我写了以下代码:
-(void)runTimer
{
myTicker=[NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:@selector(showActivity) userInfo:nil repeats:YES];
myTicker = [NSTimer scheduledTimerWithTimeInterval:60.00 target:self selector:@selector(vibrate) userInfo:nil repeats:YES];
}
-(void)showActivity
{
NSDateFormatter *formatter =
[[[NSDateFormatter alloc] init] autorelease];
NSDate *date = [NSDate date];
[formatter setTimeStyle:NSDateFormatterMediumStyle];
[timerLabel setText:[formatter stringFromDate:date]];
}
-(void) vibrate{
AudioServicesPlaySystemSound (kSystemSoundID_Vibrate);
}
我想播放音频文件而不是振动iPhone。这可能吗?
答案 0 :(得分:1)
与主要问题相切但计时器选择器调用的方法应为......
-(void) aribtaryMethodName:(NSTimer *) theTimer;
...或者它可能无法正确调用。它的选择器应如下所示:
myTicker=[NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:@selector(aribtaryMethodName:) userInfo:nil repeats:YES];
答案 1 :(得分:0)
是。假设您有一个.caf
文件,可以使用
SystemSoundID sound_id;
AudioServicesCreateSystemSoundID(NSURL_of_your_caf_file, &sound_id);
...
AudioServicesPlaySystemSound(sound_id);
要播放音乐,您可能需要使用AVAudioPlayer
。
答案 2 :(得分:0)
不确定。参见AVAudioPlayer类。
答案 3 :(得分:0)
检查 Apple的示例项目BubbleLevel 。您希望SoundEffect.h和SoundEffect.m进入您的项目,然后只需调用:
mySound = [[SoundEffect alloc]
initWithContentsOfFile:[mainBundle pathForResource:@"mySound"
ofType:@"aif"]];
[mySound play];
警告:我只能播放通过iTunes转换的AIF声音。其他任何失败,包括CAF文件。简而言之:将您的任何声音导入iTunes(拖放),将导出更改为AIF格式,然后导出文件。
答案 4 :(得分:0)
-(IBAction)slider1Changed:(id)sender
{
[timer invalidate];
float sliderValue=slider1.value;
int totalSecond=(int)sliderValue;
time=totalSecond;
int sec= totalSecond %60;
int min= (totalSecond -sec)/60;
sliderValue=(float)totalSecond;
runTime.text=[NSString stringWithFormat:@"%d:%.2d",min,sec];
[slider1 setValue:sliderValue];
timer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(timerChanged) userInfo:nil repeats:YES];
// to play the audio from particular time duration
[player setCurrentTime:totalSecond];
}
-(void)timerChanged
{
int totalSecond=[player duration];
float slider1Time=(float)time;
if (time <= totalSecond) {
int sec= time %60;
int min= (time -sec)/60;
runTime.text=[NSString stringWithFormat:@"%d:%.2d",min,sec];
[slider1 setValue:slider1Time];
}
else
{
[player stop];
[timer invalidate];
}
time +=1;
}