我有两个SKNode
个对象。他们的位置在碰撞时会改变。
我该怎样防止这种情况?与此同时,我仍然希望能够通过- (void)didBeginContact
;
我尝试将mass
属性设置为0.0f
,但这不起作用。
答案 0 :(得分:2)
您可以通过设置类别,碰撞和接触位掩码来实现此目的。
uint32_t bodyABitMask = 1<<0;
uint32_t bodyBBitMask = 1<<1;
//A mask that defines which categories this physics body belongs to.
[bodyA setCategoryBitMask:bodyABitMask];
[bodyB setCategoryBitMask:bodyBBitMask];
//A mask that defines which categories of physics bodies
//can collide with this physics body.
[bodyA setCollisionBitMask:0];
[bodyB setCollisionBitMask:0];
//A mask that defines which categories of bodies cause
//intersection notifications with this physics body.
[bodyA setContactTestBitMask:bodyBBitMask];
[bodyB setContactTestBitMask:bodyABitMask];
在上面的情况下,bodyA和bodyB不会发生冲突,但是一旦他们联系你就会收到didBeginContact。