我正在尝试编写一个通用的事件系统。为此,我想为这样的EventHandler
创建一个接口*(这不起作用)*:
public interface GameEventHandler<I extends GameEvent<TYPE extends Enum<?>, ATT extends Enum<?>>> {
public void handleEvent(final GameEvent<TYPE, ATT>... e);
public void registerListener(final GameEventListener<I> listener,
final TYPE... type);
public void unregisterListener(final GameEventListener<I>... listener);
public void unregisterAllListener();
public void unregisterAllListener(final I... type);
public void processEvents();
public void processEvents(final int maxTimeInMS);
}
但这不起作用,因为我“想”它。
事件本身是一个通用元素,它非常简单:
public class GameEvent<T extends Enum<?>, S extends Enum<?>> {
private HashMap<S, String> values;
private T type;
public void init(T type) {
this.type = type;
}
public T getType() {
return this.type;
}
public void addMessage(S t, String value) {
this.values.put(t, value);
}
public void getMessage(S t) {
this.values.get(t);
}
}
如果我实现HandlerInterface
id就像让它仍然是通用的那样,有一些像DefaultHandler<GameEvent<TypeEnum, AttributEnum>>()
来启动它。因此,您可以使用界面创建自己的处理程序或使用我提供的DefaultHandler
,但仍可以使用您自己的Enums
。
目前我能够创建如下界面:
public interface GameEventHandler<I extends GameEvent<TYPE, ATT>, TYPE extends Enum<?>, ATT extends Enum<?>>
但我没有得到DefaultHandler Generic的实现
public class DefaultGameEventHandler implements GameEventHandler<GameEvent<EventTypes, AttributeTypes>, EventTypes, AttributeTypes> // not generic those are testing Enums
那我该怎么办?是否有可能像我想拥有它一样?
答案 0 :(得分:1)
说实话,我不确定我是否完全理解你的要求。但是如果你想让DefaultGameEventHandler尽可能通用,我建议采用以下方法:
使GameEventHandler接口接受一个EventType接口和一个AttributeType接口,而不是让一个接受Enums作为通用EventTypes和AttributeTypes的GameEventHandler接口:
public interface GameEventHandler<I extends GameEvent<TYPE, ATT>, TYPE extends EventType, ATT extends AttributeType> {
public void handleEvent(final GameEvent<TYPE, ATT>... e);
public void registerListener(final GameEventListener<I> listener, final TYPE... type);
public void unregisterListener(final GameEventListener<I>... listener);
public void unregisterAllListener();
public void unregisterAllListener(final I... type);
public void processEvents();
public void processEvents(final int maxTimeInMS);
}
以下是相应的接口和GameEvent类:
public interface EventType {
// common functionality of EventTypes, if any
}
public interface AttributeType {
// common functionality of AttributeTypes , if any
}
public class GameEvent<T extends EventType, S extends AttributeType> {
private HashMap<S, String> values;
private T type;
public void init(T type) {
this.type = type;
}
public T getType() {
return this.type;
}
public void addMessage(S t, String value) {
this.values.put(t, value);
}
public void getMessage(S t) {
this.values.get(t);
}
}
然后,您可以创建任意数量的实现这些接口的枚举:
enum MyEventTypes implements EventType{TYPE_1,TYPE_2,TYPE_3}
enum MyAttributeTypes implements AttributeType{ATT_1,ATT_2,ATT_3}
如果您绝对需要接口来提供Enum类的功能,您仍然可以在界面中指定它,如下所示:
public interface EventType {
Enum<?> asEnum();
}
enum MyEventTypes implements EventType{
TYPE_1,TYPE_2,TYPE_3;
@Override
public Enum<?> asEnum() {return this;}
}
现在您可以创建一个实现GameEventHandler接口的通用DefaultGameEventHandler类:
public class DefaultGameEventHandler<I extends GameEvent<TYPE, ATT>, TYPE extends EventType, ATT extends AttributeType> implements GameEventHandler<I, TYPE, ATT>{
@Override
public void handleEvent(GameEvent<TYPE, ATT>... e) {
//...
}
@Override
public void registerListener(GameEventListener<I> listener, TYPE... type) {
//...
