我在Mavericks 10.9.1 / Xcode 5.0 / iOS模拟器7.0.1 / SpriteKit上工作的任何应用程序似乎都可以正常启动,但在完成加载应用程序后立即关闭回家。
这甚至发生在我从Xcode开始的新项目中,使用基本的“Hello,World!”。模板。
在新项目中使用基本的SpriteKit模板,在iOS模拟器中启动时会收到以下错误,而不会修改代码:
更新#1:我还要注意,在被迫进入主屏幕后,iOS模拟器上的所有其他标准应用程序(Safari,地图等)都能正常运行,暗示它可能只是代码本身。但是,考虑到这种情况发生在一个直接出于默认Xcode 5.0.2安装的全新项目中,我对原因感到茫然。
系统日志:
Marker - Feb 14, 2014, 2:07:00 PM
Feb 14 14:07:02 My-Mac-Pro.local SpringBoard[530] <Warning>: LICreateIconForImage passed NULL CGImageRef image
Feb 14 14:07:02 My-Mac-Pro com.apple.iphonesimulator.launchd.581ea05d[518] (UIKitApplication:MY.TestTestTest[0x871c][577]) <Warning>: Service exited with abnormal code: 1
Feb 14 14:07:02 My-Mac-Pro.local backboardd[520] <Warning>: Application 'UIKitApplication:MY.TestTestTest[0x871c]' exited abnormally with exit status 1
控制台日志:
LLVM ERROR: Cannot select: 0xa4092b0: v16i8 = X86ISD::PSHUFB 0xa407bb8, 0xa408118 [ID=695]
0xa407bb8: v16i8 = llvm.x86.sse2.packuswb.128 0xa407b30, 0xa407a20, 0xa407aa8 [ORD=1594] [ID=694]
0xa407b30: i32 = TargetConstant<2543> [ORD=1594] [ID=37]
0xa407a20: v8i16 = llvm.x86.sse2.packssdw.128 0xa407998, 0xa407448, 0xa4075e0 [ORD=1592] [ID=693]
0xa407998: i32 = TargetConstant<2541> [ORD=1592] [ID=36]
0xa407448: v4i32 = llvm.x86.sse2.cvttps2dq 0xabe63e0, 0xa4073c0 [ORD=1582] [ID=691]
0xabe63e0: i32 = TargetConstant<2528> [ORD=1151] [ID=25]
0xa4073c0: v4f32 = fadd 0xa407338, 0xb3e70e8 [ORD=1581] [ID=688]
0xa407338: v4f32 = fmul 0xa406cc8, 0xa407e60 [ORD=1580] [ID=685]
0xa406cc8: v4f32 = llvm.x86.sse.min.ps 0xa3f4d78, 0xa406c40, 0xabf75e0 [ORD=1567] [ID=682]
0xa3f4d78: i32 = TargetConstant<2700> [ORD=1480] [ID=35]
0xa406c40: v4f32 = llvm.x86.sse.max.ps 0xa3f4b58, 0xa406bb8, 0xa407ee8 [ORD=1566] [ID=679]
0xa3f4b58: i32 = TargetConstant<2698> [ORD=1479] [ID=34]
0xa406bb8: v4f32,ch = load 0xa406b30, 0xabe62d0, 0xb3e4208<LD16[%604](tbaa=!"omnipotent char")> [ORD=1565] [ID=675]
0xabe62d0: i32 = FrameIndex<1> [ORD=978] [ID=4]
0xb3e4208: i32 = undef [ORD=977] [ID=3]
0xa407ee8: v4f32 = bitcast 0xa4072b0 [ID=120]
0xa4072b0: v4i32 = BUILD_VECTOR 0xa407228, 0xa407228, 0xa407228, 0xa407228 [ID=100]
0xabf75e0: v4f32,ch = load 0x975facc, 0xa3f6118, 0xb3e4208<LD16[ConstantPool]> [ID=132]
0xa3f6118: i32 = add 0xb3e6978, 0xabf7f70 [ID=121]
0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64]
0xabf7f70: i32 = X86ISD::Wrapper 0xabe58a8 [ID=101]
0xb3e4208: i32 = undef [ORD=977] [ID=3]
0xa407e60: v4f32,ch = load 0x975facc, 0xa408090, 0xb3e4208<LD16[ConstantPool]> [ID=135]
0xa408090: i32 = add 0xb3e6978, 0xa407f70 [ID=124]
0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64]
