你好这是我在堆栈溢出的第一篇文章,我是一个完整的编程初学者,所以你的帮助将不胜感激!
好的,所以我正在关注在java for Android中制作TicTacToe(noughts and crosses)游戏的教程,在教程中,该人在菜单中制作了一个重置游戏按钮但是我想在游戏区域下方制作一个实际的按钮。我添加了按钮(参见XML的底部),它们已经是一种重置游戏的方法,所以我需要帮助来弄清楚我在java中添加代码的方式和位置,这样当我点击其中一个按钮时它会重置我的游戏(清除棋盘)提前谢谢你!
package com.C05025.noughtsandcrosses;
import android.app.Activity;
import android.graphics.Color;
import android.os.Bundle;
import android.widget.Button;
import android.widget.TextView;
import android.view.View;
public class NoughtsAndCrossesGame extends Activity {
private NoughtsAndCrosses Game;
private Button PASButtons[];
private TextView InfoTextView;
private TextView UserCount;
private TextView DrawCount;
private TextView AICount;
private int UserCounter = 0;
private int DrawCounter = 0;
private int AICounter = 0;
private boolean UserFirst = true;
private boolean GameOver = false;
Button button;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.playarea);
PASButtons = new Button[NoughtsAndCrosses.getPLAY_AREA_SIZE()];
PASButtons[0] = (Button) findViewById(R.id.one);
PASButtons[1] = (Button) findViewById(R.id.two);
PASButtons[2] = (Button) findViewById(R.id.three);
PASButtons[3] = (Button) findViewById(R.id.four);
PASButtons[4] = (Button) findViewById(R.id.five);
PASButtons[5] = (Button) findViewById(R.id.six);
PASButtons[6] = (Button) findViewById(R.id.seven);
PASButtons[7] = (Button) findViewById(R.id.eight);
PASButtons[8] = (Button) findViewById(R.id.nine);
InfoTextView = (TextView) findViewById(R.id.information);
UserCount = (TextView) findViewById(R.id.userCount);
DrawCount = (TextView) findViewById(R.id.drawsCount);
AICount = (TextView) findViewById(R.id.computerCount);
UserCount.setText(Integer.toString(UserCounter));
DrawCount.setText(Integer.toString(DrawCounter));
AICount.setText(Integer.toString(AICounter));
Game = new NoughtsAndCrosses();
startNewGame();
}
private void startNewGame() {
Game.resetBoard();
for (int i = 0; i < PASButtons.length; i++) {
PASButtons[i].setText("");
PASButtons[i].setEnabled(true);
PASButtons[i].setOnClickListener(new ButtonClickListener(i));
}
if (UserFirst) {
InfoTextView.setText(R.string.turn_user);
UserFirst = false;
}
else {
InfoTextView.setText(R.string.turn_ai);
int move = Game.getAIMove();
setMove(NoughtsAndCrosses.AI, move);
UserFirst = true;
}
}
private class ButtonClickListener implements View.OnClickListener {
int location;
public ButtonClickListener(int location) {
this.location = location;
}
public void onClick(View view) {
if (!GameOver) {
if (PASButtons[location].isEnabled()) {
setMove(NoughtsAndCrosses.USER, location);
int winner = Game.winner_check();
if (winner == 0){
InfoTextView.setText(R.string.turn_ai);
int move = Game.getAIMove();
setMove(NoughtsAndCrosses.AI, move);
winner = Game.winner_check();
}
if (winner == 0) InfoTextView.setText(R.string.turn_user);
else if (winner == 1) {
InfoTextView.setText(R.string.result_draw);
DrawCounter++;
DrawCount.setText(Integer.toString(DrawCounter));
GameOver = true;
}
else if (winner == 2) {
InfoTextView.setText(R.string.result_user_wins);
UserCounter++;
UserCount.setText(Integer.toString(UserCounter));
GameOver = true;
}
else {
InfoTextView.setText(R.string.result_ai_wins);
AICounter++;
AICount.setText(Integer.toString(AICounter));
GameOver = true;
}
}
}
}
}
private void setMove(char player, int location) {
Game.setMove(player, location);
PASButtons[location].setEnabled(false);
PASButtons[location].setText(String.valueOf(player));
if (player == NoughtsAndCrosses.USER)
PASButtons[location].setTextColor(Color.BLUE);
else PASButtons[location].setTextColor(Color.GREEN);
}
}
这是我的XML:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical">
<TableLayout
