使用Graphics2D,我如何拍摄黑白图像,并用来定义不应该在另一张图像上呈现的内容和内容?
例如,如果我有一个说,一个字段的图像,并且在该字段上是一头母牛,并且在另一个相同尺寸的图像上,我在黑色背景上绘制一个白色的盒子,在牛的相同坐标处,用Java渲染的图像将是全黑的,除了我有白盒子的牛?
答案 0 :(得分:4)
编辑:基于聊天中的长时间讨论,很明显,对于意图存在误解,原始问题受到XY-Problem的影响:如何用掩模构成图像的问题image只是关于实际问题的一次解决方案尝试 - 即在瓷砖地图上绘制一些阴影/灯光效果。该帖子的原始版本可以在修订历史中看到。
实际目标显然是在图像上添加“光效”。以下是如何实现这一目标的示例:
“阴影图像”最初几乎是一个近乎黑色的图像。使用RadialGradientPaint
将灯光绘制到此图像中。选择这种颜色的颜色,使它们使阴影图像不那么不透明,在灯光应该的地方减少黑色。这会导致这些区域出现点亮,而其他部分仍然很暗。
import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.MultipleGradientPaint.CycleMethod;
import java.awt.Point;
import java.awt.RadialGradientPaint;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;
import java.awt.geom.Point2D;
import java.awt.image.BufferedImage;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class LightEffectTest2
{
public static void main(String args[])
{
SwingUtilities.invokeLater(new Runnable()
{
public void run()
{
new LightEffectTest2();
}
});
}
public LightEffectTest2()
{
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.getContentPane().add(new LightEffectPanel2());
f.setSize(600,600);
f.setVisible(true);
}
}
class LightEffectPanel2 extends JPanel implements MouseMotionListener
{
private Point point = new Point(0,0);
private BufferedImage image;
private BufferedImage shadow;
public LightEffectPanel2()
{
image = createExampleImage(600,600);
shadow = new BufferedImage(image.getWidth(), image.getHeight(),
BufferedImage.TYPE_INT_ARGB);
addMouseMotionListener(this);
}
private static BufferedImage createExampleImage(int w, int h)
{
BufferedImage image = new BufferedImage(w, h,
BufferedImage.TYPE_INT_ARGB);
Graphics g = image.getGraphics();
Random random = new Random(0);
for (int i=0; i<200; i++)
{
int x = random.nextInt(w);
int y = random.nextInt(h);
Color c = new Color(
random.nextInt(255),
random.nextInt(255),
random.nextInt(255));
g.setColor(c);
g.fillOval(x-20, y-20, 40, 40);
}
g.dispose();
return image;
}
@Override
protected void paintComponent(Graphics gr)
{
super.paintComponent(gr);
Graphics2D g = (Graphics2D)gr;
g.drawImage(image, 0,0,null);
drawLights();
g.drawImage(shadow, 0,0, null);
}
private void drawLights()
{
Graphics2D g = shadow.createGraphics();
g.setComposite(AlphaComposite.Src);
g.setColor(new Color(0,0,16,240));
g.fillRect(0,0,getWidth(),getHeight());
drawLight(g, new Point(100,100));
drawLight(g, point);
g.dispose();
}
private void drawLight(Graphics2D g, Point pt)
{
float radius = 100;
g.setComposite(AlphaComposite.DstOut);
Point2D center = new Point2D.Float(pt.x, pt.y);
float[] dist = {0.0f, 1.0f};
Color[] colors = {new Color(255,255,255,255), new Color(0,0,0,0) };
RadialGradientPaint p =
new RadialGradientPaint(
center, radius, dist, colors, CycleMethod.NO_CYCLE);
g.setPaint(p);
g.fillOval(pt.x-(int)radius,pt.y-(int)radius,(int)radius*2,(int)radius*2);
}
@Override
public void mouseDragged(MouseEvent e) {
}
@Override
public void mouseMoved(MouseEvent e) {
point = e.getPoint();
repaint();
}
}
(已故)编辑对于评论中的请求:
要添加另一个阴影(无论现有灯光如何),可以创建一个drawShadow
方法,在绘制灯光后重新应用阴影。它基本上使用另一个RadialGradientPaint
部分“恢复”原始的,暗色的暗影图像。
