我有一个带有图像的布局(嵌入在ImageView中)。我需要旋转图像(比如说)逆时针旋转90度。
我已编写代码来动画旋转图像......:
public class MainActivity extends Activity
{
private ImageView mImageView = null;
private Animation mRotateAnimation = null;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
mImageView = (ImageView) findViewById(R.id.my_image);
mRotateAnimation = AnimationUtils.loadAnimation(this, R.anim.my_rotate_90);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
mImageView.startAnimation(mRotateAnimation);
return true;
}
return super.onTouchEvent(event);
}
}
图像平滑旋转90度,然后快速恢复到原始状态。这是Android文档说动画完成后会发生的事情。据推测,在动画结束的通知中,我应该转换ImageView(或底层drawable),并可能使其无效以触发重绘。
一切都很好,除了我找不到办法做到这一点,我找不到任何其他人这样做的例子。
我尝试在getImageMatix
上使用setImageMatrix
/ mImageView
,但效果不明显。 Drawable的子类会旋转图像,但ImageView上没有setDrawable()方法,所以我看不到如何使用它。
我搜索了这些例子;虽然其中一些涉及动画和旋转(尤其是LunarLander),但它们都没有为ImageView设置动画,然后将其置于某种转换状态。
我肯定错过了一些简单的东西...... aaaargh,你如何在布局中旋转ImageView?
感谢。
答案 0 :(得分:2)
ImageView setImageDrawable将在Image中配置drawable。这应该允许您使用ImageView类,从而使用Matrix函数。
答案 1 :(得分:0)
试试这个MultiTouchImageView,它对我来说很好。
public class MultiTouchImageView extends ImageView implements OnTouchListener{
float[] lastEvent = null;
float d = 0f;
float newRot = 0f;
public static String fileNAME;
public static int framePos = 0;
//private ImageView view;
private boolean isZoomAndRotate;
private boolean isOutSide;
// We can be in one of these 3 states
private static final int NONE = 0;
private static final int DRAG = 1;
private static final int ZOOM = 2;
private int mode = NONE;
private PointF start = new PointF();
private PointF mid = new PointF();
float oldDist = 1f;
public MultiTouchImageView(Context context) {
super(context);
}
public MultiTouchImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
public MultiTouchImageView(Context context, AttributeSet attrs) {
super(context, attrs);
}
@SuppressWarnings("deprecation")
@Override
public boolean onTouch(View v, MotionEvent event) {
//view = (ImageView) v;
bringToFront();
// Handle touch events here...
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
//savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
mode = DRAG;
lastEvent = null;
break;
case MotionEvent.ACTION_POINTER_DOWN:
oldDist = spacing(event);
if (oldDist > 10f) {
midPoint(mid, event);
mode = ZOOM;
}
lastEvent = new float[4];
lastEvent[0] = event.getX(0);
lastEvent[1] = event.getX(1);
lastEvent[2] = event.getY(0);
lastEvent[3] = event.getY(1);
d = rotation(event);
break;
case MotionEvent.ACTION_UP:
isZoomAndRotate = false;
case MotionEvent.ACTION_OUTSIDE:
isOutSide = true;
mode = NONE;
lastEvent = null;
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
lastEvent = null;
break;
case MotionEvent.ACTION_MOVE:
if(!isOutSide){
if (mode == DRAG && !isZoomAndRotate) {
isZoomAndRotate = false;
setTranslationX((event.getX() - start.x) + getTranslationX());
setTranslationY((event.getY() - start.y) + getTranslationY());
} else if (mode == ZOOM && event.getPointerCount() == 2) {
isZoomAndRotate = true;
boolean isZoom = false;
if(!isRotate(event)){
float newDist = spacing(event);
if (newDist > 10f) {
float scale = newDist / oldDist * getScaleX();
setScaleX(scale);
setScaleY(scale);
isZoom = true;
}
}
else if(!isZoom){
newRot = rotation(event);
setRotation((float)(getRotation() + (newRot - d)));
}
}
}
break;
}
new GestureDetector(new MyGestureDectore());
Constants.currentSticker = this;
return true;
}
private class MyGestureDectore extends GestureDetector.SimpleOnGestureListener{
@Override
public boolean onDoubleTap(MotionEvent e) {
bringToFront();
return false;
}
@Override
public boolean onDoubleTapEvent(MotionEvent e) {
return false;
}
}
private float rotation(MotionEvent event) {
double delta_x = (event.getX(0) - event.getX(1));
double delta_y = (event.getY(0) - event.getY(1));
double radians = Math.atan2(delta_y, delta_x);
return (float) Math.toDegrees(radians);
}
private float spacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return FloatMath.sqrt(x * x + y * y);
}
private void midPoint(PointF point, MotionEvent event) {
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}
private boolean isRotate(MotionEvent event){
int dx1 = (int) (event.getX(0) - lastEvent[0]);
int dy1 = (int) (event.getY(0) - lastEvent[2]);
int dx2 = (int) (event.getX(1) - lastEvent[1]);
int dy2 = (int) (event.getY(1) - lastEvent[3]);
Log.d("dx1 ", ""+ dx1);
Log.d("dx2 ", "" + dx2);
Log.d("dy1 ", "" + dy1);
Log.d("dy2 ", "" + dy2);
//pointer 1
if(Math.abs(dx1) > Math.abs(dy1) && Math.abs(dx2) > Math.abs(dy2)) {
if(dx1 >= 2.0 && dx2 <= -2.0){
Log.d("first pointer ", "right");
return true;
}
else if(dx1 <= -2.0 && dx2 >= 2.0){
Log.d("first pointer ", "left");
return true;
}
}
else {
if(dy1 >= 2.0 && dy2 <= -2.0){
Log.d("seccond pointer ", "top");
return true;
}
else if(dy1 <= -2.0 && dy2 >= 2.0){
Log.d("second pointer ", "bottom");
return true;
}
}
return false;
}
}