我想将图像拖放到画布中,并使它们可拖动。到目前为止,这是我能找到的所有内容,但是一旦文本被放入画布中,它就不再可以拖动了。
enter code here
http://jsfiddle.net/ranganadh/6WpKf/
请有人帮助我:D
答案 0 :(得分:2)
正如@Zack Argyle所说,html画布上的任何绘图都只是在画布上绘画 - 它不能被拖动。
如何在html画布上拖动文字:
每次用户将任何文本拖动到新位置时,您必须重新绘制画布上的所有文本。
这是代码和演示:http://jsfiddle.net/m1erickson/hQTLa/
<!doctype html>
<html lang="en">
<head>
<style>
body{ background-color: ivory; }
canvas{border:1px solid red;}
</style>
<link rel="stylesheet" href="http://code.jquery.com/ui/1.10.3/themes/smoothness/jquery-ui.css" />
<script src="http://code.jquery.com/jquery-1.9.1.js"></script>
<script src="http://code.jquery.com/ui/1.10.3/jquery-ui.js"></script>
<script>
$(function() {
// get reference to the canvas and its context
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
ctx.font = "16px helvetica";
// variables
// some text objects defining text on the canvas
var texts=[];
// variables used to get mouse position on the canvas
var $canvas=$("#canvas");
var canvasOffset=$canvas.offset();
var offsetX=canvasOffset.left;
var offsetY=canvasOffset.top;
var scrollX=$canvas.scrollLeft();
var scrollY=$canvas.scrollTop();
// variables to save last mouse position
// used to see how far the user dragged the mouse
// and then move the text by that distance
var startX;
var startY;
// this var will hold the index of the selected text
var selectedText=-1;
// make the <li> draggable
$("li").draggable({
helper: 'clone'
});
// drop on canvas
$("#canvas").droppable({
accept: "li",
drop: function(event,ui){
ctx.fillText($(ui.draggable).clone().text(),ui.position.left - event.target.offsetLeft,ui.position.top - event.target.offsetTop);
var text=$(ui.draggable).clone().text();
var x=ui.position.left - event.target.offsetLeft;
var y=ui.position.top - event.target.offsetTop;
var width=ctx.measureText(text).width;
var height=16;
// save this text info in an object in texts[]
texts.push({text:text,x:x,y:y,width:width,height:height});
// draw all texts to the canvas
draw();
}
});
// clear the canvas draw all texts
function draw(){
ctx.clearRect(0,0,canvas.width,canvas.height);
for(var i=0;i<texts.length;i++){
var text=texts[i];
ctx.fillText(text.text,text.x,text.y);
}
}
// test if x,y is inside the bounding box of texts[textIndex]
function textHittest(x,y,textIndex){
var text=texts[textIndex];
return(x>=text.x &&
x<=text.x+text.width &&
y>=text.y-text.height &&
y<=text.y);
}
// handle mousedown events
// iterate through texts[] and see if the user
// mousedown'ed on one of them
// If yes, set the selectedText to the index of that text
function handleMouseDown(e){
e.preventDefault();
startX=parseInt(e.clientX-offsetX);
startY=parseInt(e.clientY-offsetY);
// Put your mousedown stuff here
for(var i=0;i<texts.length;i++){
if(textHittest(startX,startY,i)){
selectedText=i;
}
}
}
// done dragging
function handleMouseUp(e){
e.preventDefault();
selectedText=-1;
}
// also done dragging
function handleMouseOut(e){
e.preventDefault();
selectedText=-1;
}
// handle mousemove events
// calc how far the mouse has been dragged since
// the last mousemove event and move the selected text
// by that distance
function handleMouseMove(e){
if(selectedText<0){return;}
e.preventDefault();
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// Put your mousemove stuff here
var dx=mouseX-startX;
var dy=mouseY-startY;
startX=mouseX;
startY=mouseY;
var text=texts[selectedText];
text.x+=dx;
text.y+=dy;
draw();
}
// listen for mouse events
$("#canvas").mousedown(function(e){handleMouseDown(e);});
$("#canvas").mousemove(function(e){handleMouseMove(e);});
$("#canvas").mouseup(function(e){handleMouseUp(e);});
$("#canvas").mouseout(function(e){handleMouseOut(e);});
}); // end $(function(){});
</script>
</head>
<body>
<ul id="drag">
<li class="new-item">Drag me down1</li>
<li class="new-item">Drag me down2</li>
<li class="new-item">Drag me down3</li>
</ul>
<canvas id="canvas" width=300 height=300></canvas>
</body>
</html>