以下是源代码。 这个程序只是做内存匹配游戏,在android 4.4中运行良好 package com.example.myimagematchgamev10;
import android.app.Activity;
import android.app.AlertDialog;
import android.content.Context;
import android.content.DialogInterface;
import android.graphics.drawable.Drawable;
import android.support.v7.app.ActionBarActivity;
import android.support.v7.app.ActionBar;
import android.support.v4.app.Fragment;
import android.os.Bundle;
import android.util.AttributeSet;
import android.view.LayoutInflater;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.view.ViewGroup;
import android.os.Build;
import android.widget.Button;
import android.widget.ImageButton;
import java.util.HashMap;
import java.util.Random;
class MyCustomImageButton extends ImageButton
{
protected int holdingImage;
public MyCustomImageButton(Context context) {
super(context);
this.holdingImage = -1;
}
public MyCustomImageButton(Context context, AttributeSet attrs) {
super(context, attrs);
this.holdingImage = -1;
}
public MyCustomImageButton(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
this.holdingImage = -1;
}
}
//public class MainActivity extends ActionBarActivity {
public class MainActivity extends Activity {
Random myR = new Random ();
MyCustomImageButton[] myImageButtons;
int[] myImages={R.drawable.one,R.drawable.two,R.drawable.five,R.drawable.seven,R.drawable.eight,R.drawable.six,R.drawable.three,R.drawable.four};
int[] myImageButtonArray = {R.id.imageButton0, R.id.imageButton1, R.id.imageButton2, R.id.imageButton3, R.id.imageButton4,
R.id.imageButton5, R.id.imageButton6, R.id.imageButton7, R.id.imageButton8, R.id.imageButton9,
R.id.imageButton10, R.id.imageButton11, R.id.imageButton12, R.id.imageButton13, R.id.imageButton14,
R.id.imageButton15};
// The following four lies for holding temp data while checking the match
int myFirstButtonImage = R.drawable.ic_launcher;
int mySecondButtonImage = R.drawable.ic_launcher;
ImageButton myFirstButton = null;
ImageButton mySecondButton = null;
// for message box
int myNoOfClick = 0;
int myNoOfCompletedCells = 0;
Button myNewgame;
AlertDialog.Builder alertDialog; // = new AlertDialog.Builder(MainActivity.this);
protected void initializeGrid()
{
for (int i=0; i < 16; ++i)
{
myImageButtons[i].setBackgroundResource(R.drawable.ic_launcher);
myImageButtons[i].setClickable(true);
myImageButtons[i].holdingImage = -1;
}
myNoOfClick = 0;
myNoOfCompletedCells = 0;
}
protected void createGrid()
{
myImageButtons = new MyCustomImageButton[16];
for (int i=0; i < 16; ++i)
{
myImageButtons[i] = (MyCustomImageButton) findViewById(myImageButtonArray[i]);
}
}
protected void loadImages()
{
int myNextInt;
for (int i=0; i < 8; ++i)
{
for(int j=0; j < 2; ++j)
{
myNextInt = myR.nextInt(16);
while (myImageButtons[myNextInt].holdingImage != -1)
{
myNextInt = myR.nextInt(16);
}
if(myImageButtons[myNextInt].holdingImage == -1)
{
myImageButtons[myNextInt].setBackgroundResource(R.drawable.ic_launcher);
myImageButtons[myNextInt].holdingImage = myImages[i];
//myGridValues[myNextInt] = i+1;
// myMap.put(myImageButtonArray[myNextInt],myImages[i]);
}
}
}
}
protected void showMessage()
{
alertDialog = new AlertDialog.Builder(MainActivity.this);
//alertDialog = new AlertDialog.Builder(MainActivity.this).create();
alertDialog.setTitle("Score");
alertDialog.setMessage("No. Of clicks are: " + myNoOfClick +" !");
alertDialog.setInverseBackgroundForced(true);
alertDialog.setCancelable(true);
