我有一场比赛结束后,我保存得分和名称使用alertdialog进入数据库,它很好,但当我点击游戏窗口上的任何地方alertdialog关闭,再次游戏正在工作,我需要在游戏后禁用游戏窗口已结束或alertdialog从未关闭事件我点击游戏窗口。
我的代码是:
mainactivity:
public class MainActivity extends Activity {
static TextView editText;
static int score=0;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
editText=(TextView) findViewById(R.id.editText1);
//editText.setText(""+score);
Button button=(Button) findViewById(R.id.button1);
button.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
// TODO Auto-generated method stub
new AnimatedView(MainActivity.this).pauseClicked();
}
});
}
public static void setCount(int count) {
//new MainActivity().onCreate(null);
score=count;
editText.setText(""+score);
}
Animatedview:
public class AnimatedView extends ImageView{
String name;
static int count=0;
private Context mContext;
int x = 130;
int y = 450;
private float a,b;
private int xVelocity = 20;
private int yVelocity = 20;
private Handler h;
private final int FRAME_RATE = 25;
BitmapDrawable ball;
boolean touching;
boolean dm_touched = false;
float move=3;
int bm_x = 0, bm_y = 0, bm_offsetx, bm_offsety,bm_w,bm_h;
boolean paused;
private Paint line, ball1, background;
static int click=0;
private static final int TEXT_ID = 0;
DBCeation dbCeation;
public AnimatedView(Context context) {
super(context);
}
public AnimatedView(Context context, AttributeSet attrs) {
super(context, attrs);
mContext = context;
h = new Handler();
}
private Runnable r = new Runnable() {
@Override
public void run() {
//Log.e("game","run called");
if(touching = true)
invalidate();
}
};
@Override
protected void onDraw(Canvas c) {
BitmapDrawable ball = (BitmapDrawable) mContext.getResources().getDrawable(R.drawable.ball);
if (x<0 && y <0) {
//x = this.getWidth()/2;
y = c.getHeight()/2;
} else {
//Log.d("s",""+xVelocity);
Log.d("s",""+yVelocity);
x += xVelocity;
y += yVelocity;
if ((x > this.getWidth() - ball.getBitmap().getWidth()) || (x < 0)) {
xVelocity = xVelocity*-1;
}
if (y >( this.getHeight() - ball.getBitmap().getHeight()) ||y <0) {
yVelocity = yVelocity*-1;
}
}
c.drawBitmap(ball.getBitmap(), x, y, null);
//Log.e("sarat",""+touching);
if(click>=2){
if(bm_h+y>630){
final EditText input=new EditText(mContext);
Toast.makeText(getContext(),"game over",Toast.LENGTH_SHORT).show();
AlertDialog.Builder builder = new AlertDialog.Builder(mContext);
builder.setTitle("Game Is Over");
builder.setMessage("Enter your Name");
// Use an EditText view to get user input.
input.setId(TEXT_ID);
builder.setView(input);
builder.setPositiveButton("save", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
// TODO Auto-generated method stub
name=input.getText().toString();
Log.d("name",""+name);
int score=MainActivity.score;
dbCeation=new DBCeation(mContext);
dbCeation.insertValues(name, score);
Intent intent=new Intent(mContext,Home.class);
click=0;
mContext.startActivity(intent);
}
});
builder.setIcon(R.drawable.ic_launcher);
builder.show();
x=150;
y=200;
xVelocity=0;
yVelocity=0;
}}
if(touching){
// Log.e("game","iftouch called called");
h.postDelayed(r, FRAME_RATE);
bm_w=ball.getBitmap().getWidth();
bm_h=ball.getBitmap().getHeight();
}
}
public void pauseClicked()
{
xVelocity=0;
yVelocity=0;
invalidate(xVelocity, yVelocity, 0, 0);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
// Log.d("game","ontouch called");
int touchType = event.getAction();
switch(touchType){
case MotionEvent.ACTION_MOVE:
a = event.getX();
b = event.getY();
touching = true;
/* if (dm_touched) {
x = (int) a - bm_offsetx;
y = (int) b - bm_offsety;
}*/
//invalidate();
break;
case MotionEvent.ACTION_DOWN:
//x and y give you your touch coordinates
a = event.getX();
b = event.getY();
touching = true;
if(a>x+20&&a<330&&b<=y+320&&b>y){
click++;
Log.d("click",""+click);
invalidate();
touching=true;}
/* if (touching) {
// paused = true;
h.removeCallbacks(r);
touching = false;
} else {
touching = true;
}*/
//Log.d("game","action_down called");
Log.e("s",""+ a);
Log.e("s",""+ b);
Log.e("s",""+ x);
Log.e("s",""+ y);
Log.e("s",""+ bm_w);
Log.e("s",""+ bm_h);
if ((a > x) && (a < bm_w + x) && (b > y) && (b < bm_h + y)) {
count++;
MainActivity.setCount(count);
//invalidate();
Log.i("score",""+count);
}
if (dm_touched) {
if ((a > x) && (a < bm_w + x) && (b > y) && (b < bm_h + y)) {
move+=2;
//x = (int) a - bm_offsetx;
y = (int) (yVelocity*-1);
//invalidate();
}}
// dm_touched = true;
case MotionEvent.ACTION_UP:
a = event.getX();
b = event.getY();
/* if(a>x+20&&a<330&&b<=y+320&&b>y){
click++;
Log.d("click",""+click);
invalidate();
touching=true;}*/
if ((a > x) && (a < bm_w + x) && (b > y) && (b < bm_h + y)) {
Log.e("game","clicked");
}
default:
dm_touched = true;
}
return true;
}
@Override
public void destroyDrawingCache() {
count=0;
click=0;
super.destroyDrawingCache();
}
}
答案 0 :(得分:6)
您可以使用下面的cancallable方法,
builder.setCancelable(false);
答案 1 :(得分:2)
如果您想阻止setCanceledOnTouchOutside(false)
关闭窗口点击但仍希望能够在后退按钮点击时关闭它,则可以使用AlertDialog
AlertDialog
方法。< / p>