0xa407f70: i32 = X86ISD::Wrapper 0xa3f4be0 [ID=104]
0xa3f4be0: i32 = TargetConstantPool<<4 x float> <float 2.550000e+02, float 2.550000e+02, float 2.550000e+02, float 2.550000e+02>> 0 [TF=2] [ID=67]
0xb3e4208: i32 = undef [ORD=977] [ID=3]
0xb3e70e8: v4f32,ch = load 0x975facc, 0xa3f6338, 0xb3e4208<LD16[ConstantPool]> [ID=133]
0xa3f6338: i32 = add 0xb3e6978, 0xb3e43a0 [ID=122]
0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64]
0xb3e43a0: i32 = X86ISD::Wrapper 0xabe61c0 [ID=102]
0xabe61c0: i32 = TargetConstantPool<<4 x float> <float 5.000000e-01, float 5.000000e-01, float 5.000000e-01, float 5.000000e-01>> 0 [TF=2] [ID=65]
0xb3e4208: i32 = undef [ORD=977] [ID=3]
0xa4075e0: v4i32 = llvm.x86.sse2.cvttps2dq 0xabe63e0, 0xa407558 [ORD=1585] [ID=690]
0xabe63e0: i32 = TargetConstant<2528> [ORD=1151] [ID=25]
0xa407558: v4f32 = fadd 0xa4074d0, 0xb3e70e8 [ORD=1584] [ID=687]
0xa4074d0: v4f32 = fmul 0xa406e60, 0xa407e60 [ORD=1583] [ID=684]
0xa406e60: v4f32 = llvm.x86.sse.min.ps 0xa3f4d78, 0xa406dd8, 0xabf75e0 [ORD=1571] [ID=681]
0xa3f4d78: i32 = TargetConstant<2700> [ORD=1480] [ID=35]
0xa406dd8: v4f32 = llvm.x86.sse.max.ps 0xa3f4b58, 0xa406d50, 0xa407ee8 [ORD=1570] [ID=677]
0xa3f4b58: i32 = TargetConstant<2698> [ORD=1479] [ID=34]
0xa406d50: v4f32,ch = load 0xa406b30, 0xa405d50, 0xb3e4208<LD16[%608](tbaa=!"omnipotent char")> [ORD=1569] [ID=674]
0xa405d50: i32 = add 0xabe62d0, 0xb3dc798 [ORD=1465] [ID=73]
0xb3e4208: i32 = undef [ORD=977] [ID=3]
0xa407ee8: v4f32 = bitcast 0xa4072b0 [ID=120]
0xa4072b0: v4i32 = BUILD_VECTOR 0xa407228, 0xa407228, 0xa407228, 0xa407228 [ID=100]
0xabf75e0: v4f32,ch = load 0x975facc, 0xa3f6118, 0xb3e4208<LD16[ConstantPool]> [ID=132]
0xa3f6118: i32 = add 0xb3e6978, 0xabf7f70 [ID=121]
0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64]
0xabf7f70: i32 = X86ISD::Wrapper 0xabe58a8 [ID=101]
0xb3e4208: i32 = undef [ORD=977] [ID=3]
0xa407e60: v4f32,ch = load 0x975facc, 0xa408090, 0xb3e4208<LD16[ConstantPool]> [ID=135]
0xa408090: i32 = add 0xb3e6978, 0xa407f70 [ID=124]
0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64]
0xa407f70: i32 = X86ISD::Wrapper 0xa3f4be0 [ID=104]
0xa3f4be0: i32 = TargetConstantPool<<4 x float> <float 2.550000e+02, float 2.550000e+02, float 2.550000e+02, float 2.550000e+02>> 0 [TF=2] [ID=67]
0xb3e4208: i32 = undef [ORD=977] [ID=3]
0xb3e70e8: v4f32,ch = load 0x975facc, 0xa3f6338, 0xb3e4208<LD16[ConstantPool]> [ID=133]
0xa3f6338: i32 = add 0xb3e6978, 0xb3e43a0 [ID=122]
0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64]
0xb3e43a0: i32 = X86ISD::Wrapper 0xabe61c0 [ID=102]