alertDialog.setPositiveButton("OK", new DialogInterface.OnClickListener(){
public void onClick(DialogInterface dialog,
int which) {
dialog.dismiss();
}
});
alertDialog.show();
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
createGrid();
initializeGrid();
loadImages();;
myNewgame = (Button) findViewById(R.id.newGame);
myNewgame.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
initializeGrid();
loadImages();
}
});
for(int i=0; i<myImageButtons.length; ++i)
{
final MyCustomImageButton myTempImageButton = myImageButtons[i];
//final int myIBId = myTempImageButton.getId();
myTempImageButton.setOnClickListener(new View.OnClickListener() {
//@Override
public void onClick(View view) {
++myNoOfClick;
myTempImageButton.setBackgroundResource(myTempImageButton.holdingImage);
if (myFirstButtonImage == R.drawable.ic_launcher)
{
if(mySecondButtonImage == R.drawable.ic_launcher)
{
myFirstButtonImage = myTempImageButton.holdingImage;
myFirstButton = myTempImageButton;
myTempImageButton.setClickable(false);
myNoOfCompletedCells += 2;
if (myNoOfCompletedCells >= 16)
{
showMessage();
}
}
else
{
myFirstButton.setClickable(true);
mySecondButton.setClickable(true);
myFirstButton.setBackgroundResource(R.drawable.ic_launcher);
mySecondButton.setBackgroundResource(R.drawable.ic_launcher);
myFirstButton = myTempImageButton;
myFirstButtonImage = myTempImageButton.holdingImage;
myTempImageButton.setClickable(false);
}
}
else
{
myTempImageButton.setClickable(false);
if (myFirstButtonImage == myTempImageButton.holdingImage) // For Success full Match
{
myFirstButton.setClickable(false);
myFirstButtonImage = R.drawable.ic_launcher;
mySecondButtonImage = R.drawable.ic_launcher;
}
else
{
mySecondButton = myTempImageButton;
mySecondButtonImage = myTempImageButton.holdingImage;
myFirstButtonImage = R.drawable.ic_launcher;
}
}
}
});
}
}
}
The above is the source file
我在manifest xml中有以下内容
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.myimagematchgamev10"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk
android:minSdkVersion="7"
android:targetSdkVersion="10" />
<application
android:allowBackup="true"
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >
<activity
android:name="com.example.myimagematchgamev10.MainActivity"
android:label="@string/app_name" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
以上是清单xml
以下是我的日志
等待设备。 “C:\ Program Files(x86)\ Android \ android-studio \ sdk \ tools \ emulator.exe”-avd AVD_for_Nexus_S -netspeed full -netdelay none
设备已连接:模拟器-5554 设备在线:emulator-5554 目标设备:AVD_for_Nexus_S [emulator-5554] 正在上传文件 本地路径:D:\ Android \ MyApplicationProject \ MyImageMatchgameV1.0Project \ MyImageMatchgameV1.0 \ build \ apk \ MyImageMatchgameV1.0-debug-unaligned.apk 远程路径:/data/local/tmp/com.example.myimagematchgamev10 安装com.example.myimagematchgamev10 DEVICE SHELL COMMAND:pm install -r“/data/local/tmp/com.example.myimagematchgamev10” pkg:/data/local/tmp/com.example.myimagematchgamev10 成功
启动应用程序:com.example.myimagematchgamev10 / com.example.myimagematchgamev10.MainActivity。 DEVICE SHELL COMMAND:我开始-n“com.example.myimagematchgamev10 / com.example.myimagematchgamev10.MainActivity”-a android.intent.action.MAIN -c android.intent.category.LAUNCHER 开始:Intent {act = android.intent.action.MAIN cat = [android.intent.category.LAUNCHER] cmp = com.example.myimagematchgamev10 / .MainActivity}
答案 0 :(得分:2)
在没有日志的情况下,我可以使用在Gingerbread之后引入的API。
只要阅读LogCat,它就会给你一些关于不起作用的确切功能的提示。