我的Java类给了我错误

时间:2014-02-12 22:07:07

标签: java opengl

我的两个LWJGL类给了我错误,我假设它与我所制作的多维数据集有关,因为它没有显示!

错误:stonehearth_display / stonehearth_cube类型的层次结构不一致

stonehearth_display:

package com.mime.stonehearth;

import org.lwjgl.LWJGLException;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;

public class stonehearth_display extends stonehearth_cube{

    public static void main(String[] args) {
        try {
            Display.setDisplayMode(new DisplayMode(800, 600));
            Display.setTitle("Stonehearth Pre-Alpha 0.0.1");
            Display.create();
        } catch (LWJGLException e) {
            System.err.println("Display wasn't initialized correctly.");
            System.exit(1);
        }

        try {
            render();

            angle = (angle+1)%360;
        }


        while (!Display.isCloseRequested()) {
            Display.update();
            Display.sync(60);
        }

        Display.destroy();
        System.exit(0);

    }

}

stonehearth_cube.java

package com.mime.stonehearth;

import static org.lwjgl.opengl.GL11.*;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;



public class stonehearth_cube extends stonehearth_display{


        int angle = 0 ;

    public void render(){

        float edgeLength= 20.0f;
        edgeLength /= 2.0f;

        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
        glOrtho(0.0f, Display.getDisplayMode().getWidth(), Display.getDisplayMode().getHeight(), 0.0f, -50.0f, 50.0f);
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //clear screen
        glPushMatrix();
        glTranslatef((Display.getWidth()/2), (Display.getHeight()/2), 0.0f);
        glRotatef(angle, 1.0f, 1.0f, 1.0f);
        glBegin(GL_TRIANGLES);

        //Back

        glColor3f(1.0f, 0.0f, 0.0f);
        glVertex3f(-edgeLength, edgeLength, edgeLength);
        glVertex3f(-edgeLength, -edgeLength, edgeLength);
        glVertex3f(edgeLength, -edgeLength, edgeLength);
        glVertex3f(-edgeLength, edgeLength, edgeLength);
        glVertex3f(edgeLength, edgeLength, edgeLength);
        glVertex3f(edgeLength, -edgeLength, edgeLength);

        //Front

        glColor3f(0.0f, 0.0f, 1.0f);
        glVertex3f(-edgeLength, edgeLength, -edgeLength);
        glVertex3f(-edgeLength, -edgeLength, -edgeLength);
        glVertex3f(edgeLength, -edgeLength, -edgeLength);
        glVertex3f(-edgeLength, edgeLength, -edgeLength);
        glVertex3f(edgeLength, edgeLength, -edgeLength);
        glVertex3f(edgeLength, -edgeLength, -edgeLength);

        // Right
        glColor3f(1.0f, 1.0f, 1.0f);
        glVertex3f(edgeLength, edgeLength, -edgeLength);
        glVertex3f(edgeLength, -edgeLength, -edgeLength);
        glVertex3f(edgeLength, -edgeLength, edgeLength);
        glVertex3f(edgeLength, edgeLength, -edgeLength);
        glVertex3f(edgeLength, edgeLength, edgeLength);
        glVertex3f(edgeLength, -edgeLength, edgeLength);

        glEnd();
        glPopMatrix();
    }
}

}

1 个答案:

答案 0 :(得分:0)

你不能拥有自己或她的子类继承的类。

stone_cube - > stone_display - > stone_cube - > stone_display ...

你抓住了吗?

我认为你只需要从stone_display继承stone_cube,之后,你必须创建另一个创建一个stone_display或一个stone_cube的东西。