}
@Override
public void unregisterListener(GameEventListener<I>... listener) {
//...
}
@Override
public void unregisterAllListener() {
//...
}
@Override
public void unregisterAllListener(I... type) {
//...
}
@Override
public void processEvents() {
//...
}
@Override
public void processEvents(int maxTimeInMS) {
//...
}
}
您可以使用枚举
实例化DefaultGameEventHandler//MyEventTypes and MyAttributeTypes are enums implementing EventType respectively AttributeType
DefaultGameEventHandler<GameEvent<MyEventTypes, MyAttributeTypes>, MyEventTypes, MyAttributeTypes> handler = new DefaultGameEventHandler<>();
GameEvent<MyEventTypes, MyAttributeTypes> event = new GameEvent<>();
event.addMessage(MyAttributeTypes.ATT_1, "some Message");
event.init(MyEventTypes.TYPE_1);
handler.handleEvent(event);
switch (event.getType()) {
case TYPE_1:
System.out.println("TYPE_1");
break;
case TYPE_2:
System.out.println("TYPE_2");
break;
case TYPE_3:
System.out.println("TYPE_3");
break;
default:
break;
}
或者还有接口或实现接口的任何类:
DefaultGameEventHandler<GameEvent<EventType, AttributeType>, EventType, AttributeType> handler = new DefaultGameEventHandler<>();
GameEvent<EventType, AttributeType> event = new GameEvent<>();
event.addMessage(MyAttributeTypes.ATT_1, "some Message");
event.init(MyEventTypes.TYPE_1);
handler.handleEvent(event);
EventType type = event.getType();
// To switch on the type you could use the asEnum() method
// and cast the type to the corresponding enum if possible:
if (type.asEnum().getClass() == MyEventTypes.class) {
MyEventTypes t = (MyEventTypes)type.asEnum();
switch (t) {
case TYPE_1:
System.out.println("TYPE_1");
break;
case TYPE_2:
System.out.println("TYPE_2");
break;
case TYPE_3:
System.out.println("TYPE_3");
break;
default:
break;
}
}
// Or you could also directly switch on the name of the enum (not recommended!):
switch (type.asEnum().name()) {
case "TYPE_1":
System.out.println("TYPE_1");
break;
case "TYPE_2":
System.out.println("TYPE_2");
break;
case "TYPE_3":
System.out.println("TYPE_3");
break;
default:
break;
}
编辑 - 回复BennX的评论:
我认为,定义Eventhandlers会更好 和2个枚举的GameEvents。但我认为它不可能只是 已标记的枚举。
实际上我不想表明,使用Enums是不可能的。如果您愿意,可以使用Enums完全替换我的示例中的接口:
public class GameEvent<T extends Enum<?>, S extends Enum<?>>
public interface GameEventHandler<I extends GameEvent<TYPE, ATT>, TYPE extends Enum<?>, ATT extends Enum<?>>
public class DefaultGameEventHandler<I extends GameEvent<TYPE, ATT>, TYPE extends Enum<?>, ATT extends Enum<?>> implements GameEventHandler<I, TYPE, ATT>
但是为什么强迫Enums对GameEventHandler的最终用户?如果您在EventType和AttributeType中不需要任何常用功能,那么您甚至可以不使用任何枚举或接口,并使GameEventHandler完全通用:
public interface GameEventHandler<I extends GameEvent<TYPE, ATT>, TYPE, ATT>
public class GameEvent<T, S>
public class DefaultGameEventHandler<I extends GameEvent<TYPE, ATT>, TYPE, ATT> implements GameEventHandler<I, TYPE, ATT>
我上面发布的示例代码,其中一个实例化带有枚举的DefaultGameEventHandler,仍将使用此通用GameEventHandler。但是,除了枚举之外,用户还可以决定使用最终的整数,最终字符串或任何其他对象作为事件和属性类型。
答案 1 :(得分:-1)
我认为你必须使用DefaultGameEventHandler
之类的:
class DefaultGameEventHandler<TYPE extends Enum<?>,ATT extends Enum<?>> implements GameEventHandler<GameEvent<TYPE, ATT>,TYPE,ATT>