我的地图看起来像这样:
typedef std::map<PuzzlePartLocation, std::shared_ptr<PuzzleObj>> ComponentsMap;
现在我尝试通过这样的元素设置这个地图:
void ComponentMadiator::Register(const PuzzlePartLocation puzzlePartLocation,PuzzleObj* puzzleObj)
{
componentsMap[puzzlePartLocation] = std::make_shared<PuzzleObj>(puzzleObj);
}
我只是这样称呼它:
PuzzleObj* pPuzzleObjStickLeft = new PuzzleObj()
pComponentMadiator->Register(1,pPuzzleObjStickLeft );
PuzzleObj包含来自IImageComponent *的类型的memeber PuzzleObj继承自基类
但它给我这样的错误:
1>c:\program files\microsoft visual studio 11.0\vc\include\memory(873): error C2664: 'PuzzleObj::PuzzleObj(IImageComponent *)' : cannot convert parameter 1 from 'PuzzleObj *' to 'IImageComponent *'
1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
1> c:\program files\microsoft visual studio 11.0\vc\include\memory(972) : see reference to function template instantiation 'std::_Ref_count_obj<_Ty>::_Ref_count_obj<PuzzleObj*&>(_V0_t)' being compiled
1> with
1> [
1> _Ty=PuzzleObj,
1> _V0_t=PuzzleObj *&
1> ]
1> c:\program files\microsoft visual studio 11.0\vc\include\memory(972) : see reference to function template instantiation 'std::_Ref_count_obj<_Ty>::_Ref_count_obj<PuzzleObj*&>(_V0_t)' being compiled
1> with
1> [
1> _Ty=PuzzleObj,
1> _V0_t=PuzzleObj *&
1> ]
1> d:\dev\cpp\cocos2d-x\cocos2d-x-3.0beta2\cocos2d-x-3.0beta2\projects\neonbreaker\classes\componentmadiator.cpp(23) : see reference to function template instantiation 'std::shared_ptr<_Ty> std::make_shared<PuzzleObj,PuzzleObj*&>(_V0_t)' being compiled
1> with
1> [
1> _Ty=PuzzleObj,
1> _V0_t=PuzzleObj *&
1> ]
答案 0 :(得分:1)
std::make_shared<PuzzleObj>
为您创建新的PuzzleObj
。你需要的是std::shared_ptr<PuzzleObj>(puzzleObj)
。
更重要的是
void ComponentMadiator::Register(const PuzzlePartLocation puzzlePartLocation,PuzzleObj* puzzleObj);
应声明为:
void ComponentMadiator::Register(const PuzzlePartLocation puzzlePartLocation, std::shared_ptr<PuzzleObj> const& puzzleObj);
因为它通过将其存储在容器中来共享puzzleObj
的所有权,并且必须在函数的界面中进行通信。
并称之为:
std::shared_ptr<PuzzleObj> pPuzzleObjStickLeft(std::make_shared<PuzzleObj>());
pComponentMadiator->Register(1, pPuzzleObjStickLeft);