所以我尝试通过制作2个形状来检测碰撞,但是它有一些错误,我想知道是否有更简单的方法。所以这就是我的尝试:
cursorSurface = pygame.Surface((0,0))
cursor = pygame.draw.rect(cursorSurface, (0,0,0),(mouseX,mouseY,2,2))
mouse_mask = pygame.mask.from_surface(cursorSurface,255)
mouse_rect = cursor
if mouseAction[0] == 'move':
if mouseX > x and mouseX < xEnd and mouseY > y and mouseY < yEnd:
topTriangle = selectedSquare.subsurface(x+4,y+4,xEnd-(x+5),int((yEnd-(y+5))*0.25))
bottomTriangle = selectedSquare.subsurface(x+4,y+4+int((yEnd-(y+5))*0.75),xEnd-(x+5),int((yEnd-(y+5))*0.25))
leftTriangle = selectedSquare.subsurface(x+4,y+4,int((xEnd-(x+5))*0.25),yEnd-(y+5))
rightTriangle = selectedSquare.subsurface(x+4+int((xEnd-(x+5))*0.75),y+4,int((xEnd-(x+5))*0.25),yEnd-(y+5))
collisionTop_mask = pygame.mask.from_surface(topTriangle,255)
collisionTop_rect = topTriangle.get_rect()
collisionTop_rect.topleft = (0,0)
pygame.draw.rect(selectedSquare, colorDark,(x+5+int((xEnd-(x+5))*0.25),y+5+int((yEnd-(y+5))*0.25),int((xEnd-(x+5))*0.75)-int((xEnd-(x+5))*0.25)-2,int((yEnd-(y+5))*0.75)-int((yEnd-(y+5))*0.25)-2))
pygame.draw.polygon(topTriangle, colorDark, ((1,0), (topTriangle.get_width()-2,0), (int((xEnd-(x+7))/2),(int((yEnd-(y+7))/2)-1))))
pygame.draw.polygon(leftTriangle, colorDark, ((0,1), (0,leftTriangle.get_height()-2), (int((xEnd-(x+7))/2)-1,(int((yEnd-(y+7))/2)))))
pygame.draw.polygon(bottomTriangle, colorDark, ((1,yEnd-(y+6)-int((yEnd-(y+5))*0.75)), (bottomTriangle.get_width()-2,yEnd-(y+6)-int((yEnd-(y+5))*0.75)), (int((xEnd-(x+7))/2),(int((yEnd-(y+7))/2)+1-(yEnd-(y+5))*0.75))))
pygame.draw.polygon(rightTriangle, colorDark, ((xEnd-(x+6)-int((xEnd-(x+5))*0.75),1), (xEnd-(x+6)-int((xEnd-(x+5))*0.75),rightTriangle.get_height()-2), (int((xEnd-(x+7))/2)+1-int((xEnd-(x+5))*0.75),(int((yEnd-(y+7))/2)))))
screen.blit(selectedSquare, (0,0))
if collisionTop_mask.overlap(mouse_mask,(mouse_rect.left-collisionTop_rect.left,mouse_rect.top-collisionTop_rect.top)) != None:
print('detect')
但我也看过这个方法:
if topTriangle.get_rect().collidepoint(pygame.mouse.get_pos()):
问题是这只能检测到正方形,我需要检测一个三角形。有人请求帮我吗?
答案 0 :(得分:0)
我认为你可以这样做(没有测试):
posx, posy = pygame.mouse.get_pos()
posx -= XCoordinateOfTopTriangleOnScreen
posy -= YCoordinateOfTopTriangleOnScreen
if topTriangle.get_at((posx,posy)) == colorDark:
print('detect')