不幸的是,“App Name”已停止。更新

时间:2014-02-16 08:56:44

标签: java eclipse

我开始构建一个应用程序。我一直试图开始它,我得到了一个崩溃说"不幸的是," App Name"已经停止"

我不知道如何解决这个问题。

LogCat中的错误消息:

02-16 03:51:29.450: D/AndroidRuntime(907): Shutting down VM
02-16 03:51:29.450: W/dalvikvm(907): threadid=1: thread exiting with uncaught exception (group=0xb1a3bba8)
02-16 03:51:29.470: E/AndroidRuntime(907): FATAL EXCEPTION: main
02-16 03:51:29.470: E/AndroidRuntime(907): Process: com.waldhirsch.diggers, PID: 907
02-16 03:51:29.470: E/AndroidRuntime(907): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.waldhirsch.diggers/com.waldhirsch.diggers.FullscreenActivity}: java.lang.NullPointerException
02-16 03:51:29.470: E/AndroidRuntime(907):  at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2195)
02-16 03:51:29.470: E/AndroidRuntime(907):  at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2245)
02-16 03:51:29.470: E/AndroidRuntime(907):  at android.app.ActivityThread.access$800(ActivityThread.java:135)
02-16 03:51:29.470: E/AndroidRuntime(907):  at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1196)
02-16 03:51:29.470: E/AndroidRuntime(907):  at android.os.Handler.dispatchMessage(Handler.java:102)
02-16 03:51:29.470: E/AndroidRuntime(907):  at android.os.Looper.loop(Looper.java:136)
02-16 03:51:29.470: E/AndroidRuntime(907):  at android.app.ActivityThread.main(ActivityThread.java:5017)
02-16 03:51:29.470: E/AndroidRuntime(907):  at java.lang.reflect.Method.invokeNative(Native Method)
02-16 03:51:29.470: E/AndroidRuntime(907):  at java.lang.reflect.Method.invoke(Method.java:515)
02-16 03:51:29.470: E/AndroidRuntime(907):  at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:779)
02-16 03:51:29.470: E/AndroidRuntime(907):  at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:595)
02-16 03:51:29.470: E/AndroidRuntime(907):  at dalvik.system.NativeStart.main(Native Method)
02-16 03:51:29.470: E/AndroidRuntime(907): Caused by: java.lang.NullPointerException
02-16 03:51:29.470: E/AndroidRuntime(907):  at com.waldhirsch.diggers.util.SystemUiHiderHoneycomb.setup(SystemUiHiderHoneycomb.java:74)
02-16 03:51:29.470: E/AndroidRuntime(907):  at com.waldhirsch.diggers.FullscreenActivity.onCreate(FullscreenActivity.java:60)
02-16 03:51:29.470: E/AndroidRuntime(907):  at android.app.Activity.performCreate(Activity.java:5231)
02-16 03:51:29.470: E/AndroidRuntime(907):  at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1087)
02-16 03:51:29.470: E/AndroidRuntime(907):  at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2159)
02-16 03:51:29.470: E/AndroidRuntime(907):  ... 11 more

FullscreenActivity.java

package com.waldhirsch.diggers;

import com.waldhirsch.diggers.util.SystemUiHider;

import android.annotation.TargetApi;
import android.app.Activity;
import android.os.Build;
import android.os.Bundle;
import android.os.Handler;
import android.view.MotionEvent;
import android.view.View;

/**
 * An example full-screen activity that shows and hides the system UI (i.e.
 * status bar and navigation/system bar) with user interaction.
 *
 * @see SystemUiHider
 */
public class FullscreenActivity extends Activity {
    /**
     * Whether or not the system UI should be auto-hidden after
     * {@link #AUTO_HIDE_DELAY_MILLIS} milliseconds.
     */
    private static final boolean AUTO_HIDE = true;

    /**
     * If {@link #AUTO_HIDE} is set, the number of milliseconds to wait after
     * user interaction before hiding the system UI.
     */
    private static final int AUTO_HIDE_DELAY_MILLIS = 3000;

    /**
     * If set, will toggle the system UI visibility upon interaction. Otherwise,
     * will show the system UI visibility upon interaction.
     */
    private static final boolean TOGGLE_ON_CLICK = true;

    /**
     * The flags to pass to {@link SystemUiHider#getInstance}.
     */
    private static final int HIDER_FLAGS = SystemUiHider.FLAG_HIDE_NAVIGATION;

    /**
     * The instance of the {@link SystemUiHider} for this activity.
     */
    private SystemUiHider mSystemUiHider;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        setContentView(new GameView(this));

        final View controlsView = findViewById(R.id.fullscreen_content_controls);
        final View contentView = findViewById(R.id.fullscreen_content);

        // Set up an instance of SystemUiHider to control the system UI for
        // this activity.
        mSystemUiHider = SystemUiHider.getInstance(this, contentView, HIDER_FLAGS);
        mSystemUiHider.setup();
        mSystemUiHider
                .setOnVisibilityChangeListener(new SystemUiHider.OnVisibilityChangeListener() {
                    // Cached values.
                    int mControlsHeight;
                    int mShortAnimTime;