(阴影在这里给出了一个更锐利的边框,以使效果更加明显)
import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.MultipleGradientPaint.CycleMethod;
import java.awt.Point;
import java.awt.RadialGradientPaint;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;
import java.awt.geom.Point2D;
import java.awt.image.BufferedImage;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class LightEffectTest3
{
public static void main(String args[])
{
SwingUtilities.invokeLater(new Runnable()
{
public void run()
{
new LightEffectTest3();
}
});
}
public LightEffectTest3()
{
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.getContentPane().add(new LightEffectPanel3());
f.setSize(600,600);
f.setVisible(true);
}
}
class LightEffectPanel3 extends JPanel implements MouseMotionListener
{
private Point point = new Point(0,0);
private BufferedImage image;
private BufferedImage shadow;
public LightEffectPanel3()
{
image = createExampleImage(600,600);
shadow = new BufferedImage(image.getWidth(), image.getHeight(),
BufferedImage.TYPE_INT_ARGB);
addMouseMotionListener(this);
}
private static BufferedImage createExampleImage(int w, int h)
{
BufferedImage image = new BufferedImage(w, h,
BufferedImage.TYPE_INT_ARGB);
Graphics g = image.getGraphics();
Random random = new Random(0);
for (int i=0; i<200; i++)
{
int x = random.nextInt(w);
int y = random.nextInt(h);
Color c = new Color(
random.nextInt(255),
random.nextInt(255),
random.nextInt(255));
g.setColor(c);
g.fillOval(x-20, y-20, 40, 40);
}
g.dispose();
return image;
}
@Override
protected void paintComponent(Graphics gr)
{
super.paintComponent(gr);
Graphics2D g = (Graphics2D)gr;
g.drawImage(image, 0,0,null);
drawLights();
g.drawImage(shadow, 0,0, null);
}
private void drawLights()
{
Graphics2D g = shadow.createGraphics();
g.setComposite(AlphaComposite.Src);
g.setColor(new Color(0,0,16,240));
g.fillRect(0,0,getWidth(),getHeight());
drawLight(g, new Point(200,200));
drawLight(g, point);
drawShadow(g, new Point(250,250));
g.dispose();
}
private void drawLight(Graphics2D g, Point pt)
{
float radius = 150;
g.setComposite(AlphaComposite.DstOut);
Point2D center = new Point2D.Float(pt.x, pt.y);
float[] dist = {0.0f, 1.0f};
Color[] colors = {new Color(255,255,255,255), new Color(0,0,0,0) };
RadialGradientPaint p =
new RadialGradientPaint(
center, radius, dist, colors, CycleMethod.NO_CYCLE);
g.setPaint(p);
g.fillOval(pt.x-(int)radius,pt.y-(int)radius,
(int)radius*2,(int)radius*2);
}
private void drawShadow(Graphics2D g, Point pt)
{
float radius = 75;
g.setComposite(AlphaComposite.DstOver);
Point2D center = new Point2D.Float(pt.x, pt.y);
float[] dist = {0.0f, 0.7f, 1.0f};
Color[] colors = {
new Color(0,0,0,200),
new Color(0,0,0,150),
new Color(255,255,255,0) };
RadialGradientPaint p =
new RadialGradientPaint(
center, radius, dist, colors, CycleMethod.NO_CYCLE);
g.setPaint(p);
g.fillOval(pt.x-(int)radius,pt.y-(int)radius,
(int)radius*2,(int)radius*2);
}
@Override
public void mouseDragged(MouseEvent e) {
}
@Override
public void mouseMoved(MouseEvent e) {
point = e.getPoint();
repaint();
}
}