapHeight; j++){
tileset.getSubImage(tilesX[renderCount], tilesY[renderCount]).drawEmbedded(i * TileWidth, j * TileHeight, TileWidth, TileHeight);
renderCount++;
}
}
这是一段相当奇怪的代码,看起来你是逐列渲染的,但你的数组是按行排列的。尝试将其替换为:
for(int column = 0; line < MapHeight; column++)
{
for(int line = 0; column < MapWidth; line++)
{
tileset.getSubImage(tilesX[line*MapWidth + column], tilesY[line*MapWidth + column]).drawEmbedded(i * TileWidth, j * TileHeight, TileWidth, TileHeight);
}
}