嘿,我的形象不会加载到画布上。我已经在这几个小时了,我无法弄清楚它是什么。我开始在谷歌浏览器中调试我的代码,控制台说canvas.width设置为null。这是我能找到的唯一错误。
这是我的代码:
function gameLoop()
{
drawBackground();
drawPlayer();
}
function drawBackground()
{
var img = new Image();
img.src = "Images/GrassTexture.png";
g.drawImage(img,0, 0, 500, 500);
}
function drawPlayer()
{
var player1 = new Image();
player1.src = "Images/Players/Mignolet.png";
g.drawImage(player1,0, 0,50 , 50);
}
setInterval(gameLoop, 1);
var canvas = document.getElementById("Canvas");
canvas.width = 500;
canvas.height = 500;
var g = canvas.getContext("2d");
HTML
html>
<head>
<title>Football</title>
<link rel="stylesheet" type="text/css" href="Css/Css.css">
</head>
<body>
<script type="text/javascript" src="Js/Js.js"></script>
<div id="Background">
<div id="Header">
</div>
<div id="Wrapper">
<canvas id="Canvas">
</canvas>
</div>
</div>
</body>
</html>
的CSS
#Canvas
{
border: 1px solid black;
width:500px;
height:500px;
margin-left: 300px
}
答案 0 :(得分:0)
在呈现html之前调用脚本,这就是您收到错误的原因。最好在<body>
标记结束之前放置脚本。
<html>
<head>
<title>Football</title>
<link rel="stylesheet" type="text/css" href="Css/Css.css">
</head>
<body>
<div id="Background">
<div id="Header">
</div>
<div id="Wrapper">
<canvas id="Canvas">
</canvas>
</div>
</div>
<script type="text/javascript" src="Js/Js.js"></script>
</body>