                    @Override
                    @TargetApi(Build.VERSION_CODES.HONEYCOMB_MR2)
                    public void onVisibilityChange(boolean visible) {
                        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB_MR2) {
                            // If the ViewPropertyAnimator API is available
                            // (Honeycomb MR2 and later), use it to animate the
                            // in-layout UI controls at the bottom of the
                            // screen.
                            if (mControlsHeight == 0) {
                                mControlsHeight = controlsView.getHeight();
                            }
                            if (mShortAnimTime == 0) {
                                mShortAnimTime = getResources().getInteger(
                                        android.R.integer.config_shortAnimTime);
                            }
                            controlsView.animate()
                                    .translationY(visible ? 0 : mControlsHeight)
                                    .setDuration(mShortAnimTime);
                        } else {
                            // If the ViewPropertyAnimator APIs aren't
                            // available, simply show or hide the in-layout UI
                            // controls.
                            controlsView.setVisibility(visible ? View.VISIBLE : View.GONE);
                        }

                        if (visible && AUTO_HIDE) {
                            // Schedule a hide().
                            delayedHide(AUTO_HIDE_DELAY_MILLIS);
                        }
                    }
                });

        // Set up the user interaction to manually show or hide the system UI.
        contentView.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View view) {
                if (TOGGLE_ON_CLICK) {
                    mSystemUiHider.toggle();
                } else {
                    mSystemUiHider.show();
                }
            }
        });

        // Upon interacting with UI controls, delay any scheduled hide()
        // operations to prevent the jarring behavior of controls going away
        // while interacting with the UI.
        findViewById(R.id.dummy_button).setOnTouchListener(mDelayHideTouchListener);
    }

    @Override
    protected void onPostCreate(Bundle savedInstanceState) {
        super.onPostCreate(savedInstanceState);

        // Trigger the initial hide() shortly after the activity has been
        // created, to briefly hint to the user that UI controls
        // are available.
        delayedHide(100);
    }


    /**
     * Touch listener to use for in-layout UI controls to delay hiding the
     * system UI. This is to prevent the jarring behavior of controls going away
     * while interacting with activity UI.
     */
    View.OnTouchListener mDelayHideTouchListener = new View.OnTouchListener() {
        @Override
        public boolean onTouch(View view, MotionEvent motionEvent) {
            if (AUTO_HIDE) {
                delayedHide(AUTO_HIDE_DELAY_MILLIS);
            }
            return false;
        }
    };

    Handler mHideHandler = new Handler();
    Runnable mHideRunnable = new Runnable() {
        @Override
        public void run() {
            mSystemUiHider.hide();
        }
    };

    /**
     * Schedules a call to hide() in [delay] milliseconds, canceling any
     * previously scheduled calls.
     */
    private void delayedHide(int delayMillis) {
        mHideHandler.removeCallbacks(mHideRunnable);
        mHideHandler.postDelayed(mHideRunnable, delayMillis);
    }
}

GameLoopThread.java

package com.waldhirsch.diggers;

import android.graphics.Canvas;

public class GameLoopThread extends Thread {
    private GameView theView;
    private boolean isRunning = false;

    public GameLoopThread(GameView theView) {
        this.theView = theView;
    }

    public void setRunning(boolean run) {
        isRunning = run;
    }

    @Override
    public void run() {
        while (isRunning) {
            Canvas theCanvas = null;
            try {
                theCanvas = theView.getHolder().lockCanvas();
                synchronized (theView.getHolder()) {
                    theView.draw(theCanvas);
                }
            } finally {
                if (theCanvas != null) {
                    theView.getHolder().unlockCanvasAndPost(theCanvas);
                }
            }
        }
    }

}

GameView.java

package com.waldhirsch.diggers;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.view.SurfaceHolder;
import android.view.SurfaceView;

public class GameView extends SurfaceView {

    private SurfaceHolder surfaceHolder;
    private Bitmap bmp;
    private int y=0;
    private GameLoopThread theGameLoopThread;

    public GameView(Context context) {
        super(context);
        theGameLoopThread = new GameLoopThread(this);
        surfaceHolder = getHolder();
        surfaceHolder.addCallback(new SurfaceHolder.Callback() {

            public void surfaceDestroyed(SurfaceHolder holder) {
                boolean retry = true;
                theGameLoopThread.setRunning(false);
                while(retry){
                    try {
                        theGameLoopThread.join();
                        retry=false;
                    }catch(InterruptedException e){

                    }
                }

            }

            public void surfaceCreated(SurfaceHolder holder) {
                theGameLoopThread.setRunning(true);
                theGameLoopThread.start();
            }
            public void surfaceChanged(SurfaceHolder holder, int format,
                    int width, int height) {                
            }
        });
        bmp = BitmapFactory.decodeResource(getResources(),
                R.drawable.ic_launcher);
    }