0xabe61c0: i32 = TargetConstantPool<<4 x float> <float 5.000000e-01, float 5.000000e-01, float 5.000000e-01, float 5.000000e-01>> 0 [TF=2] [ID=65]
0xb3e4208: i32 = undef [ORD=977] [ID=3]
0xa407aa8: v8i16 = llvm.x86.sse2.packssdw.128 0xa407998, 0xa407778, 0xa407910 [ORD=1593] [ID=692]
0xa407998: i32 = TargetConstant<2541> [ORD=1592] [ID=36]
0xa407778: v4i32 = llvm.x86.sse2.cvttps2dq 0xabe63e0, 0xa4076f0 [ORD=1588] [ID=689]
0xabe63e0: i32 = TargetConstant<2528> [ORD=1151] [ID=25]
0xa4076f0: v4f32 = fadd 0xa407668, 0xb3e70e8 [ORD=1587] [ID=686]
0xa407668: v4f32 = fmul 0xa407008, 0xa407e60 [ORD=1586] [ID=683]
0xa407008: v4f32 = llvm.x86.sse.min.ps 0xa3f4d78, 0xa406f70, 0xabf75e0 [ORD=1575] [ID=680]
0xa3f4d78: i32 = TargetConstant<2700> [ORD=1480] [ID=35]
0xa406f70: v4f32 = llvm.x86.sse.max.ps 0xa3f4b58, 0xa406ee8, 0xa407ee8 [ORD=1574] [ID=676]
0xa3f4b58: i32 = TargetConstant<2698> [ORD=1479] [ID=34]
0xa406ee8: v4f32,ch = load 0xa406b30, 0xa405e60, 0xb3e4208<LD16[%612](tbaa=!"omnipotent char")> [ORD=1573] [ID=673]
0xa405e60: i32 = add 0xabe62d0, 0xabe3fa0 [ORD=1467] [ID=75]
0xb3e4208: i32 = undef [ORD=977] [ID=3]
0xa407ee8: v4f32 = bitcast 0xa4072b0 [ID=120]
0xa4072b0: v4i32 = BUILD_VECTOR 0xa407228, 0xa407228, 0xa407228, 0xa407228 [ID=100]
0xabf75e0: v4f32,ch = load 0x975facc, 0xa3f6118, 0xb3e4208<LD16[ConstantPool]> [ID=132]
0xa3f6118: i32 = add 0xb3e6978, 0xabf7f70 [ID=121]
0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64]
0xabf7f70: i32 = X86ISD::Wrapper 0xabe58a8 [ID=101]
0xb3e4208: i32 = undef [ORD=977] [ID=3]
0xa407e60: v4f32,ch = load 0x975facc, 0xa408090, 0xb3e4208<LD16[ConstantPool]> [ID=135]
0xa408090: i32 = add 0xb3e6978, 0xa407f70 [ID=124]
0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64]
0xa407f70: i32 = X86ISD::Wrapper 0xa3f4be0 [ID=104]
0xa3f4be0: i32 = TargetConstantPool<<4 x float> <float 2.550000e+02, float 2.550000e+02, float 2.550000e+02, float 2.550000e+02>> 0 [TF=2] [ID=67]
0xb3e4208: i32 = undef [ORD=977] [ID=3]
0xb3e70e8: v4f32,ch = load 0x975facc, 0xa3f6338, 0xb3e4208<LD16[ConstantPool]> [ID=133]
0xa3f6338: i32 = add 0xb3e6978, 0xb3e43a0 [ID=122]
0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64]
0xb3e43a0: i32 = X86ISD::Wrapper 0xabe61c0 [ID=102]
0xabe61c0: i32 = TargetConstantPool<<4 x float> <float 5.000000e-01, float 5.000000e-01, float 5.000000e-01, float 5.000000e-01>> 0 [TF=2] [ID=65]
0xb3e4208: i32 = undef [ORD=977] [ID=3]
0xa407910: v4i32 = llvm.x86.sse2.cvttps2dq 0xabe63e0, 0xa407888 [ORD=1591] [ID=672]
0xabe63e0: i32 = TargetConstant<2528> [ORD=1151] [ID=25]
0xa407888: v4f32 = fadd 0xa407800, 0xb3e70e8 [ORD=1590] [ID=670]
0xa407800: v4f32 = fmul 0xa4071a0, 0xa407e60 [ORD=1589] [ID=668]
