我想配置2个实体之间的多对多关系,但我还想公开它们的外键。我在网上找到了一个具体的解决方案,如下所示:
modelBuilder.Entity<E1>()
.HasMany(t => t.E1s)
.WithMany(t => t.E2s)
.Map(m =>
{
m.ToTable("E1E2");
m.MapLeftKey("FKE1");
m.MapRightKey("FKE2");
});
但是左右键地图不会从我的模型中获取属性,因此我无法访问它们,并且在查询时它们不会被填充。所以,我无法访问我的外键属性。
希望我能够解释我的问题。任何人都可以建议任何其他选择吗?
答案 0 :(得分:1)
您可以创建一个包含来自两个实体的键的关联模型:
public class AssociativeEntity
{
[Key]
public Guid AssociativeEntityId { get; set; }
public Guid Entity1Id { get; set; }
public Guid Entity2Id { get; set; }
[Display(Name = "Entity1", ResourceType = typeof(Resources.Language))]
public virtual Entity1 Entity1 { get; set; }
[Display(Name = "Entity2", ResourceType = typeof(Resources.Language))]
public virtual Entity2 Entity2 { get; set; }
}
实体1:
public class Entity1
{
[Key]
public Guid Entity1Id { get; set; }
/* Describe the other properties here */
[Display(Name = "AssociativeEntities", ResourceType = typeof(Resources.Language))]
public virtual ICollection<AssociativeEntity> AssociativeEntities { get; set; }
}
实体2:
public class Entity2
{
[Key]
public Guid Entity2Id { get; set; }
/* Describe the other properties here */
[Display(Name = "AssociativeEntities", ResourceType = typeof(Resources.Language))]
public virtual ICollection<AssociativeEntity> AssociativeEntities { get; set; }
}