    @Override
    public void draw(Canvas canvas) {
            canvas.drawColor(Color.DKGRAY);
            if(y <= getHeight() - bmp.getHeight()){
                y=y+3;
            }
            canvas.drawBitmap(bmp, 25, y, null);
    }
}

SystemUiHiderHoneycomb.java

package com.waldhirsch.diggers.util;

import android.annotation.TargetApi;
import android.app.Activity;
import android.os.Build;
import android.view.View;
import android.view.WindowManager;

/**
 * An API 11+ implementation of {@link SystemUiHider}. Uses APIs available in
 * Honeycomb and later (specifically {@link View#setSystemUiVisibility(int)}) to
 * show and hide the system UI.
 */
@TargetApi(Build.VERSION_CODES.HONEYCOMB)
public class SystemUiHiderHoneycomb extends SystemUiHiderBase {
    /**
     * Flags for {@link View#setSystemUiVisibility(int)} to use when showing the
     * system UI.
     */
    private int mShowFlags;

    /**
     * Flags for {@link View#setSystemUiVisibility(int)} to use when hiding the
     * system UI.
     */
    private int mHideFlags;

    /**
     * Flags to test against the first parameter in
     * {@link android.view.View.OnSystemUiVisibilityChangeListener#onSystemUiVisibilityChange(int)}
     * to determine the system UI visibility state.
     */
    private int mTestFlags;

    /**
     * Whether or not the system UI is currently visible. This is cached from
     * {@link android.view.View.OnSystemUiVisibilityChangeListener}.
     */
    private boolean mVisible = true;

    /**
     * Constructor not intended to be called by clients. Use
     * {@link SystemUiHider#getInstance} to obtain an instance.
     */
    protected SystemUiHiderHoneycomb(Activity activity, View anchorView, int flags) {
        super(activity, anchorView, flags);

        mShowFlags = View.SYSTEM_UI_FLAG_VISIBLE;
        mHideFlags = View.SYSTEM_UI_FLAG_LOW_PROFILE;
        mTestFlags = View.SYSTEM_UI_FLAG_LOW_PROFILE;

        if ((mFlags & FLAG_FULLSCREEN) != 0) {
            // If the client requested fullscreen, add flags relevant to hiding
            // the status bar. Note that some of these constants are new as of
            // API 16 (Jelly Bean). It is safe to use them, as they are inlined
            // at compile-time and do nothing on pre-Jelly Bean devices.
            mShowFlags |= View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN;
            mHideFlags |= View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
                    | View.SYSTEM_UI_FLAG_FULLSCREEN;
        }

        if ((mFlags & FLAG_HIDE_NAVIGATION) != 0) {
            // If the client requested hiding navigation, add relevant flags.
            mShowFlags |= View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION;
            mHideFlags |= View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
                    | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION;
            mTestFlags |= View.SYSTEM_UI_FLAG_HIDE_NAVIGATION;
        }
    }

    /** {@inheritDoc} */
    @Override
    public void setup() {
        mAnchorView.setOnSystemUiVisibilityChangeListener(mSystemUiVisibilityChangeListener);
    }

    /** {@inheritDoc} */
    @Override
    public void hide() {
        mAnchorView.setSystemUiVisibility(mHideFlags);
    }

    /** {@inheritDoc} */
    @Override
    public void show() {
        mAnchorView.setSystemUiVisibility(mShowFlags);
    }

    /** {@inheritDoc} */
    @Override
    public boolean isVisible() {
        return mVisible;
    }

    private View.OnSystemUiVisibilityChangeListener mSystemUiVisibilityChangeListener
            = new View.OnSystemUiVisibilityChangeListener() {
        @Override
        public void onSystemUiVisibilityChange(int vis) {
            // Test against mTestFlags to see if the system UI is visible.
            if ((vis & mTestFlags) != 0) {
                if (Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN) {
                    // Pre-Jelly Bean, we must manually hide the action bar
                    // and use the old window flags API.
                    mActivity.getActionBar().hide();
                    mActivity.getWindow().setFlags(
                            WindowManager.LayoutParams.FLAG_FULLSCREEN,
                            WindowManager.LayoutParams.FLAG_FULLSCREEN);
                }

                // Trigger the registered listener and cache the visibility
                // state.
                mOnVisibilityChangeListener.onVisibilityChange(false);
                mVisible = false;

            } else {
                mAnchorView.setSystemUiVisibility(mShowFlags);
                if (Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN) {
                    // Pre-Jelly Bean, we must manually show the action bar
                    // and use the old window flags API.
                    mActivity.getActionBar().show();
                    mActivity.getWindow().setFlags(
                            0,
                            WindowManager.LayoutParams.FLAG_FULLSCREEN);
                }

                // Trigger the registered listener and cache the visibility
                // state.
                mOnVisibilityChangeListener.onVisibilityChange(true);
                mVisible = true;
            }
        }
    };
}

0 个答案:

没有答案