0xa4071a0: v4f32 = llvm.x86.sse.min.ps 0xa3f4d78, 0xa407118, 0xabf75e0 [ORD=1579] [ID=666]
0xa3f4d78: i32 = TargetConstant<2700> [ORD=1480] [ID=35]
0xa407118: v4f32 = llvm.x86.sse.max.ps 0xa3f4b58, 0xa406888, 0xa407ee8 [ORD=1578] [ID=664]
0xa3f4b58: i32 = TargetConstant<2698> [ORD=1479] [ID=34]
0xa406888: v4f32 = fadd 0xa406800, 0xa3f5460 [ORD=1555] [ID=660]
0xa406800: v4f32 = fmul 0xa3f6dd8, 0xa406448 [ORD=1554] [ID=656]
0xa3f5460: v4f32 = llvm.x86.sse.min.ps 0xa3f4d78, 0xa3f53d8, 0xabf75e0 [ORD=1495] [ID=616]
0xa407ee8: v4f32 = bitcast 0xa4072b0 [ID=120]
0xa4072b0: v4i32 = BUILD_VECTOR 0xa407228, 0xa407228, 0xa407228, 0xa407228 [ID=100]
0xabf75e0: v4f32,ch = load 0x975facc, 0xa3f6118, 0xb3e4208<LD16[ConstantPool]> [ID=132]
0xa3f6118: i32 = add 0xb3e6978, 0xabf7f70 [ID=121]
0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64]
0xabf7f70: i32 = X86ISD::Wrapper 0xabe58a8 [ID=101]
0xb3e4208: i32 = undef [ORD=977] [ID=3]
0xa407e60: v4f32,ch = load 0x975facc, 0xa408090, 0xb3e4208<LD16[ConstantPool]> [ID=135]
0xa408090: i32 = add 0xb3e6978, 0xa407f70 [ID=124]
0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64]
0xa407f70: i32 = X86ISD::Wrapper 0xa3f4be0 [ID=104]
0xa3f4be0: i32 = TargetConstantPool<<4 x float> <float 2.550000e+02, float 2.550000e+02, float 2.550000e+02, float 2.550000e+02>> 0 [TF=2] [ID=67]
0xb3e4208: i32 = undef [ORD=977] [ID=3]
0xb3e70e8: v4f32,ch = load 0x975facc, 0xa3f6338, 0xb3e4208<LD16[ConstantPool]> [ID=133]
0xa3f6338: i32 = add 0xb3e6978, 0xb3e43a0 [ID=122]
0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64]
0xb3e43a0: i32 = X86ISD::Wrapper 0xabe61c0 [ID=102]
0xabe61c0: i32 = TargetConstantPool<<4 x float> <float 5.000000e-01, float 5.000000e-01, float 5.000000e-01, float 5.000000e-01>> 0 [TF=2] [ID=65]
0xb3e4208: i32 = undef [ORD=977] [ID=3]
0xa408118: v16i8 = bitcast 0xa407d50 [ID=140]
0xa407d50: v2i64,ch = load 0x975facc, 0xa408228, 0xb3e4208<LD16[ConstantPool]> [ID=136]
0xa408228: i32 = add 0xb3e6978, 0xa4081a0 [ID=125]
0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64]
0xa4081a0: i32 = X86ISD::Wrapper 0xb405660 [ID=105]
0xb405660: i32 = TargetConstantPool<<16 x i8> <i8 2, i8 1, i8 0, i8 3, i8 6, i8 5, i8 4, i8 7, i8 10, i8 9, i8 8, i8 11, i8 14, i8 13, i8 12, i8 15>> 0 [TF=2] [ID=68]
0xb3e4208: i32 = undef [ORD=977] [ID=3]
In function: gldLLVMFPTransform7
答案 0 :(得分:0)
您是否尝试过重置模拟器? ('iOS模拟器菜单'&gt;'重置内容和设置...') 模拟器在某些时候表现得很有趣并不罕见。
答案 1 :(得分:0)
尝试更新到Xcode 5.1(测试版非常稳定),如上所述 - 重置iOS模拟器的内容设置。有时可能会挑剔。
答案 2 :(得分:0)
在finder中选择.xcodeproject文件。
右键单击并选择显示包装内容。
然后删除“xcuserdata”
它通常存储上次执行的状态。