画布拖放

时间:2014-02-18 16:06:41

标签: javascript jquery html5 jquery-ui canvas

我想将图像拖放到画布中,并使它们可拖动。到目前为止,这是我能找到的所有内容,但是一旦文本被放入画布中,它就不再可以拖动了。

enter code here http://jsfiddle.net/ranganadh/6WpKf/

请有人帮助我:D

1 个答案:

答案 0 :(得分:2)

正如@Zack Argyle所说,html画布上的任何绘图都只是在画布上绘画 - 它不能被拖动。

如何在html画布上拖动文字:

  • 使用jquery draggable将listitem拖到画布上(正如您已经完成的那样)
  • 将有关该文字的信息放入对象(文字,x& y位置,文字宽度和高度)
  • 将该文本对象添加到包含画布上所有文本的数组
  • 当用户开始拖动时,找到鼠标下面的文本(所选文本)
  • 当用户拖动时,将所选文本移动到用户拖动的距离

每次用户将任何文本拖动到新位置时,您必须重新绘制画布上的所有文本。

这是代码和演示:http://jsfiddle.net/m1erickson/hQTLa/

<!doctype html>
<html lang="en">
<head>
  <style>
      body{ background-color: ivory; }
      canvas{border:1px solid red;}
  </style>
  <link rel="stylesheet" href="http://code.jquery.com/ui/1.10.3/themes/smoothness/jquery-ui.css" />
  <script src="http://code.jquery.com/jquery-1.9.1.js"></script>
  <script src="http://code.jquery.com/ui/1.10.3/jquery-ui.js"></script>
  <script>
  $(function() {

        // get reference to the canvas and its context
        var canvas=document.getElementById("canvas");
        var ctx=canvas.getContext("2d");
        ctx.font = "16px helvetica";

        // variables

        // some text objects defining text on the canvas
        var texts=[];

        // variables used to get mouse position on the canvas
        var $canvas=$("#canvas");
        var canvasOffset=$canvas.offset();
        var offsetX=canvasOffset.left;
        var offsetY=canvasOffset.top;
        var scrollX=$canvas.scrollLeft();
        var scrollY=$canvas.scrollTop();

        // variables to save last mouse position
        // used to see how far the user dragged the mouse
        // and then move the text by that distance
        var startX;
        var startY;

        // this var will hold the index of the selected text
        var selectedText=-1;


        // make the <li> draggable 
        $("li").draggable({
            helper: 'clone'
        });

        // drop on canvas
        $("#canvas").droppable({
            accept: "li",
            drop: function(event,ui){
                ctx.fillText($(ui.draggable).clone().text(),ui.position.left - event.target.offsetLeft,ui.position.top - event.target.offsetTop);

                var text=$(ui.draggable).clone().text();
                var x=ui.position.left - event.target.offsetLeft;
                var y=ui.position.top - event.target.offsetTop;
                var width=ctx.measureText(text).width;
                var height=16;

                // save this text info in an object in texts[]
                texts.push({text:text,x:x,y:y,width:width,height:height});

                // draw all texts to the canvas
                draw();

            }
        });

        // clear the canvas draw all texts
        function draw(){
            ctx.clearRect(0,0,canvas.width,canvas.height);
            for(var i=0;i<texts.length;i++){
                var text=texts[i];
                ctx.fillText(text.text,text.x,text.y);
            }
        }

        // test if x,y is inside the bounding box of texts[textIndex]
        function textHittest(x,y,textIndex){
            var text=texts[textIndex];
            return(x>=text.x && 
                x<=text.x+text.width &&
                y>=text.y-text.height && 
                y<=text.y);
        }

        // handle mousedown events
        // iterate through texts[] and see if the user
        // mousedown'ed on one of them
        // If yes, set the selectedText to the index of that text
        function handleMouseDown(e){
          e.preventDefault();
          startX=parseInt(e.clientX-offsetX);
          startY=parseInt(e.clientY-offsetY);
          // Put your mousedown stuff here
          for(var i=0;i<texts.length;i++){
              if(textHittest(startX,startY,i)){
                  selectedText=i;
              }
          }
        }

        // done dragging
        function handleMouseUp(e){
          e.preventDefault();
          selectedText=-1;
        }

        // also done dragging
        function handleMouseOut(e){
          e.preventDefault();
          selectedText=-1;
        }

        // handle mousemove events
        // calc how far the mouse has been dragged since
        // the last mousemove event and move the selected text
        // by that distance
        function handleMouseMove(e){
          if(selectedText<0){return;}
          e.preventDefault();
          mouseX=parseInt(e.clientX-offsetX);
          mouseY=parseInt(e.clientY-offsetY);

          // Put your mousemove stuff here
          var dx=mouseX-startX;
          var dy=mouseY-startY;
          startX=mouseX;
          startY=mouseY;

          var text=texts[selectedText];
          text.x+=dx;
          text.y+=dy;
          draw();
        }

        // listen for mouse events
        $("#canvas").mousedown(function(e){handleMouseDown(e);});
        $("#canvas").mousemove(function(e){handleMouseMove(e);});
        $("#canvas").mouseup(function(e){handleMouseUp(e);});
        $("#canvas").mouseout(function(e){handleMouseOut(e);});


  });   // end $(function(){});

  </script>
</head>
<body>
    <ul id="drag">
        <li class="new-item">Drag me down1</li>
        <li class="new-item">Drag me down2</li>
        <li class="new-item">Drag me down3</li>
    </ul>
    <canvas id="canvas" width=300 height=300></canvas>
</body>
</html>