我想,当我点击“d”按钮时,启动一个计时器。这是为了让玩家行走动画。当我按下键时计时器没有启动,我该怎么做?
我的代码是:
public class Game extends JPanel implements KeyListener {
//Player variables
private BufferedImage playerStanding;
private BufferedImage playerWalking;
private BufferedImage playerFrame;
private boolean walking = false;
private final int PLAYER_HEIGHT = 100;
private final int PLAYER_WIDTH = 100;
private final int INITIAL_X = 0;
private final int INITIAL_Y = 500;
private int x = INITIAL_X;
private int y = INITIAL_Y;
//The timer I want to start on keypress-> "d"
private Timer playerAnimationTimer;
public Game() {
setPreferredSize(new Dimension(800, 800));
setBackground(Color.CYAN);
//Player
try {
playerStanding = ImageIO.read(getClass().getResource("player1.gif"));
playerWalking = ImageIO.read(getClass().getResource("player2.gif"));
playerFrame = playerStanding;
}
catch (IOException ex) {
ex.printStackTrace();
}
playerAnimationTimer = new Timer(500, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
walking = !walking;
playerFrame = walking ? playerWalking : playerStanding;
x += 10;
if (x > getWidth() - PLAYER_WIDTH) {
x = INITIAL_X;
}
repaint();
}
});
playerAnimationTimer.setRepeats(true);
}
public Dimension setPreferredSize() {
return new Dimension(800, 800);
}
@Override
public void paintComponent(Graphics graphics) {
super.paintComponent(graphics);
Graphics2D graphics2D = (Graphics2D) graphics;
if (playerFrame != null) {
graphics2D.drawImage(playerFrame, x, y, PLAYER_WIDTH, PLAYER_HEIGHT, this);
}
graphics2D.dispose();
}
@Override
public void keyTyped(KeyEvent e) {
//This doesn't work
playerAnimationTimer.start();
}
@Override
public void keyPressed(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
}
//The class to hold the gamepanel
public class StartGame extends JFrame implements ActionListener {
private static JButton startGame = new JButton();
StartGame() {
setDefaultCloseOperation(WindowConstants.HIDE_ON_CLOSE);
setSize(200, 100);
setVisible(true);
setBackground(Color.BLUE);
setLocationRelativeTo(null);
startGame.setText("Play!");
startGame.setSize(100, 25);
startGame.addActionListener(this);
add(startGame);
}
@Override
public void actionPerformed(ActionEvent e) {
if (e.getSource() == startGame) {
this.setVisible(false);
new GameWindow();
}
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
new StartGame();
}
});
}
}
点击“d”按钮后如何启动计时器?
答案 0 :(得分:1)
您的KeyListener不起作用,因为您永远不会将KeyListener添加到任何具有焦点的组件,而不是KeyListener工作所需的组件。
我建议您使用键绑定作为更清晰更安全的方式来捕获所需的按键。
另外,永远不要丢弃从JVM提供给你的Graphics对象。
要获得更好的答案,请修改您的代码,使其符合mcve标准。你应该不使用图像文件,它应该不加改变地编译和运行。
答案 1 :(得分:-1)
你可以像你一样设置私人定时器,然后像这样开始......
public void startTimer(){
timer.start();
timer.setRepeats(true);
}