所以我想知道的是:有没有办法能够退出一些python代码而不会出现所有这些:
Traceback (most recent call last):
File "H:\My Documents\Year 13\COMP4\trial.3.1.4.1.py", line 590, in <module>
myApp.monitorInput()
File "H:\My Documents\Year 13\COMP4\trial.3.1.4.1.py", line 578, in monitorInput
self.close()
File "H:\My Documents\Year 13\COMP4\trial.3.1.4.1.py", line 293, in close
sys.exit()
SystemExit
这看起来好像是一个错误,但实际上我正在做的就是退出一些代码。我不介意它出现但如果它作为一个错误信息存在,它看起来并不整洁和好。
以下是我的代码中我退出正在运行的程序的区域:
def close(self):
print ("pygame quit")
pygame.quit()
sys.exit()
所有这一切的主要领域:
def monitorInput(self):
clock = pygame.time.Clock()
RUNNING = True
while RUNNING:
for event in pygame.event.get():
if event.type == pygame.QUIT:
RUNNING = False
break
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
self.show_keyboard = not self.show_keyboard
self.show_panes = not self.show_panes
if event.type == pygame.MOUSEBUTTONUP:
textSelected = self.mouseDown()
print(textSelected)
if textSelected == "Keyboard":
self.createKeyboard()
elif textSelected == "Boxes":
self.createWords()
elif textSelected == "Set Phrases":
self.createPhrases()
elif textSelected == "OK":
self.okButton()
elif textSelected != "Nothing selected":
if self.show_keyboard:
self.terminal.addText(textSelected)
else:
self.terminal.addWord(textSelected)
# --- draws terminal to reflect the additions ---
if self.show_terminal:
self.terminal.draw()
pygame.display.update()
#end if
#end if
#end for
pygame.display.update()
# --- FPS ---
clock.tick(60)
#end while
self.close()
答案 0 :(得分:6)
如何退出:
exit(1)