android:id="@+id/play_grid"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_marginTop="5sp" >
<TableRow android:gravity="center_horizontal">
<Button android:id="@+id/one"
android:layout_width="200sp"
android:layout_height="200sp"
android:text="@string/one"
android:textSize="70sp" />
<Button android:id="@+id/two"
android:layout_width="200sp"
android:layout_height="200sp"
android:text="@string/two"
android:textSize="70sp" />
<Button android:id="@+id/three"
android:layout_width="200sp"
android:layout_height="200sp"
android:text="@string/three"
android:textSize="70sp" />
</TableRow>
<TableRow android:gravity="center_horizontal">
<Button android:id="@+id/four"
android:layout_width="200sp"
android:layout_height="200sp"
android:text="@string/four"
android:textSize="70sp" />
<Button android:id="@+id/five"
android:layout_width="200sp"
android:layout_height="200sp"
android:text="@string/five"
android:textSize="70sp" />
<Button android:id="@+id/six"
android:layout_width="200sp"
android:layout_height="200sp"
android:text="@string/six"
android:textSize="70sp" />
</TableRow>
<TableRow android:gravity="center_horizontal">
<Button android:id="@+id/seven"
android:layout_width="200sp"
android:layout_height="200sp"
android:text="@string/seven"
android:textSize="70sp" />
<Button android:id="@+id/eight"
android:layout_width="200sp"
android:layout_height="200sp"
android:text="@string/eight"
android:textSize="70sp" />
<Button android:id="@+id/nine"
android:layout_width="200sp"
android:layout_height="200sp"
android:text="@string/nine"
android:textSize="70sp" />
</TableRow>
</TableLayout>
<TextView
android:id="@+id/information"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="5dp"
android:gravity="center_horizontal"
android:text="@string/info"
android:textSize="25sp" />
<TableLayout
android:id="@+id/tableLayout1"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:gravity="center" >
<TableRow
android:id="@+id/tableRow4"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="10dp"
android:gravity="center_horizontal" >
<TextView
android:id="@+id/user"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/user1"
android:gravity="center" />
<TextView
android:id="@+id/userCount"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginRight="25sp"
android:gravity="center" />
<TextView
android:id="@+id/draws"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/draws"
android:gravity="center" />
<TextView
android:id="@+id/drawsCount"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginRight="25sp"
android:gravity="center" />
<TextView
android:id="@+id/computer"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/computer"
android:gravity="center" />
<TextView
android:id="@+id/computerCount"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:gravity="center" />
</TableRow>
</TableLayout>
<Button
android:id="@+id/newGameBtn"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="@string/newGame" />
<Button
android:id="@+id/mainMenuBtn"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="@string/mainMenu" />
<Button
android:id="@+id/exitGameBtn"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="@string/exitGame" />
</LinearLayout>
答案 0 :(得分:1)
如果您的按钮的ID是btnReset,则在以下行的上方的java文件中:
AICount = (TextView) findViewById(R.id.computerCount);
添加以下行
Button btnReset=(Button)findViewById(R.id.btnReset);
btnReset.setOnClickListener(new OnClickListener() {
public void onClick(View arg0) {
// TODO Auto-generated method stub
//write the reset code here
}
});
答案 1 :(得分:0)
如你所示按钮说明:
<Button
android:id="@+id/newGameBtn"
android:onClick="resetBoard"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="@string/newGame" />
您需要在活动中添加public void resetBoard( View view )
方法,并使用重置游戏的代码