我如何画这样的java图?
这是我的代码,必须至少绘制这个数字的一半
import java.awt.Color;
import java.awt.Graphics;
import javax.swing.JComponent;
import javax.swing.JFrame;
public class Main {
public static void main(String[] a) {
JFrame window = new JFrame();
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setBounds(30, 30, 300, 300);
window.getContentPane().add(new MyCanvas());
window.setVisible(true);
}
}
class MyCanvas extends JComponent {
private static final long serialVersionUID = 1L;
public void paint(Graphics g) {
int i =0;
for ( i = 0; i < 100; i++) {
int x=1+i*3;
g.drawLine(x, 200, 2+(x+(i/2)), 400-((i*i)/20));
}
}
}
我得到了这个。
答案 0 :(得分:15)
一个小动画,向您展示在线旋转方面需要寻找的逻辑。把这条线想象成一只手上的钟。如何在时钟上动画一只手。这几乎是完全相同的概念。唯一的区别是x1
(时钟指针中心点的x点),而不是保持静止,它沿着x
轴(y1
常数移动)当手转动时。因此,对于时钟的每个刻度(手动旋转),x位置也水平移动。这就是我看待它的方式。
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Main {
public static void main(String[] a) {
JFrame window = new JFrame();
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setResizable(false);
window.getContentPane().add(new MyCanvas());
window.pack();
window.setVisible(true);
}
}
class MyCanvas extends JPanel {
int x1 = 0;
int rotate = 50;
List<Line> lines;
Timer timer = null;
public MyCanvas() {
lines = new ArrayList<>();
timer = new Timer(75, new ActionListener() {
public void actionPerformed(ActionEvent e) {
if (rotate < -50) {
((Timer) e.getSource()).stop();
} else {
lines.add(new Line(x1, rotate));
repaint();
x1 += 5;
rotate--;
}
}
});
JButton start = new JButton("Start the Magic");
start.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e) {
timer.start();
}
});
add(start);
}
public Dimension getPreferredSize() {
return new Dimension(502, 400);
}
private static final long serialVersionUID = 1L;
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.BLACK);
g.fillRect(0, 0, getWidth(), getHeight());
for (Line line : lines) {
line.drawLine(g);
}
}
class Line {
int x1;
int rotate;
int y1 = 200;
public Line(int x1, int rotate) {
this.x1 = x1;
this.rotate = rotate;
}
void drawLine(Graphics g) {
int Radius = (int) (Math.min(getWidth(), getHeight()) * 0.4);
int sLength = (int) (Radius * 0.9);
int xSecond = (int) (x1 + sLength * Math.sin(rotate * (2 * Math.PI / 100)));
int ySecond = (int) (y1 - sLength * Math.cos(rotate * (2 * Math.PI / 100)));
g.setColor(Color.GREEN);
g.drawLine(x1, y1, xSecond, ySecond);
}
}
}
答案 1 :(得分:3)
我:D
float centerY = 250;
float x1 = 0;
float x2 = 0;
float y2 = 400;
float way2 = 0;
for (int i = 0; i < 125; i++)
{
x2 += cos(way2*PI/-180)*10;
y2 += sin(way2*PI/-180)*10;
way2 += centerY/y2*0.235*10;
x1 += y2/600*10;
g.drawLine(x1,centerY,x2,y2);
}
答案 2 :(得分:1)
这是我想出来的,尽管有点不同:)
public void paint(Graphics g) {
for (int i = 0; i < 100; i++) {
int x = 1 + i * 3;
g.drawLine(x, 200, x + i, 400 - i * i / 20);
g.drawLine(600 - x, 200, 600 - (x + i), 400 - i * i / 20);
}
}
我们需要修改功能'400 - i * i / 20'。